1. Posthaste
  2. News
  3. Boo.

Boo.

HIGHLIGHTS
[h2]
GHOST CAR[/h2]
  • [p]You are now able to see your ghost car representing either your best or last run, depending on your choice.[/p][p] [/p]
[h2]REDESIGNED TACHOMETER[/h2]
  • [p]The old tachometer was designed by me in the very early days of development, dating as far back as the time I started learning the Unity Engine and the Illustrator. The design had minor changes and additions over the course of development, however the core design was left unchanged.

    [/p]
  • [p]It worked fine for what it is, but it had some design flaws and was getting quite old at this point.

    So, I decided to completely redesign it, giving it a much cleaner and modern appearance as well as new effects, while evoking some of the core design of its older version. [/p][p][/p]
FULL CHANGELOG
  • [p]Added ghost replay[/p]
  • [p]Redesigned tachometer[/p]
  • [p]Expanded controller rumble support with new drifting, braking and boosting feedback[/p]
  • [p]Terrain changes for Turkey Alpha and Turkey Beta[/p]
  • [p]You can now orbit the rear camera around your car using the right thumbstick on your controller[/p]
  • [p]New binds have been added to the options menu for easier navigation[/p]
  • [p]Added new options for fullscreen mode (exclusive/windowed) and HUD movement [/p]
  • [p]Minor design changes to car selection menu[/p]
  • [p]Game will now pause when Steam In-Game Overlay is triggered[/p]
  • [p]Boost effect adjustments[/p]
  • [p]Improved engine revving logic in neutral[/p]
  • [p]Various bug fixes[/p][p][/p]