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Revelations Released | IWC 0.81 Beta Patch Notes



[h3]Revelations is now live![/h3]
All Revelations cards are now available to play. Check them out on the deckbuilder now!
We are thrilled to present our latest set featuring 100 new cards, including 40+ multifaction cards and the new Recall mechanic.
Various micro-rifts have opened across the worlds of Infinity Wars, enabling contact, conflict, and cooperation between all factions without the need to traverse the Old World.
Revelations is where things truly begin to escalate and become much more intricate as new threats rise and fall. You can find all the new cards on the Official Wiki, in the deckbuilder, or in the Revelations Spoiler channel in our discord. Also, check out Platform_Disciple's Youtube where he's done some impressive Revelations Card reviews of the entire set!
We are very excited to see all the new cards in action and want to thank again our amazing kickstarter backers that have made this possible.



[h2]Major Features[/h2]

[h3]Kickstarter Rewards[/h3]
The first wave of Revelations Kickstarter rewards has been granted to all our amazing backers that filled in the backer survey.
If you filled in your survey only in the last day or two, we’ll be doing another wave next week.
If you either have not filled out your survey or given incorrect details about you IWC account name, we will be contacting you soon to allow you to get your rewards as soon as possible.
Be sure to check out our "kickstarter_rewards_help" channel on discord if you have any questions or concerns.

[h3]Revelation Packs[/h3]
Revelation penta packs are now available on the store, replacing the previously available Intrigue packs. If you want access to coloured versions of new set, this is one of the best ways to get that.

[h3]New Prestige Pass System[/h3]
Every player can now switch between different set/season passes allowing you to choose the type of progression of items you wish. Those who had already progressed through a current prestige pass keep their current progress on that, allowing you to switch to another, or switch back to continue progressing if you have not yet completed it.
The Intrigue Prestige Pass will remain the default long term pass, while each new set will get slightly shorter reward paths to progress.
Previously, the levelling system for prestige pass progressed in sync with your main level, but now each prestige pass progresses at its own rate based on that pass' levelling up model. This means that you can progress faster/slow on a prestige pass than your main level.
A small level progression display is now shown on the match result screen at the end of a match, showing the user their current progression for the current selected pass.
You currently only get prestige pass progression from XP received after playing a game (inc. Quest completion), and not from features such as Daily Login Rewards. This is due to some UI and technical limits we'll be re-evaluating in the future.

[h3]New Store Rotation[/h3]
New items are now available in the store, including previously unseen alternate art bundles, each bundle will be available for two weeks only, and the store will rotate each Friday, so be sure to check back each week.
The Intrigue Full set single pack is also now available for the first time, giving you access to a single colour copy of each of Intrigue’s 100 unique cards.
Finally, we have also made some adjustments to our Player Titles, adding more comedic and personalised titles in future store rotations to help players tailor their profile to their liking.

[h3]Badge System[/h3]
Announced during the Intrigue kickstarter, the Profile Badge system is finally here, with different rarity icons that can be displayed on your profile. This system is still in its early stages but you can now finally use our amazing new kickstarter exclusive badges via the profile page.


[h2]Minor Features[/h2]
[h3]New Full Set Pack Opening[/h3]
Massive improvements have been made to our Full Set Packs, which now have new graphics and UI layout for opening that isn’t just a text list. They also have new box art thanks to the amazing Nick.

[h3]Wording consistency updates[/h3]
Dozens of cards have had spelling fixes, grammar fixes, or wording changes to make similar cards more consistently worded or better reflect how they actually work ingame.

[h3]Revealed Card updates[/h3]
Cards that target your hand or deck now more consistently apply VFX and communicate when they are revealed to your opponent. Essentially the rule of thumb is that single target hand cards will get revealed (like Fiery Ascension) or any card that explicitly reveals (like Wild Hunt.) Cards like Dark Wish that target the deck however will not reveal the card to the opponent unless their card text state’s otherwise.
Thanks to WhatIfFred for helping compile a list of incorrect reveals for us.

[h3]Leaderboard Reward Changes[/h3]
Our monthly Leaderboard rewards system has been updated to better reflect that the leaderboard for dedication of play, and not currently connected to MMR or other competitive ranking system. This is our first pass on this system and we’ll continue to make updates should they improve player experience.
These changes include:
- The amount of gold granted has been increased
- The “Player of the Month” titles has been changed to “Most Dedicated [month][year]”. This is a retroactive change.
- A special cardback for top 10 players each month will be available soon (this cardback doesn’t change each month.)
Check the leaderboard for more details.

[h3]Changes to Copy vs Exact Copy[/h3]
Fixed inconsistencies between “create copy” and “create exact copy” where the former would sometimes carry across additional effects. Also fixed issues with exact copy and its interactions with cards like Humble, and the Command Zone’s haste effect.

[h3]Balance Changes[/h3]
No Balance Changes in this patch.
Revelations cards will be receiving a post-release balance patch in 1-2 weeks to address urgent issues identified by our internal testers and the wider playerbase.
A regular balance patch will be made next month, which will include a broader range of cards and go through our normal Patreon polling process.

[h2]Bugfixes[/h2]
[h3]General Fixes[/h3]
Fixed incorrect game mode being set for client in online replays
Disabled automatic bug reporting when in replay
Fixed online replays getting the wrong turn index for the client player
Fixed opponent not starting their own turn in online replay
Fixed card zooming not working for opponent hand cards during replay mode
Fixed desync log data not showing the end-of-turn board state consistently for both players which caused board state for one player being logged at the start of the next turn.
Fixed Hero card allowing it to be zoomed in IWC after it finishes with the ability layout.
Fixed purity display for three purity cards in deck builder
Fixed exile mechanic incorrectly changing the cards border to history display when using 'drag undo' from the ability queue.
Fixed OnPlay VFX playing when failing to deploy a card from the graveyard.
Fixed commander purity filter not clearing when switching commanders
Fixed bug with commander selection breaking when unselecting your commander.
Fixed incorrect match type being set when in a multiplayer queue and switching to other game types in the play screen, resulting in the loading screen to hang for the opponent.
Fixed players hanging when initializing a multiplayer game due to syncing not handling when the opponent leaves.
Changed player resources count display to only update during planning and process states, so that it doesn't flicker from end-turn resource modifiers.
Fixed desyncs with Exile and Recall mechanics when using undo in some situations.
Added game hang validation checking in resolution to automatically submit a bug report when it hangs, and then forces the continuation of the game, even if everything could completely fail
Added tooltip for can't block modifier.


[h3]Card Fixes[/h3]
Fixed Assassinate permanently reducing max resources
Fixed Junkyards ability to allow its 3 cost ability be used after its other abilities on the same target
Fixed Tracks the Cowardly's ability from damaging things outside of support zone
Fixed Martyr of Chaos's ability activating from dying in commander zone
Fixed Mega unit 02's Ability to no longer activates from support zone
Fixed Nix, Justiciar of Dawn rarity
Fixed Fiery Wish's first choice granting huge buffs.
Fixed Enyah commander rule for 1 card only, incorrectly including commanders in it's check
Fixed Evolving Parasite copying buffs of the target card.
Fixed Xi, Mission Bound ability working on the enemy
Fixed Mecha Dragon's cost
Fixed Salvage Operation’s set number
Fixed Honor Hill
Fixed Avarrach, Sealed Again
Fixed Sol Loyalist VFX
Fixed Marina, Spirit Dragon lifelink
Fixed Grayscale retreating
Fixed Voracious Goliath overcharge effect
Fixed Dark Wish and misery Stone’s redundant Magic tags
Fixed Explore Deck target filter
Fixed Omnitron’s Artificial tag
Fixed Descension and its token having the wrong consume value
Lowered volume of Proctuls ability activation SFX
Changed Struggle for Power to work consistently with other control cards
Fixing damage prevention modifier for negating damage based on player type


[h2]Hotfixes - 24/03/2023 - Version 0.81.1[/h2]
Fixed Exile/Recall action undo for abilities causing desync (due to graveyard repositioning)
Fixed lore not appearing correctly on some cards.
Fixed wording inconsistencies of "until end of turn" vs "this turn" for temporary effects
Fixed Burg Root of Resurrection not targeting commanders
Fixed Best Fiend's not correctly working with "take control" effects
Fixed Singularity +1/+1 not granting its
Fixed Subject 1MN-Y not drawing cards with exactly 15 attack.
Fixed draft cards not gaining the token tag
Fixed Platinum Revelations Pack Material
Fixed Ability Queue stacking ability cards when using undo
Fixed Made Mighty By Metal sometimes protecting Characters not deemed mighty enough (ie: Less than 15 attack.)
Fixed an animation error in Martyr of Chaos's Spritesheet
Fixed minor issue with prestige pass display being incorrectly titled
Fixed Price of Fame Spritesheet
Fixed Death in Heaven killing token’s or non-tokens with the wrong mode
Fixed Koro not being able to heal herself
Fixed Sage of Disorder dealing too much morale damage
Fixed Made Mighty by Metal not getting reduced by Command Zone Characters.
Fixed Pras background VFX persisting after changing background


Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

Double XP Until Kickstarter Ends

We’ve activated Double XP from 3pm Friday the 3rd (AEDT) through to Monday the 6th at 3pm (AEDT).

You also get 3x free Standard Collectors Packs just for logging in during this time! Jump in now to check out all the improvements we’ve been making to Infinity Wars.



Revelations Set Reveals - 6th March Kickstarter Ends

Visit ks.infinitywarsclassic.com to get your hands on platinum Revelations cards never to be available again! Thanks for supporting us getting successfully funded before the 6th of March.

Tutorial 3 & Game Optimizations | IWC 0.80 Alpha Patch Notes



Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.80.0



[h2]Major Features[/h2]

[h3]Tutorial 3[/h3]
The third Tutorial is now available to play, jump in now to earn rewards.
Learn about Deck Purities, Activated Abilities, Character Morale, and Artifacts as you drive off the angelic Overseers.
We'll be looking out for feedback on Tutorial 3, with changes to come.

[h3]Replay System Version 1[/h3]
We've redesigned how the in-game initialization behavior works, allowing us to support replaying of the previous games.
We'll now get your replays when you submit bug reports, allowing us to recreate issues related to general bugs and especially desyncs, helping us to find and fix bugs easier.
With Version 1 of the replay system, you're able to replay the last match you played at the conclusion of the game using the "Replay Game" button on the Results screen.
We'll be further supporting these feature in the future, eventually allowing users to save replays and live spectate matches.

[h2]Minor Features[/h2]

[h3]Improved in-game performance[/h3]
Optimized performance of card creation and zone movement, fixing major performance issues with cards like Time for Fun and Gather Thoughts.
We'll be keeping an eye on these changes and will make further adjustments if necessary.

[h3]Revelations Background[/h3]
A new featured background featuring "Pras, Flame of Vengeance" is now available in-game, coinciding with the Revelations Kickstarter.

[h2]Bugfixes[/h2]

[h3]General[/h3]
Fixed quests failing to reset while playing the game, including fixes to the UI reset behavior in the quests screen.
Fixed rewards sometimes not being rewarded at the end of games, including quests not granting gold.
Fixed rewards going off the screen in the match-end rewards screen.
Fixed game hanging when zooming the graveyard while a card was dying and dissolving as it entered.
Fixed the cost visibility of Artifacts while deployed and zoomed.
Fixed the Max Health tooltip for Character cards failing to show when hovering over the health.
Fixed card stamps sometimes not showing in deck builder when switching between vanity.
Fixed Main menu music sometimes failing to play when loading back from in-game.
Increased contrast of greyscale card arts, making the easy to identify.
Updated deckbuilder card display set text to include both the set number and set total.
Fixed issue where the Deck builder commander purity selection would block access to other UI elements.
Deck tooltips with one truncated line will now just display the card instead.
Mission tooltips now use rounded progress instead of floored.
Fixed discard abilities sometimes discarding the same card (E.g. Glimpse the Nightmare and Waste Chucker).
Optimized Default Overseers Battlefield.
Fixed issue with Western Front's VFX renderer over deployed cards.
Fixed purchase result close button not working when failing to purchase items from the store.
Fixed target tooltip showing the stored targeted cards for the opponent cards if the targeting effect is using secret targeting.
Fixed visual issues with tutorial selection displays in the Play screen.


[h3]Cards[/h3]
Fixed Card Copy effects not properly creating an exact copy (This fixed synergies between Humbled cards and Demonic Reflection/Memorial to Heroes).
Fixed Mysterious Box of Wonders, Angelify and Demon of Fear using broken/missing alternate arts.
Fixed Tracks The Cowardly supporting unlimited ability activation.
Fixed Agent Coyle Synergy buffing Agent Mereor from Command zone.
Fixed Caretaker of The Swarm ignoring on-play exhaustion.
Fixed The Strength of Unity incorrectly accounting for the opponent cards health.
Fixed Characters summoned from Summoning Stone dying instantly after infected.
Fixed Lilariah, the Rebel not supporting unlimited usage for its activation ability.
Fixed Purge the Unworthy not progressing the correct Mission percentage when a card in play is removed.
Fixed One of Many Exhumed incorrectly killing the top 2 deck cards, instead of moving them into the graveyard (This fixed other death triggers, such as Malignant's raise effect working from Exhumed dying).
Fixed Asu-Ra targeting effect not working for commanders, and fixed it not discarding the left-most card if no target is selected.
Fixed Infested Scavenger triggering from the Graveyard.


[h2]HOTFIXES[/h2]
Fixed Deck & Graveyard viewing panel showing an empty screen when entering targeting (e.g. Nature's Wish first choice & Agent Coyle, Superior Symbiote's first choice).
Fixed Toggle Switches in the settings screen not working (This fixed Card Animations toggle).
Fixed gain control effects that steal an opponents card into your hand not working (This fixed Denial of Reason not working).
Fixed purity displays under the Command zone not showing the correct faction icons.
Fixed Profile display in the main menu sometimes breaking UI elements when first logging in.
Fixed incorrect deck being set for the players upon returning to the main menu.
Fixed single set pack catalog items having incorrect prices set, resulting in the special display showing.
Added missing Assassination alternate spritesheet.
Fixed Issues related to Loading Tutorials, and commander displays being misaligned during matchup of tutorials
Fixed Tutorials not granting rewards at end of game.
Fixed exhaust displays not showing for commanders
Fixed Medi causing the game to hang when used by the AI
Changed the replay button to instead say "Watch Replay", to not confuse players about re-matching with the other player.
Fixed decks breaking and not saving properly if not all commanders are selected
Fixed quests calculating end-game completion when in a tutorial or replay game.

Discord: discord.gg/y8KGxk4
Patreon: patreon.com/lightmarestudios

We've recently announced Revelations, our next set for Infinity Wars Classic
Back now for exclusive rewards!

Visit Lightmare.com.au/revelations and see the previous community post for more details.

20% Funded in 3hrs! Revelations Kickstarter Now Live

Hey Rift Runners, this is a quick update going out to our IW1 players about us now being live for the Revelations Kickstarter! 

After just 3 hours into our campaign and we already have over 20% of the funding goal!

Check out the video linked below for the introduction to the Kickstarter from AgentCoyle:


A thundering round of applause to all you wonderful players who have already pledged to our cause! You are the lifeblood of this project and every single pledge you make during the first few days injects a powerful surge of momentum into our campaign, propelling us higher up the algorithm and inspiring others to join in the action.

We are thrilled to present to you our latest Kickstarter campaign for "Revelations," the follow-up to our highly successful "Intrigue" set, which surpassed its Kickstarter goal by ~10k AUD and fulfilled all of its promises. "Revelations" is a multifaction-centric set featuring micro-rifts that have opened across various realms, enabling contact, conflict, and cooperation between all factions without the need to traverse the Old World.

The 100-card set includes 40 multifaction gold cards, showcasing a plethora of these new combinations and being adaptable to a range of decks. Many of these cards also provide archetype signposting for each combination, making it simple for new players to construct effective decks. If "Intrigue" established the new status quo, "Revelations" is where things truly begin to escalate and become much more intricate.

Here are some of the multifaction cards from the set:


... and for a preview of what you get at the $25AUD tier:


If this reveal of Revelations intrigues you, go visit the Kickstarter here, and then pledge if you wish to support the game and get exclusive perks! Thanks and see you real soon Rift Runners!