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Minor Update Changelog - v0.9.6

  • [p]Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in future[/p]
  • [p]Increased Boost and ProBoost power[/p]
  • [p]Added options to toggle Speed lines and HUD score text[/p]
  • [p]Significantly decreased the sensitivity of automatic resets (wider zones)[/p]
  • [p]Tachometer tweaks[/p]
  • [p]Headlight angle and intensity adjustments on all cars[/p]
  • [p]Car body dirt (decal) has been temporarily removed due to incompatibility with new shaders.[/p]