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The Adventures of Liam - Developer Update #1

[h3]After what feels like years, it's finally here![/h3]

The Adventures of Liam has technically been in the works for years at this point, and I'm so happy that the day has finally come to have this available to the public.

So; what's different about this game compared to the previous Platform X games?

Well, in this first developer update on TAOL; I will be listing some things that I thought were cool from during the development of the game. I would recommend checking out either the Steam store page for TAOL, or the official website before reading further.

But without any further ado, welcome to the first Developer Update for The Adventures of Liam.

Ok so to start; the design evolution of Liam. Overtime (except for FFYL), he's gotten simpler. In the end, I decided that for this remade design, I'd keep the general design of Liam the same; but with a fresh coat of paint.



Compared to the original TAOL Liam, there are many differences. Most notably, all of the colours are much more life-like, and a lot more depth and shading is applied rather than using 2-3 different colours for everything. The lack of outline is also something that I experimented with during the development of the original TAOL; but couldn't get to work with the animations.



That's why most animations are completely remade for this remake, and now Liam is more expressive than ever!



Plus, with a lot of the game being rewritten from scratch; there are many small additions that were simply not possible with the original TAOL as the game's code was just too much of a mess, for example; the dynamic camera, complete with the ability to look up and down.

[previewyoutube][/previewyoutube]

Along with the code changes allowing for a smoother camera, there's also many tweaks to the movement code. Far too many to list; however, you can now hold the jump button for longer to jump higher; and you can hold down to fast fall!

[previewyoutube][/previewyoutube]

Liam isn't the only thing that has had a big glow up in terms of sprites; most terrain pieces and environment background objects have received updates sprites to match the art style better. This is still a WIP; so some elements are using temporary art at this time.



That is the end of the first Developer Update for TAOL; this is fairly short and I plan for the next updates to be longer with more information but I just wanted to go over some small thing that I thought were cool and worth sharing. If you made it this far, thanks a lot for reading this; all feedback is appreciated on this game as development progresses so feel free to reach out if you have anything you would like to recommend!

And remember...

[h2]WISHLIST THE ADVENTURES OF LIAM ON STEAM TODAY![/h2]