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Into The Grid News

Check out the demo for Into The Grid that blends dungeon-crawling hacking, deck-building and combat

Into The Grid is coming next year and this award-winning mixture of dungeon-crawling, deck-building and turn-based combat now has a demo available.

Read the full article here: https://www.gamingonlinux.com/2024/11/check-out-the-demo-for-into-the-grid-that-blends-dungeon-crawling-hacking-deck-building-and-combat

Demo is OUT NOW!



[h5]Hello Runners!

The moment has arrived, Into The Grid's Demo is now LIVE!

What can you do now?[/h5]

  • Go play the Demo!
  • Leave us a honest review.
  • Leave us feedback on the Steam Forums (link inside the game)
  • Pass by our Discord Server, say hi and share your thoughts.
  • Go tell your favorite streamer / content creator.
  • Tell your friends, family, lovers and everyone!


[h5]We hope you enjoy is as much as we enjoyed developing it![/h5]

See you all in The Grid!

Development Updates - Playtest Edition! (November 2024)



[h5]Hello Runners, it’s time for another Development Update!

In this edition, we are covering our findings from the last Playtest Round and the decisions we make for the upcoming Demo.

Let’s jump into it, shall we?[/h5]



[h5]First of all, we want to thank everyone who participated in this test round; from the bottom of our hearts, THANKS! 🙏

The feedback you provided was paramount to guide our next efforts and prioritize what’s best for the game and its upcoming Demo.

Here are some stats
  • 1,000+ players in 1 week.
  • Almost 200 daily active players avg.
  • 80+ Feedback Surveys submitted in 2 days.
  • 5 live moderated sessions in 3 days.
  • 500+ new Wishlists.
And some of the survey results
  • Overall experience rating: above 4 stars (out of 5). ★★★★✩
  • 93% of the respondents have played a Roguelike Deckbuilder before. 🃏
  • 58% said they did it “a lot”. 🎖️
  • 88% of the respondents agreed that the current state of the game makes them excited about what’s to come, and they should! 🦾
[/h5]



[h5]A lot of things! We analyzed the feedback from all sources (interviews, surveys, Steam forums, and Discord) and ordered them by how often they were mentioned and the impact they have on gameplay.

We mainly noticed that the improvement opportunities are located in three places: The Trace system, the tutorial, and the game balance. All these are intertwined, as the game is both difficult and complex but also was unbalanced and incorrectly explained.

On a brighter note, we learned that the new mechanics we are introducing (the VIM/Commands System, the Node Map, the Trace system, and the complex enemies with varied effects) are appealing and engaging, and people enjoyed them a lot!

So, with all that in mind, we started to work on the changes for the upcoming demo.[/h5]



[h5]We went back to the drawing board, made some decisions, and started executing them. At this point, we can share the following information:
  • The Demo release date has been moved one week to November 11.
  • The Demo will include a brand new Tutorial, separated from the storyline.
  • The Demo will include a Storyline with an intro before jumping Into The Grid (see what I did there?).



  • Most cards will be rebalanced to make a more clear differentiation between the initial cards (which are supposed to be kinda weak) and the reward cards you obtain during the run.
  • Card drop rates will be adjusted to showcase more card variety (we have over 80 cards!)
  • New Node types will be introduced, including one that allows removing cards from the deck!
  • The Trace System will be adjusted, as well as how some of the Watcher ICE works.
  • Visual/Animation improvements will be added to the Node Map to make more clear where Clusters begin and end and what things are affecting them.

These are just adjustments done based on our learning from the playtest. On top of that you can expect: more SFX, more VFX, more enemies (models and abilities), more Commands, more of everything!

And, of course, the plan is to keep expanding the demo frequently with more content and new mechanics that are already designed but not yet implemented.[/h5]

[h5]And that’s all for now! We are eager to show you all the cool stuff we are working on and for you to take another dive Into The Grid![/h5]

Last chance to join the Playtest Weekend!

[h2]In around 5 hours from this post we will close the Feedback Survey.[/h2]

[h5]⚠️ You will still be able to play for a few more days, and discuss in our Discord Server or here in the Steam Forums ⚠️[/h5]


[h5]🙏 We are amazed by the participation and already went through over 70 surveys, and we keep getting a new one every few minutes! 🎉

At this point, we have a very clear understanding of the next steps leading towards the demo launch.

In the upcoming days we will share some of the insights we found from this process for those of you which are curious.

On behalf of the entire Flatline team, our most sincerely THANK YOU![/h5]

New Playtest and Demo release date confirmed!



[h5]Hello Runners!

It's time for another development update! Without further ado, let’s dive in![/h5]



[h5]Our next playtest round is right around the corner, and it's going to be the biggest to date, both in terms of content and players.

The playtest will include brand new map exploration mechanics along with many visual and mechanical redesigns—it's the full loop!

It will run from Friday, October 25, through Sunday, October 27—that's the upcoming weekend!
Don't miss the chance to be part of it!

Complete this form to apply for the live sessions with the team and get rewarded with a game key, or use the "Join the Playtest" button on our page to be part of the general round and play at your own pace.[/h5]





[h5]Right after the playtest round is over, we will return to coding furiously to implement improvements gathered from your feedback.

We will fix bugs and add any animations, sounds, and visual effects that may be missing in order to get that build polished and ready to be released as our first public demo!

We expect that to happen on Monday, November 4!
We will continue updating the demo with new content and features until we reach the Early Access release.

You can take a look at what the demo will include on our Demo Page:[/h5]

https://store.steampowered.com/app/3132890/Into_The_Grid_Demo/

[h3]We hope to see you all on that important date to celebrate this huge milestone with us![/h3]