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[/p][p]Messages from the LET IT DIE: INFERNO Developers![/p][p][/p][p]
This message is from Daisuke Oka, Level Designer:[/p][p][/p][p]
ă»Role in Game Development[/p][p]I work on level design, which involves creating the stages players play in the game.[/p][p]This includes not only the layout of spaces and obstacles, but also the placement of enemies and items, as well as adjusting rules and overall game balance.[/p][p]
ă»What Iâm Particular About[/p][p]In level design, my goal is not only to make the gameplay enjoyable, but also to create spaces that feel story-rich and immersive, drawing inspiration from real-world architecture and terrain.[/p][p]
ă»What I Think Makes "LET IT DIE: INFERNO" Special[/p][p]The tension of facing strong enemies and risking loss, combined with the joy of finding rare items or successfully returning and leveling up, creates a deeply satisfying experience.[/p][p]Even if youâre defeated, there are elements that carry over, which adds a nice layer of casual accessibility to the game.[/p][p]
ă»What I Hope Players Will Notice and Enjoy[/p][p]In addition to the core gameplay reminiscent of "LET IT DIE", this title features a chaotic world thatâs been carefully crafted.[/p][p]Weâve also incorporated Japanese cultural elements, so I hope players will take time to notice the details while exploring the stages.
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ă»Message to Those About to Play "LET IT DIE: INFERNO"[/p][p]Itâs a game packed with depth and replayability.[/p][p]I hope youâll dive in and discover what awaits beyond Hell Gate![/p]