1. Infinity Wars - Animated Trading Card Game
  2. News

Infinity Wars - Animated Trading Card Game News

Infinity Wars featured in MIGW25!

[p][/p][p][/p][p]Infinity Wars is excited to announce that we're apart of this years' Melbourne International Games Week Steam![/p][p][/p][p][/p][p]You'll find Infinity Wars in the STARDUST & STARSHIPS, BLADES & SORCERY and MASTERMINDS & TACTICIANS categories, you check us, and other Australian-made games here![/p][p][/p][h2]What is Melbourne International Games Week? [/h2][p][/p][p]Melbourne International Games Week (MIGW) is the Asia-Pacific’s largest digital games celebration, featuring conferences, events, and activities for the games industry, educators, enthusiasts, and the public.[/p][p]It aims to unite and showcase Australia’s games industry, strengthen local capability and global connections, position itself as the region’s leading digital games event, retain and develop talent in Victoria, connect Victorian studios with wider audiences, and highlight the creative and social value of games beyond their commercial impact. [/p][p][/p][h2]What is Infinity Wars?[/h2][p][/p][p]Infinity Wars is a critically acclaimed digital card game where strategy meets innovation. Experience intense online PvP battles with simultaneous turns and dynamic combat zone movement. Build powerful decks led by three commanders drawn from eight distinct factions, each offering unique strengths and synergies. With over 1,000 cards available from the start and no paywalls or grinding, every match is a true test of skill and strategy.[/p][p][/p][h2]When's the best time to play Infinity Wars?[/h2][p][/p][p]🃏 Join us this weekend at InfinityWarsTCG for our weekly Sanctuary Social event and get your hands on an exclusive stamped version of an Australian icon! on top of reduced queue times, and the ability to connect with Rift Runners worldwide! 🚀 [/p][p][/p][p]Start times:[/p]
[p]Time Zone[/p]
[p]Start Time[/p]
[p]PDT[/p]
[p]Saturday 5:00 PM[/p]
[p]AEST[/p]
[p]Sunday 11:00 AM[/p]
[p][/p][h2]How do I support Infinity Wars? [/h2][p][/p][p]Spread the word! Tell your friends, join our Discord, hop on our Patreon, and grab our Halloween items in the store before they disappear at the end of the month! (check them out below!)[/p][p]🎃 Every bit of support keeps the community and the game thriving![/p][p][/p][hr][/hr][p][/p][h2]The Neverending Nightmare[/h2][p]Last year, guest artist Sezza brought new life to Corrupted Celestial Dragon with a stunning alternate art. This year, it returns![/p][p][/p][p][/p][p]Find it in the featured section of the in-game store, or grab a physical print here![/p][p][/p][hr][/hr][p][/p][p]That's it for now![/p][p]See you on the battlefield rift runner![/p]

IWC 0.93.1 Patch Notes

[h2]The Neverending Nightmare[/h2][p]Last year, guest artist Sezza brought new life to Corrupted Celestial Dragon with a stunning alternate art. This year, it returns! [/p][p][/p][p][/p][p]Find it in the featured section of the in-game store, or grab a physical print here![/p][p]Digital items are available for a limited time, get them before the end of October.[/p][p][/p][h2]Bug Fixes[/h2][h3]Cards[/h3]
  • [p]Fixed Redblade the Vanguard enrage not adding stat buffs, and untouchable lasting forever.[/p]
  • [p]Fixed issue where Bloodcore Mecha's cost reductions were permanent and it performed cost reductions just by being deployed.[/p]
  • [p]Fixed issue where Hellmouth could trigger from any zone, instead of only when in-play.[/p]
  • [p]Fixed issue where Alearem, The Prognosicator failed to draw ability cards.[/p]
  • [p]Fixed issue where Varyus, Master of Choice's deck limit included commanders.[/p]
  • [p]Fixed issue where Illegal Magitech could draw cards even if they weren't abilities or artifacts.[/p]
  • [p]Updated Resolve of the Dragon wording.[/p]
  • [p]Fixed issue where Marina, the Selfless's effect would ignore death prevention effects.[/p]
  • [p]Added VFX to Grotesque Brute, Aleta Cured Immortal, Martyr Golem, Heaven's Bell and Defiant Footman.[/p]
[p][/p][h3]General[/h3]
  • [p]Fixed issues with AI & Tutorial games being soft-locked.[/p]
  • [p]Fixed alignment of leaderboard in social page.[/p]
  • [p]Fixed issue causing automated account transfers to fail.[/p]
  • [p]Fixed unity security exploit.[/p]
[p][/p][h3]AI[/h3]
  • [p]Fixed AI targeting opponents cards with positive effects.[/p]
  • [p]Fixed AI not playing 0 cost units.[/p]
  • [p]Fixed AI not using 0 cost activated abilities.[/p]
  • [p]Fixed AI not having access to full hand on turn 1.[/p]
  • [p]Fixed unique check.[/p]
  • [p]Improved battlefield layout handling, now defends more effectively.[/p]
  • [p]Improved aggressiveness calculations.[/p]
  • [p]Improved various specific cards.[/p]
[p][/p][p]See you on the battlefield rift runner![/p]

October Tournament This Weekend!

[p][/p][h2]October tournament announced![/h2][p]
Our next monthly tournament draws closer, on the 4th October at 5:00PM (PST) hosted by ProfWisteria![/p][p]Tune into the Sanctuary Social next weekend, live on [dynamiclink][/dynamiclink] to see the action, it's a best-of-three Swiss tournament with Infinity-border cards on the table, and a non-tradable godpack just for participating![/p][p][/p][h3]To Play:[/h3]
  1. [p]Register for the tournament in advance on Challonge.[/p]
  2. [p]Join the Infinity Wars Discord.[/p]
  3. [p]Direct Message your Deck and 12-card Sideboard lists to ProfWisteria on Discord before the check in period begins (5:00PM PST). Deck lists will remain hidden until after the first round has concluded, then will be posted for everyone to see. Include your Discord and Infinity Wars usernames in your message.[/p]
  4. [p]During the check in period (5:00PM - 5:30PM PST), Check In on Challonge and go to the #community-tourneys channel on the Discord to receive instructions for each round.[/p]
[p][/p][h3]Sideboards:[/h3]
  • [p]Sideboards will remain hidden until the tournament concludes. [/p]
  • [p]You will have a three minute period between games to sideboard in cards. [/p]
  • [p]Sideboarded cards may be added without removing another card, as long as the deck is still legal. [/p]
  • [p]You may not sideboard your commanders. [/p]
  • [p]The first game of each round must be played un-sideboarded. [/p]
  • [p]We suggest sideboarding by duplicating your deck first, then editing, to avoid errors in un-sideboarding.[/p]
[p][/p][p]A minimum of 4 players must be registered to award the Infinity-border card prize. Otherwise, an additional godpack will be given for first place instead. [/p][p]Additional Infinity-border prize support will be added at 10 players (2x/1x) and 16 players (3x/2x/1x). Infinity-border cards are never tradeable.[/p][p][/p][hr][/hr][p] [/p][h3]What are Sanctuary Socials?[/h3][p]Sanctuary Socials are weekly in-game community events designed to bring players together for fun, rewards, and connection. During each Sanctuary Social, matchmaking is highly active, ensuring players can always find a game.[/p][p]The event also features a community livestream on [dynamiclink][/dynamiclink], awards participants a free stamped card, enables a Mutator Mode, and provides double experience points for playing. [/p][p]It’s a dedicated time to jump in, enjoy some chaos, and engage with the wider player base![/p][p][/p][hr][/hr][p][/p][h2]September Tournament Results[/h2][p]Congratulations to the winner of the September tournament, Duelist777, who claimed an Infinity-Bordered Avatar of Lingbao as their prize![/p][p][/p][p][/p][p][/p][p]Want your own Infinity-Bordered card? Join the fight and earn one of your choice as a prize.[/p][p]See you on the battlefield Rift Runner![/p]

IWC 0.93.0 Patch Notes

[p][/p][p][/p]
Features
[p][/p][h2]New PvE AI Implementation[/h2][p][/p][p]The previous iteration of IW's AI opponent Infinity Wars was quite lack-luster, and predictable, as such, this new iteration comes in just about time.[/p][p][/p][p]But this new system isn’t just an upgrade, it’s also the foundation for the future Campaigns, this update brings the AI into public testing, with a live environment with real gameplay we'll be able to evolve the AI further, fine-tuning its behavior for a more strategic, challenging, and rewarding experience.[/p][p][/p][p]Here’s what you can expect from the new AI compared to the old system:[/p]
  • [p]Smarter decision-making with situational cards like Mass Death.[/p]
  • [p]Aggression when ahead, defense when behind, with the new AI adapting to the battlefield.[/p]
  • [p]Smarter use of activated abilities, with greater ability to assess and judge when to use them.[/p]
  • [p]Strategic choice-making in the Command Zone, to assess and judge which cards are better to leave in the command zone and when.[/p]
  • [p]Ability to use exile and recall cards.[/p][p][/p]
[p]With this overhaul, Infinity Wars takes its first steps into a new age of AI, with encounters only getting more responsive, unpredictable and alive the closer we get to the release of the Campaigns. [/p][p][/p][p]We're looking forward improving upon it in the subsequent updates, as of such we've added a new temporary channel to our discord, check out the AI Feedback channel on discord![/p][p][/p][p]Note that the new system allows us to easily adjust how the AI plays individual cards. So feedback on specific cards being played poorly would be most helpful.[/p][p][/p][h2]New Promotional Cards[/h2][p][/p][p]We’re thrilled to introduce two new promotional cards, featuring powerful new characters joining the ranks of Warpath and Flame Dawn. [/p][p]We hope you enjoy these additions and the fresh energy they'll bring to the battlefield![/p][p][/p][h3]Redblade, The Vanguard[/h3][p]Pay 3: Enrage 5 When Redblade, The Vanguard becomes Enraged, it gets Bloodthirst 5 and Untouchable until the end of turn. This activation is preemptive.[/p][p][/p][p][/p][p][/p][h3]Simon, Tank Commander[/h3][p]When you deploy Simon, Tank Commander, deal 18 damage to target Character in the Defense Zone. At the end of turn, if Simon, Tank Commander is deployed, all Characters in play, in your Deck, and Hand gain +1/+0.[/p][p][/p][p][/p][p][/p][h2]Balance Changes:[/h2][h3]
Bemmie, Paragon of Community[/h3][p]Buff changed from: +5/+5 -> +4/+4[/p][p][/p][p]Bemmie has swung back and forward in playability with the last few patches and overall we are happy with how the nontoken clause has been performing but have seen the current +5/+5 breakpoint is just a little stronger than we wanted for early tempo.[/p][p][/p][h3]Bloodcore Mecha (Redesign)[/h3][p]While Bloodcore Mecha is Deployed, decrease the cost of the second Ability or Artifact played each turn by 2.
When you play your second Ability each turn, Bloodcore Mecha gains +4/+4.
12/12 -> 16/16[/p][p][/p][p]Bloodcore mecha has been consistently underperforming as a signpost card for the faction in both constructed and Rift Run. We wanted to give some scaling from the Command Zone and widen the types of cards it can be played with especially with a bunch of new toys for the faction pair that will be coming in the next set.[/p][p][/p][h2]Fixes:[/h2]
  • [p]Added Global Default option to deck builder, allowing you to use the selected default card back.[/p]
  • [p]Fixed issue where the deck and graveyard zones would not update stat values of cards.[/p]
  • [p]Fixed issue where Draft and Choice activations would only let you select cards you could afford.[/p]
  • [p]Fixed issue where player health and morale would be colored incorrectly when overhealed.[/p]
  • [p]Fixed issue where returning to the play screen would display an incorrect title.[/p]
  • [p]Added an experimental fix for issue where if you killed a defiant engineer with an ability before the start of combat they would sometimes still spawn beast tokens, depending on how the fix affects other gameplay we may make it a permanent fix.[/p]
  • [p]Added additional logging for issue where your selected cardback could be ignored, using the classic card back instead.[/p][p][/p]
[p]We hope you will enjoy playing with them![/p][p]Thanks to all our Patreon subscribers that received an early previous of the features in this post, if you would also like sneak previews of major updates before they come out, subscribe to our Patreon![/p][p]See you on the battlefield Rift Runner.[/p]

IWC 0.92.4.e Patch Notes

[h2]Ranked Season 3[/h2][p]Season 3 of ranked has already begun! It will run from September 2nd through to October 31st.[/p][p]Well done to the Season 2 top ten players![/p]
  1. [p]drevoed[/p]
  2. [p]toon310[/p]
  3. [p]raedyn3[/p]
  4. [p]duelist777[/p]
  5. [p]chadvince[/p]
  6. [p]azrael000[/p]
  7. [p]mauritiux[/p]
  8. [p]legendaryw[/p]
  9. [p]profwisteria[/p]
  10. [p]nickjames[/p]
[h3][/h3][h2]Fixes[/h2][p]General[/p]
  • [p]Fixed draft UI failing.[/p]
  • [p]Fixed decks duplicating on reload when renamed inside deck builder.[/p]
  • [p]Fixed hand card costs not correctly displaying affordability when hovered over.[/p]
  • [p]Fixed exhaust visuals not correctly updating for artifacts.[/p]
  • [p]Fixed player health and morale value disappearing when below 0.[/p]
  • [p]Inverted card stat buff coloring for cost and morale.[/p]
  • [p]Fixed issue where the tutorial mission state could persist between mission when conceding from a match.[/p]
  • [p]Fixed your card back being used when the opponent did not have an override card back assigned.[/p][p][/p]
[p]Card Fixes[/p]
  • [p]Fixed Champions Companion moving targeted cards into the incorrect slot.[/p]
  • [p]Fixed Irial Champion of Resolve failed to create its tokens.[/p]
  • [p]Fixed Rescue Angel not triggering at 25 health.[/p]
  • [p]Fixed issue where the artwork for Fiery Ascension was reversed.[/p]
[p][/p][p]As a reminder, our monthly tourney is on this weekend! Check out the following announcement for more details![dynamiclink][/dynamiclink]Don't miss out on your chance to compete for an Infinity-Bordered card of your choice![/p]