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Infinity Wars - Animated Trading Card Game News

Double XP Until Kickstarter Ends

We’ve activated Double XP from 3pm Friday the 3rd (AEDT) through to Monday the 6th at 3pm (AEDT).

You also get 3x free Standard Collectors Packs just for logging in during this time! Jump in now to check out all the improvements we’ve been making to Infinity Wars.



Revelations Set Reveals - 6th March Kickstarter Ends

Visit ks.infinitywarsclassic.com to get your hands on platinum Revelations cards never to be available again! Thanks for supporting us getting successfully funded before the 6th of March.

Tutorial 3 & Game Optimizations | IWC 0.80 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.80.0



[h2]Major Features[/h2]

[h3]Tutorial 3[/h3]
The third Tutorial is now available to play, jump in now to earn rewards.
Learn about Deck Purities, Activated Abilities, Character Morale, and Artifacts as you drive off the angelic Overseers.
We'll be looking out for feedback on Tutorial 3, with changes to come.

[h3]Replay System Version 1[/h3]
We've redesigned how the in-game initialization behavior works, allowing us to support replaying of the previous games.
We'll now get your replays when you submit bug reports, allowing us to recreate issues related to general bugs and especially desyncs, helping us to find and fix bugs easier.
With Version 1 of the replay system, you're able to replay the last match you played at the conclusion of the game using the "Replay Game" button on the Results screen.
We'll be further supporting these feature in the future, eventually allowing users to save replays and live spectate matches.

[h2]Minor Features[/h2]

[h3]Improved in-game performance[/h3]
Optimized performance of card creation and zone movement, fixing major performance issues with cards like Time for Fun and Gather Thoughts.
We'll be keeping an eye on these changes and will make further adjustments if necessary.

[h3]Revelations Background[/h3]
A new featured background featuring "Pras, Flame of Vengeance" is now available in-game, coinciding with the Revelations Kickstarter.

[h2]Bugfixes[/h2]

[h3]General[/h3]
Fixed quests failing to reset while playing the game, including fixes to the UI reset behavior in the quests screen.
Fixed rewards sometimes not being rewarded at the end of games, including quests not granting gold.
Fixed rewards going off the screen in the match-end rewards screen.
Fixed game hanging when zooming the graveyard while a card was dying and dissolving as it entered.
Fixed the cost visibility of Artifacts while deployed and zoomed.
Fixed the Max Health tooltip for Character cards failing to show when hovering over the health.
Fixed card stamps sometimes not showing in deck builder when switching between vanity.
Fixed Main menu music sometimes failing to play when loading back from in-game.
Increased contrast of greyscale card arts, making the easy to identify.
Updated deckbuilder card display set text to include both the set number and set total.
Fixed issue where the Deck builder commander purity selection would block access to other UI elements.
Deck tooltips with one truncated line will now just display the card instead.
Mission tooltips now use rounded progress instead of floored.
Fixed discard abilities sometimes discarding the same card (E.g. Glimpse the Nightmare and Waste Chucker).
Optimized Default Overseers Battlefield.
Fixed issue with Western Front's VFX renderer over deployed cards.
Fixed purchase result close button not working when failing to purchase items from the store.
Fixed target tooltip showing the stored targeted cards for the opponent cards if the targeting effect is using secret targeting.
Fixed visual issues with tutorial selection displays in the Play screen.


[h3]Cards[/h3]
Fixed Card Copy effects not properly creating an exact copy (This fixed synergies between Humbled cards and Demonic Reflection/Memorial to Heroes).
Fixed Mysterious Box of Wonders, Angelify and Demon of Fear using broken/missing alternate arts.
Fixed Tracks The Cowardly supporting unlimited ability activation.
Fixed Agent Coyle Synergy buffing Agent Mereor from Command zone.
Fixed Caretaker of The Swarm ignoring on-play exhaustion.
Fixed The Strength of Unity incorrectly accounting for the opponent cards health.
Fixed Characters summoned from Summoning Stone dying instantly after infected.
Fixed Lilariah, the Rebel not supporting unlimited usage for its activation ability.
Fixed Purge the Unworthy not progressing the correct Mission percentage when a card in play is removed.
Fixed One of Many Exhumed incorrectly killing the top 2 deck cards, instead of moving them into the graveyard (This fixed other death triggers, such as Malignant's raise effect working from Exhumed dying).
Fixed Asu-Ra targeting effect not working for commanders, and fixed it not discarding the left-most card if no target is selected.
Fixed Infested Scavenger triggering from the Graveyard.


[h2]HOTFIXES[/h2]
Fixed Deck & Graveyard viewing panel showing an empty screen when entering targeting (e.g. Nature's Wish first choice & Agent Coyle, Superior Symbiote's first choice).
Fixed Toggle Switches in the settings screen not working (This fixed Card Animations toggle).
Fixed gain control effects that steal an opponents card into your hand not working (This fixed Denial of Reason not working).
Fixed purity displays under the Command zone not showing the correct faction icons.
Fixed Profile display in the main menu sometimes breaking UI elements when first logging in.
Fixed incorrect deck being set for the players upon returning to the main menu.
Fixed single set pack catalog items having incorrect prices set, resulting in the special display showing.
Added missing Assassination alternate spritesheet.
Fixed Issues related to Loading Tutorials, and commander displays being misaligned during matchup of tutorials
Fixed Tutorials not granting rewards at end of game.
Fixed exhaust displays not showing for commanders
Fixed Medi causing the game to hang when used by the AI
Changed the replay button to instead say "Watch Replay", to not confuse players about re-matching with the other player.
Fixed decks breaking and not saving properly if not all commanders are selected
Fixed quests calculating end-game completion when in a tutorial or replay game.

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

We've recently announced Revelations, our next set for Infinity Wars Classic
Back now for exclusive rewards!

Visit Lightmare.com.au/revelations and see the previous community post for more details.

20% Funded in 3hrs! Revelations Kickstarter Now Live

Hey Rift Runners, this is a quick update going out to our IW1 players about us now being live for the Revelations Kickstarter! 

After just 3 hours into our campaign and we already have over 20% of the funding goal!

Check out the video linked below for the introduction to the Kickstarter from AgentCoyle:


A thundering round of applause to all you wonderful players who have already pledged to our cause! You are the lifeblood of this project and every single pledge you make during the first few days injects a powerful surge of momentum into our campaign, propelling us higher up the algorithm and inspiring others to join in the action.

We are thrilled to present to you our latest Kickstarter campaign for "Revelations," the follow-up to our highly successful "Intrigue" set, which surpassed its Kickstarter goal by ~10k AUD and fulfilled all of its promises. "Revelations" is a multifaction-centric set featuring micro-rifts that have opened across various realms, enabling contact, conflict, and cooperation between all factions without the need to traverse the Old World.

The 100-card set includes 40 multifaction gold cards, showcasing a plethora of these new combinations and being adaptable to a range of decks. Many of these cards also provide archetype signposting for each combination, making it simple for new players to construct effective decks. If "Intrigue" established the new status quo, "Revelations" is where things truly begin to escalate and become much more intricate.

Here are some of the multifaction cards from the set:


... and for a preview of what you get at the $25AUD tier:


If this reveal of Revelations intrigues you, go visit the Kickstarter here, and then pledge if you wish to support the game and get exclusive perks! Thanks and see you real soon Rift Runners!

Daily Login Rewards & Revelations Pre-launch | IWC 0.79 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.79.0



We've just announced Revelations, our next set for Infinity Wars Classic! Sign up here to go into a draw to win a custom profile picture (not available through the Kickstarter) and also be notified when the Kickstarter goes live. In the meantime, enjoy our brand new daily rewards system and have your voice heard by voting in game on which version of Pras's card art should be the set's main artwork.

Patch Notes


[h2]Major Features[/h2]

[h3]Daily Login Rewards[/h3]
We now have the first version of daily login rewards implemented! Log in each day to claim the rewards for that day, to progress through the weeks rewards.
Each day is synchronized to the server time, so that it's universal for all players. If you miss a day, your progression will be reset. If you complete the full week, your progression will also reset the next day.
To view your current progression, in the main menu go to Rewards -> Daily Login.

[h2]Minor Features[/h2]

[h3]Targeting Zone Focusing[/h3]
When entering targeting mode, the valid zones for that cards targeting effect now get focused. This will darken the rest of the battlefield, making it more clear of what's available to target.
This option can be enabled in Settings -> Gameplay -> Targeting Zone Focusing.

[h2]Bugfixes[/h2]

[h3]General[/h3]
Fixed the Exile mechanic causing Desyncs after attempting to Undo it.
Fixed leaderboard prizes not showing tooltips.
Fixed the purchase result screen in the store not laying out the purchased items properly when 3 items have been purchased (E.g. Bundles with pack, pic and title in them).
Fixed pack opening not positioning card drops properly after opening a pack.
Fixed Tutorial 2 Lose Behaviour.
Fixed Set Numbers for promotional cards.
Fixed card render in deck builder list view sometimes loading the incorrect art asset.
Fixed the popup message scroll view not updating height of the content for enabling the scroll view of the text.
Fixed Draft Panel showing Costs.
Fixed location external passives incorrectly disabling the location just played, if the user moved one in their hand (E.g. playing an Untapped Wilderness, and then moving another Untapped Wilderness in the hand would stop the first Untapped Wilderness from lowering the cost of your playable cards).
Fixed Dragon Of Autumn wind drawing dragon cards.
Fixed Defiant Brutes effect triggering from commander zone.


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios