Statement on AI use in LET IT DIE: INFERNO
[p]We’d like to begin by being transparent about the use of AI tools during development. [/p][p]Below is a breakdown of where AI was used in LET IT DIE: INFERNO. [/p][p] [/p][p]Background Art: [/p][p]The planning team developed the concepts and text, ensuring they matched the game’s world setting. Based on these ideas, the art team designed the background art and used an AI tool that observes copyright laws and only to generate rough base images, which were painted over, refined, and adjusted by hand. [/p][p]Places where we used AI are below: [/p]![]()
![]()
[/p][p]Voice: [/p][p]All in-game characters are voiced by human performers, with the exception of the characters listed below. [/p][p]These specific cases use AI-generated voices intentionally to match the nature of the characters. These voices are not derived from or modeled after any human performers, ensuring no copyright concerns. [/p]
- [p]Select posters in the background [/p]
- [p]Select insert images used in the InfoCast [/p]
- [p]Select images used in the reading materials [/p]
- [p]Mom. Mom is an AI-driven machine, and so an AI-generated voice was used to fit the character. [/p]
- [p]Goz/Mez. These characters are mysterious life forms, so AI-generated voices were used again to fit the characters. [/p]
- [p]Select Iron Perch BGM [/p]