Let it Die: Inferno (PC) Review
When I first saw Let it Die: Inferno earlier this year, I was glad to see one of my favourite but technically amiss roguelikes would be getting a sequel. The prospect of a sequel to Let it Die meant players would not only get more outlandish content, with Uncle Death shepherding them to their doom, but also a follow-up that might address some of the issues that held the original release back.
Sadly, despite some solid improvements over its predecessor, which I will touch on in a moment, Let it Die: Inferno is more frustrating than rewarding. Available at different tiers, with the base game costing $24.99 US, and higher tiers that offer an expanded roster of character archetypes and the ability to create lobbies, I can only recommend getting the game — and even suggest some of the higher tiers as the only viable option — because the base experience offers too little to help players along their journey down below.

In other words, if you’re a fan of the original Let it... Read more