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v0.6.0 Released

Update Highlights


[h2]New map: Turkey Beta[/h2]
From now, there will be different locations within the same country that shares a similar geography. The different locations will simply be named as "Alpha, Beta, Gamma" and so on.

Here is a quick look:


[h2]Better Color Customization[/h2]
Upgraded color customization with a large color palette and different material options.


[h2]Key Binding[/h2]
You can now rebind keys both on your keyboard and gamepad.
Note: Keep in mind that binds might not save after quitting the game + some binds are missing. I'm aiming to solve these issues in v0.6.1.

[h2]Changed Haste Meter function[/h2]
Haste Meter had no purpose other than giving the player a slight power increase, so I've decided to change it. ProBoost is now triggered by filling up your Haste Meter.

As for double filling the Boost Meter, you'll be able to use your Boost twice when the meter flashes blue.


[h2]Better Damage System[/h2]
Cars will now have a dedicated damage system for electronics, steering & wheel geometry, and the engine. Each component will get damaged randomly depending on the severity of the crash and the overall car health, and will have unique effects on the gameplay.




Additionally, scores will now appear on the UI rather than around the car in world space.


[h2]Changes & Other New Features[/h2]

  • Added manual shifting
  • Improvements to steering
  • Made the car hitboxes simpler and smaller to avoid unexpected hits to the car
  • Added confirmation dialogs & notifications
  • Significant performance improvements
  • ...and more!