1. The Mound: Omen of Cthulhu
  2. News

The Mound: Omen of Cthulhu News

Packing for the Unknown #1

[h2]An exclusive look at three essential tools in The Mound: Omen of Cthulhu.[/h2][p][/p][p]As we continue shaping our title, we want to start giving you a closer look at the equipment you will be able to rely on to successfully complete your contracts. Throughout development, we’ll be showcasing different loadouts: each highlighting a particular playstyle and the kind of role it can create within a team.[/p][p]Today’s trio is a glimpse into a setup meant for slow, deliberate progress through hostile terrain: cautious scouting, controlled engagements, and a focus on locating what lies hidden beneath the canopy. This isn’t the only way to play, but for the right expedition, it can make the difference between discovery and disappearance.[/p][p][/p][p]This first setup focuses on support and precision: a player who can keep their allies safe, shed light on threats, and uncover what lies buried beneath the jungle’s canopy.[/p][p][/p][p][/p][p]The matchlock arquebus is the most iconic firearm in The Mound: Omen of Cthulhu - a weapon born from fire, powder, and faith. It delivers a single, devastating shot capable of piercing armor at close range, but every trigger pull comes with risk.[/p][p]Reloading takes time (time you may not have) so even the best soldiers are exposed between volleys. The arquebus can also misfire, especially when weathered or poorly maintained, forcing you to reload powder into the pan before trying again.[/p][p]And then there’s the weather itself.
[/p][p]The weapon’s smouldering fuse - a lifeline for ignition - is extinguished under rain. When the skies weep, the arquebus falls silent unless you find shelter to reload and fire.[/p][p]Despite its flaws, this firearm rewards precision, discipline, and timing. A perfect shot can save a squad. A poorly timed reload can doom it.[/p][p](The arquebus was modelled in detail based on real 16th-century mechanisms, down to the moving parts and reload steps.)[/p][p][/p][p][/p][p]The oil lamp isn’t just a light source: it’s a reliable companion against the jungle’s unnatural dark. Unlike the torch, it won’t flicker or die under the rain, and its steady glow offers players a brief sense of control amid the chaos.[/p][p]But the lamp’s true value goes beyond illumination. Some of the creatures haunting the jungle are sensitive to light, weakening under its glare. In these moments, cooperation becomes key: which one of will hold the lamp steady, while another delivers the finishing strike?[/p][p][/p][p]It’s also a weapon of desperation: you can throw your lamp to ignite a small burst of flame, sacrificing sight for survival. And sometimes, the jungle’s horrors imitate the living: the Y’mi-bhi, undead figures wandering the undergrowth, often carry lamps of their own… only to set themselves ablaze and charge at intruders.[/p][p]The lamp doesn’t make you safer, it simply helps you see what’s about to test your sanity.[/p][p][/p][p][/p][p]From the occult shop roster comes the medallion, an artifact etched with the twin visages of Cthulhu and Yig: two cosmic forces bound by opposition: Tulu and Yig, Day and Night, Earth and Sky.[/p][p]To use it, the player must strike the medallion, briefly activating it. The impact sends a pulse through the forest, an audible sound that attracts unwanted attention while also agitating the environment itself. When active, faint specks of light reveal hidden treasures buried deep in the jungle.[/p][p]These relics are composed of a mysterious substance known as Tulu-metal, whose magnetism resonates with the medallion alone. But the gift of guidance comes with its own curse: he who seeks, finds. But he who seeks may also be found.[/p][p]The medallion represents the balance between curiosity and caution - between faith in the unknown and the price of discovery.[/p][p][/p][p][/p][p]This is just the first of many combinations we’ll reveal. Future loadouts will be tailored to different maps, threats, and playstyles: from coordinated team pushes to tense, deliberate navigation of the jungle and high-risk, high-reward treasure runs. The right loadout won’t guarantee your safety… but it may buy you a few precious moments to survive.[/p][p]Stay tuned… there’s much more to uncover.[/p][p][/p][h3]Wishlist now:[/h3][p][dynamiclink][/dynamiclink][/p][h3]🧭 Join the Galleon[/h3][p]Facebook Twitter Discord[/p][p][/p]

Crafting the Jungle: an exclusive First Look

[p][/p][p]In The Mound: Omen of Cthulhu, the forest isn’t just a backdrop: it’s your first enemy.[/p][p]
[/p][p]These in-game shots are still work in progress, but they already hint at the tension you’ll face: dense vegetation, unnatural silence, and paths that seem to shift around you. This is not a space to explore. It’s a space to survive.[/p][p]
The environment itself is hostile, and every detail matters:
[/p]
  • [p]Dense vegetation and branches slow your movement. You can cut through with a machete, but too much noise risks drawing out hidden creatures.[/p]
  • [p]Dense fog limits your vision, and rain threatens your survival in more ways than one. A soaked fuse means your gunpowder weapons won’t fire when you need them most.[/p]
  • [p]Caves and structures might feel like the last place you want to enter, but they are where you are most likely to find treasure, and also offer a small advantage: at least inside, you can keep your gunpowder dry.[/p][p][/p]
[p][/p][p]Here, survival means weighing every choice - sometimes the danger you see isn’t as bad as the danger you might awaken if you choose to use your firearms.[/p][p][/p][p] [/p][p][/p][p][/p][p]The team drew from real-world inspirations, especially the Valdivian temperate rainforest of South America: an ecosystem that is ancient, wet, and claustrophobic. [/p][p]But reality is only part of the story, the environment is also twisted with Lovecraftian elements, as the inhabitants of the underworld can alter life to their will.[/p][p][/p][p]“...The K'nyanians had attained immortality and subjugated other races before them, and had the technology to biologically modify other life-forms”[/p][p][/p][p]The jungle becomes an ideal hunting ground, a camouflage for ancient predators.[/p][p]There are things that crawl through the roots, and even more ancient things beneath, things you are never meant to encounter, if you want to survive.[/p][p][/p][p][/p][h3]🧭 Join the Galleon[/h3][p]Facebook Twitter Discord[/p]

The jungle calls for patience…

[h3]A message to our explorers: [/h3][p][/p][p][/p][h3]🧭 Join the Community[/h3][p]Facebook Twitter Discord[/p]

Behind the madness: making The Mound reveal trailer

[p]Before a single torch flickered, before the jungle whispered its first warning, there was only an empty stage, a few actors in mocap suits, and a very clear vision:[/p][p]Show players what it feels like to descend into the unknown.[/p][p][/p][h3]Motion Capture with a mission[/h3][p]To create the physicality and emotional realism we needed for the trailer, we turned to motion capture. Our goal was to capture not just movement, but intention. These aren’t modern protagonists, they’re 16th-century explorers, warriors, and believers, reacting to things their world can’t explain.[/p][p]Benjamin Corbel, Lead Cinematic Artist at Nacon, directed the shoot - and even took on the role of virtual camera operator, helping craft every shot from inside the scene. His eye for framing tension and unease was key to translating horror into physical space.[/p][p]We were lucky to work with an incredible group of performers:[/p]
  • [p]Cédric Lalanne as The Priest, bringing gravity and spiritual tension to every gesture.[/p]
  • [p]Tommy-Lee Baïk as The Veteran, whose posture and hesitation conveyed experience.[/p]
  • [p]Lazare Minoungou as The Soldier, driven, determined, and slowly unraveling.[/p]
[p]From the smallest head turn to a last-minute recoil from something unseen, these actors brought our vision to life, one beat at a time.[/p][p][/p][h3]The Mocap team behind the curtain [/h3][p]No mocap shoot happens without a solid team behind the sensors, and we had one of the best. Huge thanks to:[/p]
  • [p]Charley Boidin[/p]
  • [p]Mathilde Cellier[/p]
  • [p]David Chour[/p]
  • [p]Manon Delafont[/p]
  • [p]Nolan Vercasson[/p]
[p]Their attention to detail ensured the sessions ran smoothly and the resulting data stayed clean, sharp, and expressive. From syncing weapon grips to adjusting calibration mid-scene, they kept the technical side invisible—so the performances could shine.[/p][p][/p][p]You can discover the video right here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]🧭 Join the Community[/h3][p]Facebook Twitter Discord[/p]

Lovecraft in the Age of Discovery

[p][/p][p]It took no more than a single look at that monstrous and insidious cylinder to make me realise the dizzying gulfs that yawned between all men of the known earth and the primal mysteries it represented. Before that gulf Pánfilo de Zamacona and I stood side by side; just as Aristotle and I, or Cheops and I, might have stood.[/p][p]– H.P. Lovecraft, The Mound[/p][p]We wanted to share a few thoughts about the literary and philosophical approach that lies at the heart of The Mound: Omen of Cthulhu, and how it relates to Lovecraft’s work.[/p][p][/p][h3]How The Mound inspired a new kind of descent[/h3][p]Our story starts with The Mound, a brilliant but lesser-known Lovecraft novella about an ancient underground civilization hidden beneath a burial mound in the American Midwest. It’s a strange, haunting tale of the slow decay into monstrousness of a civilization that has shut out the world, abandoning reason for an increasingly cruel hedonism. A fascinating story-within-a-story, with ambitious themes and science-fictional ideas. For our game, we’ve taken that story and transplanted it into a different time, not to lessen the game’s connection to Lovecraft’s vision, but to engage with that vision from a different angle, one rooted deeply in the themes he was exploring.[/p][p][/p][h3]An age of transformation[/h3][p]The 17th century was a time of discovery, conquest, religious zeal, and intellectual foment - an era when ancient beliefs clashed with the rising spirit of the Enlightenment, which provided a new and often terrifying understanding of the cosmos and our place in it. A time when scientific curiosity often walked hand in hand with colonial brutality, and many were caught between the comforting stories of the past and the frightening vistas of the future. Nowhere is this more clear than in the explorers and conquistadors of the Age of Discovery. Our story follows a group of such explorers as they encounter a world that will challenge all of their beliefs, scientific as well as religious. [/p][h3]Collaborate to survive[/h3][p]To handle the writing, we’ve brought in our old friend Jonas Kyratzes, who also worked with us on The Eternal Cylinder and Clash: Artifacts of Chaos. You may also know him from The Talos Principle I and II, both of which explore materialist philosophy. Unsurprisingly, Jonas counts Lovecraft as one of his biggest literary inspirations.[/p][p][/p][h3]Lovecraft's Legacy[/h3][p]The Mound: Omen of Cthulhu isn’t a one-to-one adaptation of Lovecraft’s story. There are differences in characters, in the setting, and in the era itself, but every one of these changes was made to create a story that will stay true to our commitment of taking Lovecraft seriously as a writer and thinker, and to create a cosmic experience that we hope old HPL himself would’ve found thought-provoking and terrifying. (After he learned how to use a computer, of course.)[/p][p][/p][p]Some stories don’t need to be retold to stay alive. They just need to be reawakened. [/p][p][/p][h3]🧭 Join the Community[/h3][p]Facebook Twitter Discord

[/p]