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Into The Grid News

ITG Demo v1.1.6 - UI and Visual Improvements




Hello Runners!

We're thrilled to update the Demo once again, this time with some visual improvements.

Aside from the Patch, we want to thank again to all the players that are trying the Demo, leaving reviews and creating content. We have hit 30 positive reviews out of 30 total, a 100% Positive ratio!

The constant positive feedback we are getting from you all is motivating us every step of the way, as we continue the development efforts towards the Early Access Release next year.

We will also keep updating the Demo with tweaks, fixes and aesthetic improvements (both visual and sound).





ITG DEMO v1.1.6 - PATCH NOTES




New widget for Passive Directives!




Reworked the Subroutines widget to be easier to read and to show the Action Name.




Solved a Unity upscaling issue with Card Art that was creating some pixelated artifacts on them.
Now they look way smoother! We also updated the art of some cards. Make some runs to discover them!




Added new steps and highlights to the Tutorial, to make the use of the Icebreaker on the Watcher easier to understand.


Tweaked some Battle Tutorial texts to be more effective.

ITG Demo v1.1.3 - Simplified Chinese Localization



Hello everyone!

First of all, we want to express our heartfelt gratitude to everyone who has tried out our demo and those who created content around it. Your support and enthusiasm mean the world to us!

We're incredibly proud of what we've achieved with this demo. Seeing players dive in, explore every detail, and share their experiences has been truly rewarding. Your feedback has been invaluable, and the excitement reflected in your positive reviews motivates us to keep pushing forward.

[h3]China WePlay Expo :china:[/h3]

Along with this patch, we're excited to announce our participation in the China WePlay Expo this weekend! This marks a major step in bringing our game to the passionate Chinese fans of the genre.

To celebrate and prepare for this milestone, we've included full Simplified Chinese localization in this update, ensuring a seamless experience for our growing community.



Thanks again to everyone for being part of this journey with us. Now, let's dive into the details!





ITG DEMO v1.1.3 - PATCH NOTES



[h3]Localization and New Content[/h3]

  • Complete Simplified Chinese localization :china:
  • Added localization for all enemy names in both Spanish and Chinese.
  • New enemy model for Datasucker/Datalich.


[h3]Balance Changes[/h3]

  • Baribal's Practice Grid has been rebalanced to be easier.
  • Grind Server has been rebalanced to be harder than the rebalanced Bariba'sl Practice Grid.
  • Tutorial enemies now have less HP to make the experience more agile and concise.
  • Datalich now performs the "Charge a powerful attack" subroutine before making his ultimate attack.
  • Some minor enemy subroutines tweaks and fixes.


[h3]UI and System Improvements[/h3]

Check out the demo for Into The Grid that blends dungeon-crawling hacking, deck-building and combat

Into The Grid is coming next year and this award-winning mixture of dungeon-crawling, deck-building and turn-based combat now has a demo available.

Read the full article here: https://www.gamingonlinux.com/2024/11/check-out-the-demo-for-into-the-grid-that-blends-dungeon-crawling-hacking-deck-building-and-combat

Demo is OUT NOW!



[h5]Hello Runners!

The moment has arrived, Into The Grid's Demo is now LIVE!

What can you do now?[/h5]

  • Go play the Demo!
  • Leave us a honest review.
  • Leave us feedback on the Steam Forums (link inside the game)
  • Pass by our Discord Server, say hi and share your thoughts.
  • Go tell your favorite streamer / content creator.
  • Tell your friends, family, lovers and everyone!


[h5]We hope you enjoy is as much as we enjoyed developing it![/h5]

See you all in The Grid!

Development Updates - Playtest Edition! (November 2024)



[h5]Hello Runners, it’s time for another Development Update!

In this edition, we are covering our findings from the last Playtest Round and the decisions we make for the upcoming Demo.

Let’s jump into it, shall we?[/h5]



[h5]First of all, we want to thank everyone who participated in this test round; from the bottom of our hearts, THANKS! 🙏

The feedback you provided was paramount to guide our next efforts and prioritize what’s best for the game and its upcoming Demo.

Here are some stats
  • 1,000+ players in 1 week.
  • Almost 200 daily active players avg.
  • 80+ Feedback Surveys submitted in 2 days.
  • 5 live moderated sessions in 3 days.
  • 500+ new Wishlists.
And some of the survey results
  • Overall experience rating: above 4 stars (out of 5). ★★★★✩
  • 93% of the respondents have played a Roguelike Deckbuilder before. 🃏
  • 58% said they did it “a lot”. 🎖️
  • 88% of the respondents agreed that the current state of the game makes them excited about what’s to come, and they should! 🦾
[/h5]



[h5]A lot of things! We analyzed the feedback from all sources (interviews, surveys, Steam forums, and Discord) and ordered them by how often they were mentioned and the impact they have on gameplay.

We mainly noticed that the improvement opportunities are located in three places: The Trace system, the tutorial, and the game balance. All these are intertwined, as the game is both difficult and complex but also was unbalanced and incorrectly explained.

On a brighter note, we learned that the new mechanics we are introducing (the VIM/Commands System, the Node Map, the Trace system, and the complex enemies with varied effects) are appealing and engaging, and people enjoyed them a lot!

So, with all that in mind, we started to work on the changes for the upcoming demo.[/h5]



[h5]We went back to the drawing board, made some decisions, and started executing them. At this point, we can share the following information:
  • The Demo release date has been moved one week to November 11.
  • The Demo will include a brand new Tutorial, separated from the storyline.
  • The Demo will include a Storyline with an intro before jumping Into The Grid (see what I did there?).



  • Most cards will be rebalanced to make a more clear differentiation between the initial cards (which are supposed to be kinda weak) and the reward cards you obtain during the run.
  • Card drop rates will be adjusted to showcase more card variety (we have over 80 cards!)
  • New Node types will be introduced, including one that allows removing cards from the deck!
  • The Trace System will be adjusted, as well as how some of the Watcher ICE works.
  • Visual/Animation improvements will be added to the Node Map to make more clear where Clusters begin and end and what things are affecting them.

These are just adjustments done based on our learning from the playtest. On top of that you can expect: more SFX, more VFX, more enemies (models and abilities), more Commands, more of everything!

And, of course, the plan is to keep expanding the demo frequently with more content and new mechanics that are already designed but not yet implemented.[/h5]

[h5]And that’s all for now! We are eager to show you all the cool stuff we are working on and for you to take another dive Into The Grid![/h5]