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Infinity Wars - Animated Trading Card Game News

Infinity Wars Classic: 2025 Mid-Year Update & What’s Next

[p][/p][p][/p][h3]Greetings Rift Runners![/h3][p]We have a lot that has been achieved in 2025 so far and wanted to give everyone a sneak peak at the exciting plans for the rest of the year in Infinity Wars Classic.[/p][p][/p][h2]Team Adjustments[/h2][p]First as some folks over on our discord may have seen we’ve had a recent adjustment to our team. Ben has been serving as a Designer and Design Director over the last few years but has recently returned to just being a player and fan of Infinity Wars Classic. It cannot be overstated the positive impact he has had on the game and the community, helping usher in multiple promo sets, Sanctuary Socials, huge balance changes, and much more behind the scenes. With Ben’s departure, Reuben Covington (that's me!) has returned on an interim basis to continue to guide the team and some of the big features we have in the pipeline.[/p][p]Ben and myself have had an extensive handover process to make the transition in personnel as seamless as possible for the community.[/p][p][/p][h2]The year so far[/h2][p]It's been a big year so far and so I want to briefly go over some of the progress made by the team before talking about what’s coming soon.[/p]
  • [p]Sanctuary Social and mutators continue to be a big success, driving a lot of player and community engagement. We’ll be continuing to secretly add additional mutators to the random pool to surprise and delight everyone.[/p]
  • [p]Ranked play has finally been released, with the first season completed recently. The 2nd season is now underway and we’ll have an announcement with the top 10 players of last season on the discord shortly.[/p]
  • [p]Huge balance patches have been successful in shaking up the meta as well as improving experiences like Rift Run.[/p]
    • [p]We’ll be slowing down on huge balance patches as we turn our focus towards new content, but will have some small patches soon.[/p]
  • [p]Game stability has seen a huge uptick thanks to our amazing programmers hard work tracking down various desyncs and game hangs.[/p]
  • [p]The “Death 2 Pay 2 Win bundle” featuring unique comic book alternate arts of Yobo and Boyo has been released. (Currently featured in the store, grab them to support our fight against Pay to win in PvP!)[/p]
[p][/p][p][/p][p]Additional Achievements Include:[/p]
  • [p]Implementation of global chat, queue notifications, and deck sharing features.[/p]
  • [p]Deckbuilding while queuing for smoother deck creation workflow.[/p]
  • [p]Various quality-of-life improvements, including dynamic Fortress art updates based on the battlefield.[/p]
  • [p]A new onboarding popup screen to clearly explain the monetization model to new players.[/p]
  • [p]Enhanced forums for deck discussions and bug reports, significantly boosting player communication.[/p]
  • [p]Added guidance to the manual transfer form and improved the card-granting bot—both of which helped reduce customer support workload.[/p]
  • [p]Re-Introduction of monthly tournaments, giving players the chance to compete at a high level and earn exclusive Infinity-Bordered cards, congratulations to Duelist777 for winning the July Tourney and this chosen Infinity-Bordered card:[/p]
[p][/p][p]None of this would be possible without our amazing community supporting us, so thank you![/p][p][/p][h2]What’s coming next[/h2][h3]PvE Campaigns[/h3][p]By far one of our most requested features for a long time have been PvE campaigns and we are excited to announce that this feature is a major focus currently for the team.[/p][p]
We’ll have a new article out when we are ready to showcase what we’ve been cooking in detail but here is a brief overview:[/p]
  • [p]Campaigns will come in batches of 4 missions, ending in a challenging boss fight.[/p]
  • [p]Campaigns have several systems that reward multiple playthroughs[/p]
  • [p]Each campaign will come with bonus extra hard challenges designed to test your deck building and play skills.[/p]
  • [p]Campaigns will interact with the “Worn Card” ecosystem in a way that will make card collection more exciting[/p]
  • [p]Each campaign can be purchased separately or in bundles.[/p]
  • [p]A single free campaign will be released early, allowing even new F2P accounts to try it out. [/p]
  • [p]We currently have 12 Campaigns in production, for a total of 60 PvE missions (not including bonus challenge missions.)[/p]
  • [p]A new NPC AI system will be released soon, allowing the AI in all PvE gamemodes to be smarter, more challenging, and be able to better know when best to use niche cards like a real player.[/p]
[h3]New Set - Purification[/h3][p]We have been hard at work on the next 100 card set release and are ready to give a sneak peek at what’s in the pipeline.

The Multiverse is in chaos, the situation with chaotic microrifts continues, exposing each faction to new worlds, and new opportunities. These events have led to tensions between the traditional “core” of some factions and various new hybrid subfactions, fighting to decide the future direction of the faction.

Purification mechanically introduces Gold-Hybrid cards that represent some new subfactions that we’ll be introducing in more detail soon.[/p][p]One of those sub-factions has already been teased in previous sets, Apothena and her Apex Strain have been experimenting on Warpath Titans, seeking to achieve a perfection of the body that would allow them to survive any future containment attempts.

The leader of each subfaction is represented by a triple purity character with a hybrid pip, allowing them to be available in two different purity combinations.[/p][p][/p][p](Art by Nick Liu)

You’ll have to wait for us to release the final stats and abilities, be sure to put your guesses about what she might do in our discord![/p][p][/p][h3]Kickstarter Campaigns[/h3][p]While we are still finalizing the details, both Purification and our PvE campaign content releases will be accompanied by two kickstarter campaigns. We’ll have exact details of exactly what will be included in each campaign soon.[/p][p]
Each will give a limited chance for the community to gain discounted access to new content, special cosmetics, early access to newly released content, and much more![/p][p]
We’ll be releasing each batch of new content alongside a strong marketing push, new quest systems for starter accounts, community events, and more![/p][p]
Please be on the lookout as we announce more information and support the team (and the game) by pledging when the time comes.[/p][p][/p][p]See you on the battlefield![/p]

IWC 0.92.3b Patch Nodes

Bugfixes
  • [p]Fixed card type granting failing.[/p]
  • [p]Fixed issue where setting a deck cover wouldn't mark the deck as dirty.[/p]
  • [p]Fixed issue where Shrapnel Launcher was unable to target the same character multiple times (also typo).[/p]
  • [p]Fixed Matriarch healing from hand.[/p]
  • [p]The Great Fortress of Xia Han now retains health buff.[/p]
[p][/p][p][/p]
Links
[p]- Discord[/p][p]- Patreon[/p][p]- Website[/p]

July Tournament Next Sanctuary Social!

July tournament announced!
[p][/p][p]Our next monthly tournament draws closer, hosted by ProfWisteria![/p][p]Tune into the next Sanctuary Social to see the action, it's a best-of-three Swiss tournament with Infinity-border cards on the table, check out the tournament details:[/p][p][/p][h3]To Play:[/h3]
  1. [p] Register for the tournament in advance on Challonge here.[/p]
  2. [p] Join the Infinity Wars Discord here.[/p]
  3. [p] Direct Message your Deck and 12-card Sideboard lists to ProfWisteria on Discord before the check in period begins. Deck lists will remain hidden until after the first round has concluded, then will be posted for everyone to see. Include your Discord and Infinity Wars usernames in your message.[/p]
  4. [p] During the check in period, Check In on Challonge and go to the #community-tourneys channel on the Discord to receive instructions for each round.[/p]
[h3]Sideboards:[/h3]
  • [p]Sideboards will remain hidden until the tournament concludes. [/p]
  • [p]You will have a three minute period between games to sideboard in cards. [/p]
  • [p]Sideboarded cards may be added without removing another card, as long as the deck is still legal. [/p]
  • [p]You may not sideboard your commanders. [/p]
  • [p]The first game of each round must be played un-sideboarded. [/p]
  • [p]We suggest sideboarding by duplicating your deck first, then editing, to avoid errors in un-sideboarding.[/p]
[p][/p][p]A minimum of 4 players must be registered to award the Infinity-border card prize. Otherwise, an additional godpack will be given for first place instead. [/p][p]Additional Infinity-border prize support will be added at 10 players (2x/1x) and 16 players (3x/2x/1x). Infinity-border cards are never tradeable.[/p][p][/p][h3]Reminder:[/h3][p]Looking for some swag to show off and wanting to support the development of Infinity Wars? Check out the Death 2 Pay 2 Win Bundle now available in the store in standard and Gold-border versions.[/p][p][/p][p][/p]

IWC 0.92.3 Patch Notes

[h2][/h2][p][/p][h2]New Store Content:[/h2][p]Support our fight against Pay to win in PvP with the Death 2 Pay 2 Win Bundle![/p][p]Featuring unique comic book style Alt arts only available in this bundle, also available in gold, the bundle will be featured in the store for the next few weeks before moving into the regular rotation. Don’t miss your chance to grab it early and show your support![/p][p][/p][p]View the cards on discord.[/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed issue where if you used the trading post, locked-in your turn, unlocked your turn and then clicked the undo button within a 1-frame window, you would partially undo the trading post action resulting in a desync.[/p]
  • [p]Reworded Piercing tooltip to better reflect how it pierces 1 character, wording is now:[/p]
    • [p]While attacking, characters with piercing deal all excess combat damage to the defender (or Fortress) directly behind the blocker.[/p]
  • [p]Fixed Peaceful Garden affects the graveyard.[/p]
  • [p]Fixed Agent Mereor's activated ability, now when her activation kills characters, it now buffs her as well.[/p]
  • [p]Fixed issues with Agent Coyle Synergy[/p]
    • [p]Agent Coyle Synergy now requires deployment to buff, and can buff Agent Mereor while she is in my hand, deck and graveyard.[/p]
    • [p]Suppression of the Unique status of Agent cards is now permanent when Agent Coyle, Synergy is a commander.[/p]
  • [p]Fixed issue where Daily login rewards would not register for newer accounts.[/p]
  • [p]Fixed issue where after editing a Deck, the deck display would not be updated.[/p]
  • [p]Fixed issue where after editing a Deck, would you be required to reselect the deck to use it.[/p]
  • [p]Fixed issue where Burden of Command and Perils of Command could not target outside of the command zone.[/p]
  • [p]Fixed unintended behavior with Undead corruption, now the Undead type is permanent.[/p]
  • [p]Fixed issue where opponents could use your default selected Card back, if they didn’t have one set on their deck.[/p]
  • [p]Fixed issue where Resolute Initiative would fail to prevent lethal damage to characters.[/p]
  • [p]Fixed issue where renaming decks would create duplicate decks.[/p]
  • [p]Fixed incorrect currency symbol for international players.[/p]
  • [p]Fixed issue where Carlota's Arbitrator could only be deployed from the command zone into zones with other characters.[/p]
  • [p]Fixed Writ of resurgence revival triggering on end turn rather than combat start.[/p]
  • [p]Agent Coyle Ascended, Summoning Store and Chalice of Madness now reset their counters when returning to play.[/p]
  • [p]Fixed issue where Daclerius, the Law could prevent attacking after being killed.[/p]
  • [p]Fixed issue where Tempus, Champion Of Patience would trigger her effect outside of the battlefield.[/p]
  • [p]Adjusted wording for Undisturbed Monk, now specifying deployment conditions.[/p]
  • [p]Fixed Primal Rage not removing death prevention after death.[/p]
  • [p]Fixed issue with Phalanx Commander’s damage redirection, now when redirecting to other Phalanx Commanders the redirections will be limited to the initial damage plus one redirection.[/p]
  • [p]Fixed mipmapping level of cards in history/ability queue, these cards should appear less blurry.[/p]
  • [p]Fixed issue where Crystalline Replication would remove tags granted by other effects.[/p]
  • [p]Fixed issue where cards would sometimes not load their art if they were flipped.[/p]
  • [p]Fixed issue where Denial of Force and Veroria, the Lone Keep ignored transformed and created cards after activation.[/p]
  • [p]Fixed issue where Tactical Retreat would fail when the player had no character in play.[/p]
  • [p]Fixed issue where Eagle-Eye would gain attack passively in the deck but not the hand.[/p]
  • [p]Fixed issue where if you had a display that supported a higher than current resolution, the game would be rendered at that higher resolution.[/p]
  • [p]Fixed issue where you could return to an empty private match screen when returning from a match.[/p]
  • [p]Fixed issue where Sentinel Swarmer could trigger multiple times per turn.[/p]
  • [p]Fixed issue where selected Card backs would sometimes not save.
    [/p]
Links
[p]- Discord
- Patreon
- Website[/p]

IW Monthly Tournament TODAY!

Infinity Wars monthly tournaments are returning!


Participate in a monthly best-of-three Swiss tournament for Infinity Wars with a prize of an Infinity-border (sky blue) card of your choice for first place, one free non-tradeable godpack for every participant, and 12-card sideboards.

[h3]To Watch[/h3]
Tune into Sanctuary Social at the usual time (5pm Pacific Time)!

[h3]To Play[/h3]
  1. Register for the tournament in advance on Challonge here.
  2. Join the Infinity Wars Discord here.
  3. Direct Message your Deck and 12-card Sideboard lists to ProfWisteria on Discord before the check in period begins. Deck lists will remain hidden until after the first round has concluded, then will be posted for everyone to see. Include your Discord and Infinity Wars usernames in your message.
  4. During the check in period, Check In on Challonge and go to the #community-tourneys channel on the Discord to receive instructions for each round.


[h3]Check-In Time[/h3]
See the starting time on the right side of this event post! --->

[h3]More info for participants[/h3]
Sideboards will remain hidden until the tournament concludes.
You will have a three minute period between games to sideboard in cards. Sideboarded cards may be added without removing another card, as long as the deck is still legal.
You may not sideboard your commanders.
The first game of each round must be played un-sideboarded. We suggest sideboarding by duplicating your deck first, then editing, to avoid errors in un-sideboarding.

A minimum of 4 players must be registered to award the Infinity-border card prize. Otherwise, an additional godpack will be given for first place instead. Additional Infinity-border prize support will be added at 10 players (2x/1x) and 16 players (3x/2x/1x). Infinity-border cards are never tradeable.

If it is possible for you to record your matches, please do so. If you are unsure as to how to record your matches here is a brief guide on how to do so.