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Cyberpunk roguelike deckbuilder and dungeon crawler Into The Grid arrives November 10

Into The Grid from Flatline Studios is an incredibly promising blend of a cyberpunk roguelike deckbuilder and dungeon crawler and it's arriving November 10th.

Read the full article here: https://www.gamingonlinux.com/2025/10/cyberpunk-roguelike-deckbuilder-and-dungeon-crawler-into-the-grid-arrives-november-10/

Into The Grid Early Access Launches on November 10!

Hello everyone!
[p][/p][p]We are extremely hyped to announce that Into The Grid will launch on Early Access on November 10![/p][p][/p][p]This milestone marks a historical moment for our team, which has been passionately working on this through blood, sweat and tears for the past three years. We can't really express how excited we are of reaching this moment and starting a new chapter where all of you can take part![/p][p][/p][p]Our main goal for launching on Ealy Access is to develop the rest of the game in constant interaction with the players, with you all. We believe feedback, extensive testing and frequent experimentation and iteration is paramount to achieve the vision we have for this game and we wouldn't be able do that without a community walking this path alongside us.[/p][p][/p][p]We would love to invite you all to join us in this new phase that starts next month![/p][p][/p][p]To celebrate this moment, enjoy our new trailer and keep reading for more details:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]What to expect on Launch Day[/h2][p][/p][p]On launch day you will find:[/p]
  • [p]2 fully playable characters, each one with it's own cards, Commands, map skills and Drivers.[/p]
  • [p]A variety of difficulty levels.[/p]
  • [p]A roster of 10+ unique enemies, each one with 3 tiers that grow in complexity as the run progresses.[/p]
  • [p]A layered Grid that gets you deeper into the corporate server as you explore and defeat regular and elite enemies, layer bosses and, only if you are good enough, a jaw dropping final boss.[/p]
[p][/p][p]This content by itself will bring you tons of hours of frantic hacking but, of course, it's not all![/p][p][/p][h2]What to expect during Early Access[/h2][p][/p][p]As mentioned before, interacting with the community and providing new content will be pillars of our Early Access period. In that regard, we will be releasing frequent updates, split in two big groups:[/p][p][/p][h3]Regular updates[/h3]
  • [p]New enemies[/p]
  • [p]New Drivers[/p]
  • [p]New Skins for each Corporation[/p]
  • [p]Balance & mechanical adjustments[/p]
  • [p]Bugfixes[/p]
[h3]Major updates[/h3]
  • [p]2 more characters, including their own mechanics, cards, Drivers, Commands and archetypes[/p]
  • [p]Progression System[/p]
  • [p]Events System[/p]
  • [p]Missions System[/p]
  • [p]Lore & Narrative[/p]
[p]These are not in release order, but includes the full scope of what we envision for the game.[/p][p]As new systems are added to the game through the Major Updates, the content for those will become part of the Regular Updates so, for example, once the Events System is implemented with the initial events, new ones will start to be added frequently afterwards.[/p][p][/p][h2]Thank you![/h2][p]Not much more to say other than to thank you all for being part of our lives and let us be part of yours through this game, we are looking forward to see you all on launch day![/p][p][/p][p][/p][h2][/h2]

Build a deck of powerful programs in the cyberpunk deckbuilder Into The Grid in November

Into The Grid is a cyberpunk roguelike deckbuilder that looked very promising from the demo, and now we have a release window for November.

Read the full article here: https://www.gamingonlinux.com/2025/09/build-a-deck-of-powerful-programs-in-the-cyberpunk-deckbuilder-into-the-grid-in-november/

Development Updates - September 2025

[p]Hello there![/p][p]As we near our Early Access launch, we’ll start posting development updates more often. Here’s the September edition with everything you need to know![/p][p][/p][p]This update covers:[/p]
  • [p]Content for the Early Access release day[/p]
    • [p]Layered Grid[/p]
    • [p]Characters[/p]
    • [p]Map skills[/p]
    • [p]New enemies[/p]
  • [p]Early Access release window[/p]
[p]Let’s dive in![/p][p][/p][h2]Layered Grid[/h2][p]We’ve revisited an early design concept and turned the Grid into a layered maze that takes you deeper toward the Core Node.[/p][p]The design goals behind this decision:[/p]
  • [p]Manageable size: Aim for roughly 40 minutes of playtime per layer.[/p]
  • [p]Clear checkpoints: Jumping from one layer to the next provides a natural pause point where you can rest, rethink strategies, and prepare for the next stage.[/p]
  • [p]Independent Power-Complexity scaling: Enemies are distributed by MK version, so the deeper you go into the Grid (wink wink), the more complex they become. The Alarm system simultaneously boosts their strength. In short, enemies scale in power within a layer and in complexity across layers, creating a smoother difficulty curve.[/p]
  • [p]Better Node distribution: Spawn rules are independent per layer, letting the run flow naturally from early‑ to mid‑ to late‑game. You won’t need a Healing Node ten minutes into the first layer, right? RIGHT?![/p]
  • [p]More immersion: The layered system reinforces the feeling of descending deeper into a server, raising the stakes and the sense of risk.[/p]
[p][/p][h2]Characters[/h2][p]Early Access launches with two playable characters, each with a unique card pool, map skills, Commands, and Drivers that support distinct playstyles.[/p][h3]Ursa, the Stray Dog[/h3][p]Ursa is the character featured in the demo. Her mechanics revolve around the Feral and Grit keywords. If you haven’t tried the demo yet, now’s the perfect time![/p][h3]Darwin, the Maker[/h3][p]Darwin introduces new mechanics via his Assist and Script cards, “on discard” effects, and the Augment keyword. He wields twice as many Commands as Ursa and has his own set of Drivers that synergize with his archetypes. We’ll explore Darwin’s mechanics in depth in an upcoming article in a few weeks.[/p][p][/p][carousel][/carousel][p][/p][h2]Map Skills[/h2][p]Each character receives three skills usable during Grid exploration.[/p]
  • [p]Ursa[/p]
    • [p]Hunting Grounds: Grants a bonus to Feral, Grit, or VIM for all combats in a single Cluster.[/p]
    • [p]Moon Veil: Reduces by 1 the Trace generated when interacting with Nodes in a single Cluster.[/p]
    • [p]Blink: Allows Ursa to target any revealed tile in the Grid and teleport there.[/p][p]
      [/p]
[p]We’ll reveal Darwin’s skill set in the forthcoming article.[/p][p][/p][h2]New Enemies[/h2][p]The layered Grid brings fresh foes:[/p]
  • [p]Layer bosses: Defeat one to advance to the next layer.[/p]
  • [p]Core-keeper: A brand‑new, super‑badass final boss protecting the Core Node.[/p]
  • [p]Additional enemies: Several new enemy types, each with three MK tiers, will appear at launch. Our roadmap includes many more enemies that will be added throughout Early Access.[/p]
[p][/p][carousel][/carousel][p][/p][h2]Early Access Release[/h2][p]The team is working nonstop to implement and test these features. We plan to launch Early Access in early November. The exact date will be announced in October as we get closer.[/p][p][/p][h2]What's Next?[/h2]
  • [p]In a few weeks: An article detailing Darwin’s cards, Commands, mechanics, and possibly some lore.[/p]
  • [p]Later: A broader piece covering the full Early Access scope, including additional characters, passive/meta progression, Events System, Mission System, Agenda System, and Narrative Campaigns.[/p]
[p]Remember you can join our Discord to chat with the team and other fellow hackers![/p][p][/p][p]Thanks for being part of this journey![/p][p]The Flatline Team[/p][p][/p]

New Demo Version 2.0.10 is LIVE!

[h3]Hi everyone![/h3][h3]We just released a new demo version 2.0.10! 🎉[/h3]
  • [p]Streamlined the tutorial: shortened it and changed the order of some sections.[/p]
  • [p]New difficulty level "BEGINNER RUN": smaller Grid, Core Node revealed from the beginning, tuned-down enemies.[/p]
  • [p]Adjusted difficulty of the "EXPERT RUN": big Grid, hidden Core, enemies rebalanced, still hard![/p]
  • [p]Several cards rebalances and fixes.[/p]
  • [p]Several localization fixes for Asian languages.[/p]
[p][/p][p][/p][p]The team is now fully focused on the development of the new features for the Early Access release so stay tuned to learn more in the upcoming weeks![/p][p]Once again, thank you from the bottom of our hearts for the support, it means the world to us![/p][p]Remember that you can leave a review of the Demo directly on the Demo Page.[/p][p][/p][p]https://store.steampowered.com/app/3132890/Into_The_Grid_Demo/[/p][p]Much love, The Flatline Team.[/p]