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Hotfix Changelog - v0.9.2b

  • Decreased the poly count of road pebbles for a minor performance improvement

Minor Update Changelog - v0.9.2

  • Major optimization improvements (nearly double the FPS compared to v0.9.0)
  • Vegetation adjustments in Finland for better visibility
  • Minor tweaks to Gamma RS Turbo
  • Minor design changes to tachometer on GUI
  • Fixed nighttime car reflections

Hotfix Changelog - v0.9.1b

  • Steering sensitivity adjustments for Gamma RS Turbo
  • Fixed a bug where options in the settings menu wouldn't display properly after going back to the main menu
  • Available Boost will not decrease in between shifts anymore while using Burn Boost

Minor Update Changelog - v0.9.1

  • Reduced GPU load across all maps and main menu
  • Improved steering response
  • Added Raindrops on Lens effect for rainy weather
  • Adjusted shifting time on all cars
  • Added an option for toggling on/off shifting effects
  • Fixed a bug where changes to gear ratios wouldn't save properly

v0.9.0 is live!

[h2]Update Highlights[/h2]

    [h3]
  • UI received some rework![/h3]
    I've ditched some of the old, clunky menus I made a few years ago, and replaced them with much more practical and user friendly ones I made from scratch. You can now navigate through menus a lot easier, no matter what device.


    Speaking of rework, the new settings UI is a lot better than the old one as the new one is a lot more readable and way easier to navigate. I've also added a few more options such as a resolution scale slider and a toggle to turn on/off boost particles.


    [h3]
  • Spear Turbo has received a brand new look![/h3]

    Spear Turbo was the first car I've ever modeled and had a lot of artifacts alongside with bad shading. Since then, I've upped my modeling skills a little bit and decided to just model it again. I've altered the design and tried my best to deliver a good model. For now, especially the rear end is quite plain but I am planning to do add more details later on. I'm also planning on remodeling Gamma RS Turbo and Quadruple SS in a future date.

    As I always say, though, I am open for any kind of feedback and would love to hear your opinion!



    [h3]
  • Raindrops and body dirt decals![/h3]
    Your car will now look dirtier as you drive, and if the weather is rainy, raindrops will be visible on your car.

[h2]Other New Features, Changes and Fixes[/h2]
  • Added resolution scale, upscaler selection, boost particle toggle and menu music volume options to the settings menu
  • Reflections are now baked on stage start due to very poor reflection quality and massive performance cost of realtime reflection probes, even with time slicing. This is temporary and will get replaced when I find a solution
  • Improved rain effects
  • Added vision assist for Boost/ProBoost which will increase visibility in scenarios with low visibility such as night time and cloudy weather.
  • General bug fixes and more!


Before I conclude, I want to point out that I've made several changes to the game's infrastructure, and while I did my best finding and fixing the bugs caused by it, there might still be some leftover bugs that I didn't come across. If you find any, please create a discussion here OR join our Discord server here.

And of course, thank you for your contribution to the development of this game!

Have fun and stay tuned!