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  3. The Y’m-bhi: Killing isn’t enough

The Y’m-bhi: Killing isn’t enough

[p][/p][p]In The Mound: Omen of Cthulhu, not every enemy attacks on sight.[/p][p]The Y’m-bhi - inspired by their appearance in The Mound - are reanimated bodies bound to the jungle, and they behave less like mindless undead and more like sentries.[/p][h2][/h2][p]When a Y’m-bhi spots players, it often probes instead of attacking. It watches, tests distance, and builds stress. During these moments, you may hear fragments of the human still trapped inside (broken warnings urging you to flee).[/p][p][/p][p][/p][p]Using a crucifix reveals their stress level through the glow of their eyes, giving squads a chance to anticipate what comes next.[/p][p]But when stress peaks, they don’t always charge.[/p][p]Sometimes, they retreat into the forest, repositioning for an ambush when players move on.[/p][p][/p][h2][/h2][p]Y’m-bhi are dangerous in close combat:[/p]
  • [p]They can parry melee attacks, sometimes disarming players.[/p]
  • [p]Headshots aren’t always fatal - even devastating ones.[/p]
  • [p]Some can deploy tentacles to pin a player, forcing allies to intervene.[/p]
[p][/p][p]Turning your back is risky. If you flee, they may enter a pursuit state, becoming slightly faster than you through the jungle.[/p][p][/p][p][/p][p]Light can briefly blind Y’m-bhi in darkness - unless they carry light of their own. Some wield oil lamps, which they may use to set themselves ablaze and charge players in flames.[/p][p]And killing one doesn’t always end the threat.[/p][p]In certain cases, the forest will attempt to bring the body back, reanimating what players thought was dealt with.[/p][p][/p][p]The Y’m-bhi aren’t just enemies to defeat - they’re pressure points that test awareness, teamwork, and restraint.[/p][p]And they’re only one of many dangers waiting beneath the canopy.[/p][p][/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][h3]🧭 Join the Galleon[/h3][p]Facebook Twitter Discord[/p][hr][/hr]