[p]Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in future[/p]
[p]Increased Boost and ProBoost power[/p]
[p]Added options to toggle Speed lines and HUD score text[/p]
[p]Significantly decreased the sensitivity of automatic resets (wider zones)[/p]
[p]Tachometer tweaks[/p]
[p]Headlight angle and intensity adjustments on all cars[/p]
[p]Car body dirt (decal) has been temporarily removed due to incompatibility with new shaders.[/p]