v 2.0.0 released!
Hi everyone!
Here is a major update, the change to v2.0.0:
General
- rename game title;
- title credits reworked;
- difficulties displayed on save screen;
- remove the useless command remember option;
Gameplay
- slightly speed up attack animation;
- slightly slower dashing speed;
- attack should miss less;
- change starting stats (HP 360->300 ATK 10->15)
and some growth rate (more DEF and MDF growth);
- max number potions set to 3 and max number elixir set to 1 (can't spam Healing items);
- change weapons/armours/items price;
- can now sell weapons/armour;
- set max level to 10;
- remove Healing on level up;
- tile transition reworked;
- can't start from previous area when game over;
- hp regeneration set to 10% of maxHP instead of 5 in non battle area;
- slightly change enemies positions and number;
- enemies are further from the edge (to prevent surprise attack when changing screen);
- rebalance all enemies stats;
- remove Behemot Healing pattern;
- change difficulties damage multipliers (Now x1 x2 x3 x4 x5);
- minimum damage from regular enemies is now 10 instead of 0;
- extra bosses have shorter pattern and less recovery;
- can fight optional bosses indefinitely;
- change critical damage multiplier from 3 to 2;
- enemies cannot do critical attack;
- all attacks have 10% variance instead of 15% or 20%;
Graphics
- treasure icon and text pop up are bigger;
- standardize regular enemies;
- standardize chests and panels;
- standardize NPC asset;
- standardize intro asset;
- standardize icons;
- sunset and night transition are softer on the eyes;
- remove the recovery animation of level up;
Music
- add more music, (forest +2), (town +1), (classical +1);
Story
- all the script/dialog reworked;
- ending changed.
Thank you for your support,
David Nguyen.
ps : change the title to Prologue instead of Mana chapter 0.
Here is a major update, the change to v2.0.0:
General
- rename game title;
- title credits reworked;
- difficulties displayed on save screen;
- remove the useless command remember option;
Gameplay
- slightly speed up attack animation;
- slightly slower dashing speed;
- attack should miss less;
- change starting stats (HP 360->300 ATK 10->15)
and some growth rate (more DEF and MDF growth);
- max number potions set to 3 and max number elixir set to 1 (can't spam Healing items);
- change weapons/armours/items price;
- can now sell weapons/armour;
- set max level to 10;
- remove Healing on level up;
- tile transition reworked;
- can't start from previous area when game over;
- hp regeneration set to 10% of maxHP instead of 5 in non battle area;
- slightly change enemies positions and number;
- enemies are further from the edge (to prevent surprise attack when changing screen);
- rebalance all enemies stats;
- remove Behemot Healing pattern;
- change difficulties damage multipliers (Now x1 x2 x3 x4 x5);
- minimum damage from regular enemies is now 10 instead of 0;
- extra bosses have shorter pattern and less recovery;
- can fight optional bosses indefinitely;
- change critical damage multiplier from 3 to 2;
- enemies cannot do critical attack;
- all attacks have 10% variance instead of 15% or 20%;
Graphics
- treasure icon and text pop up are bigger;
- standardize regular enemies;
- standardize chests and panels;
- standardize NPC asset;
- standardize intro asset;
- standardize icons;
- sunset and night transition are softer on the eyes;
- remove the recovery animation of level up;
Music
- add more music, (forest +2), (town +1), (classical +1);
Story
- all the script/dialog reworked;
- ending changed.
Thank you for your support,
David Nguyen.
ps : change the title to Prologue instead of Mana chapter 0.