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Pixel Descent News

Hotfixes (V1.41)

- Fixed some typos and incorrect damage/speed values on various soul mods.
- Fixed a bug that caused soul projectiles to not work properly in certain co-op situations.
- Added some directional variation to Truefire (was meant to be in V1.4).
- Spawners no longer fire bullets while outside of camera bounds.

Leveling Changes & Soul Cards (V1.4)

- Added new "Soul" cards. These are passive attacks that provide extra damage and can be upgraded and modded at level 5. Each player can have 2 soul attacks. Note that soul attacks can not destroy enemy projectiles, objects, or crit. Soul upgrades also come with a 50% free roll chance.
- Stats and upgrades have been "squished". While levels take longer to reach, upgrades are now much more potent.
- Shop stats are now only buyable up to tier 5 instead of 10, but they ultimately have the same price and effect. If you had points invested into them before this update, your gold will be refunded and you will need to rebuy the upgrades.
- Weapons now have a max level of 5 instead of 10, and are moddable at level 5.
- The Elf's alt attack projectiles now do damage and are destroyed if they hit an enemy before being launched.
- The Skull Key card now turns all remaining keys into treasure chests.
- Rebalanced enemy stats.
- Various other small tweaks and bug fixes.

Special Card Fixes (V1.31)

​- Added a one card per level limit for powerup cards.
- Powerup and ability cards now come with a 50% chance to reroll after selection.
- Powerup cards will no longer appear if there are no enemies on the floor.
- Frenzy cards will no longer appear until you have at least 10% crit chance.
- Reworded the skull key description to clarify that it opens any door on the current floor.
- After a mana burst, xp gems are now automatically collected.
- Slightly increased the overall roll chance of special cards.
- Fixed a bug that prevented manastruck cards from appearing at max mana.
- Fixed a bug that could cause the game to crash when stats were capped.

Leveling & Difficulty Changes (V1.3)

- Added a new dynamic difficulty system. The game now automatically adjusts the difficulty between floors based on a variety of factors, mostly relating to skill level. This feature is subtle and will generally have the biggest impact on players who are either very good or very bad.
- Dynamic difficulty does not affect the abyss, instead abyss enemies now become stronger over time.
- Added new special cards to leveling. Special cards are rarer than the standard weapon and stat cards, and include upgrades to bonus chance, rerolls, boosts, cursed cards, powerups, and more. More special cards will likely be added in the future.
- Reroller can now be upgraded to tier 5 in the shop menu.
- Reduced EXP needed to level up.
- Various other minor tweaks and bug fixes.

Note: Will probably be tweaking the difficulty system over time, post your feedback if it's giving you trouble. :)

Minor Update (V1.24)

​- Added a new halo effect to torches.
- Fixed a calculation error with the speed stat, speed upgrades should have a bit more impact now.
- Re-balanced the fairy's healing ability.
- Adjusted the pitch variation of certain sounds.