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Infinity Wars - Animated Trading Card Game News

Ranked & Chat | IWC 0.92.0 Beta Patch Notes



[h2]Ranked[/h2]
The Ranked mode comes back to Infinity Wars in this high-stakes, best-of-one competitive experience. Climb the leaderboard and earn your place among the top players. Ranked mode is available in limited-time queue windows every 15 minutes. At the end of the season, ranks will reset, and players will receive exclusive rewards based on their final standing. See you out there rift runners!

[h2]Chat[/h2]
Stay connected with text chat! Chat with other players from the main menu to have post match breakdowns with your opponent or discuss deck strategies. Everyone will also receive real-time notifications when someone joins the queue, so you never miss a chance to jump into a game!


[h2]Fixes[/h2]
  • Fixed API issue preventing account registration.
  • Fix wrong description string for Sinew and Steel per-constructed deck.
  • Fix Shield Generator not working on the Command Zone.
  • Fixed deck statistics inside deck builder not updating when opened.
  • Fixed some transformations not updating card art.
  • Fixed filing cabinet revealing hand cards to opponent.
  • Fixed selected deck not saving between sessions.
  • Fixed Sinew and Steel deck description.


Links

- Discord
- Patreon
- Website

Steam cloud support | IWC 0.91.3 Beta Patch Notes



[h2]Features[/h2]
  • Steam cloud support for syncing custom decks.
  • The scroll wheel can now be used to select cards in deployed zones. This may be helpful for tightly-packed zones.
  • Added a new menu background for Christmas cheer.



[h2]Fixes[/h2]
  • Fixed Think Fast mutator not drawing if your hand was empty.
  • Fixed Philosophic Android treating multi targeted abilities as single targeted.
  • Fixed Lucca Rebellion Leader’s granted barriers lasting beyond end of turn for other characters.
  • Fixed a potential cause of turn desyncs.
  • Fixed card layout not correctly updating during fast forward.
  • Fixed card stamp proportions.
  • Improved Xi's Plea vfx/sfx.



[h2]Hotfix 0.91.3b[/h2]
  • Fixed some VFX setups causing card effects to fail
  • Fixed Avatar of Lingbao animation loop



[h2]Hotfix 0.91.3c[/h2]
  • Fixed missing description on cards when zooming
  • Fixed cloud sync causing missing decks
  • Fixed issue where selected card backs would not get selected automatically



Links

- Discord
- Patreon
- Website

Neverending Nightmares | IWC 0.91.2 Beta Patch Notes




You can find the foil, gold, and gold foil packs in the store for the next few weeks!
Here’s all the cool art you’ll get:








[h2]Fixes[/h2]
  • Fixed a number of bugs in the Tutorial missions.
  • Fixed Subjugated Dragon losing modifiers when its ability triggers, such as the permanent buff from Rift Stabilizer.
  • Fixed Tactical Retreat card text missing the word “if”.
  • Fix Shockwave Giant missing the text “Reach” after being enraged.
  • Fix Agent Coyle Zomborg having the wrong text in the first stage (said it would turn into a 6/6 instead of 5/5).
  • Improved wording on Vasir the Chained Prince to clarify that sacrificing it doesn’t work.
  • Improved wording on Ceaseless Hunger to clarify that Ceaseless Hunger deals the damage instead of the characters (like Fight).
  • Fixed right click activate shortcut.
  • Fixed missing purity in deck builder card view.
  • Fixed activation button passing mouse events through to local grave zone.
  • Fixed card zooming breaking when using group select to move cards into their current zone.
  • Fixed visual inconsistencies in pack opening.
  • Fixed keyword tooltips disappearing from the right side of the card, if its associated keyword within the description is moused over.
  • Resized card art inside the card frame, revealing more of the art.


[h2]Hotfix 0.91.2b[/h2]
  • Fix store tiles for Neverending Nightmares bundles which still said “Preorder” even though they are not preorders.
  • Fix Corrupted Celestial Dragon profile picture not using the correct alt art.
  • Add a tooltip for the target of Analyze the Threat.
  • Fix Marina the Selfless triggering from out of play.
  • Fix deck not showing the card count on hover.
  • Fix Agent Coyle, Synergy not correctly allowing Agents to ignore the Unique tag.


[h2]Hotfix 0.91.2c[/h2]
  • Fixed issue causing login to sometimes fail.
  • Fixed crash on application exit.
  • Zealous Protector will now only ascend if it survives the damage.
  • Fixed Issue where Commander Cards that were returned to Hand would fail to show their stats.
  • Fixed pack opening screen card text layering issues.
  • Fixed effector cards in ability layout not displaying description.
  • Fixed preview cards not displaying mana affordability status.
  • Fixed card transforms setting incorrect display mode.


Links

- Discord
- Patreon
- Website

Foiling & Animation | IWC 0.91.1 Beta Patch Notes



Step into the eerie world of Neverending Nightmares alternate art collection. Preorders are now live in the store! Check out our newsletter for more information.

[h2]Major Features[/h2]
  • We’ve completely revamped the in-game card rendering system! Expect smoother performance and improved visuals. Alongside these changes include an enhanced foiling effect with greater clarity as well as the capability for all cards to be animated at all times during gameplay.
  • You can now redeem items using codes directly in the store. Take a close look at the patch image to try it out, if you're quick enough to be the first! (Codes are single-use only)
  • Game initialization has systems that have been reworked improving the loading experience and fixing various issues revolving around player inventory.


[h2]Balance Changes[/h2]
  • 6/6 Demon tokens with flying that used to cost 3 now cost 2. Their morale was also reduced from 4 to 3 to be consistent with the 0-cost ones.


[h2]Fixes[/h2]
  • Timely Strike can now attempt to target Command Zone in anticipation of moving to Support Zone.
  • Piercing damage will now correctly let fortress health go negative rather than stopping at zero.
  • Fix Jade Witch not always overcharging the card if the target left play before the ability triggered.
  • Fix multiple instances of Exile and/or Recall not stacking correctly.
  • Fix Tracks the Cowardly not working.
  • Fix Marina, Touched by Infinity not working properly from the Command Zone, and also protecting her charge from beyond the grave when she shouldn’t.
  • Fix Rule of Two mutator.
  • New version of Highlander mutator that asks you to actually make a singleton deck.
  • Fixed a minor issue with the aspect ratio of Sabore’s artwork.


[h2]Hotfix 0.91.1[/h2]
  • Fixed Exile and Recall not increasing the cost of the card properly when the Exile/Recall cost is greater than the original cost of the card.
  • Fixed Eaten By Zombies SFX.
  • Fixed missing card arts.
  • Fixed zone targeting accuracy with zones with large card counts.
  • Fixed deck-builder list hover card missing description.
  • Fixed card art not updating on card transformations.
  • Fixed zoomed cards being cut off by the screen boundary when mousing over the opponent’s Support Zone.
  • Fixed right click to cancel targeting not working.
  • Fixed card display mode not updating on draw while fast forwarding.
  • Fixed tooltips in deck/graveyard view rendering under card scroller.
  • Fixed negative costs displaying on cards.
  • Fixed hovering over the opponent’s graveyard not zooming in on the top card..
  • Always-animate setting now updates properly when changed mid-match.
  • Fixed default card back reverting to default.
  • Fixed Issue with Gamespeed not being reverted on disconnect
  • Fixed Patreon Access.
  • Improved opacity of dragged cards.
  • Fixed purchases via Steam.



Links

- Discord
- Patreon
- Website

October Newsletter: A Spooky Time Arrives

Greetings Rift Runners! In our last newsletter we chatted about the Past, Present, and Future of the game. We’re back here to discuss some of the future features that were teased, and talk about other things that weren’t previously discussed in the last newsletter!

(This is a work-in-progress mockup)

Neverending Nightmares


First and foremost, we’re excited to bring you Neverending Nightmares, a spooky alternate art pack arriving on the weekend of October 26th, just in time for Halloween! There’s five all new alternate arts for the following cards:
  • Corrupted Celestial Dragon
  • Fetid Intrusion
  • Shun Howl’s Urn
  • Voracious Goliath
  • Melosia, Champion of Despair

Here’s a quick rundown on the different Neverending Nightmare bundles. These will all be available for preorder starting this week. We've heard requests from players that it's too hard to collect full sets of platinum foils, so we made an item to purchase them directly. Additionally, since alt arts can't be opened in packs, we wanted to add a way to collect gold and gold foils of them as well.

Stay tuned this month for the reveals of the final art pieces - the images shown in the store and in this post are in-progress and will be subject to change.

[h3]Neverending Nightmares Platinum Preorder[/h3]
Price: 950 LM -or- Join the Patreon!
Contents: 3x tradable copies of each card
Each card has an 8% chance to be foil
(Patreon reward quantities: Bronze gets 3x of each card, Silver gets 9x, Gold gets 27x)
(Available October 2024 only!)

[h3]Neverending Nightmares PlatFoil Preorder[/h3]
Price: 2900 LM
Contents: 4x tradable Platinum Foil copies of all 5 cards, Halloween card back
(Available October 2024 only!)

[h3]Neverending Nightmares Pack[/h3]
Price: 1200 LM
Contents: 4x tradable Foil copies of all 5 cards, and 4x tradable non-Foil copies of all 5 cards
(Preorder for 10% off!)

[h3]Gold-bordered Neverending Nightmares Bundle[/h3]
Price: 1900 LM
Contents: 4x tradable Gold-border copies of all 5 cards, Halloween card back
(Preorder for 10% off!)

[h3]Goldfoil Neverending Nightmares Bundle[/h3]
Price: 2900 LM
Contents: 4x tradable Gold-border Foil copies of all 5 cards, Halloween card back
(Preorder for 10% off!)

Featured guest artist


Sezzadactyl is a talented digital artist, watercolorist, and streamer who we commissioned to produce the headline piece of Neverending Nightmares, Corrupted Celestial Dragon. She'll even be joining us for a special art-tastic Sanctuary Social on the 19th of October.

She's been streaming her creation of the piece over on her Twitch page, so be sure to check out those streams or VODs if you’re interested. You can find more of her excellent work here!

New card rendering


In this week's patch we’re changing a bit under the hood for how the game renders cards during gameplay.

The graphical performance of the game will be significantly improved, enabling the possibility to animate all cards on the field at the same time. Foil cards will now be a lot prettier as well, a long-awaited change we've shown off in the past.

Rest of the year and beyond


We’re excited to bring you Ranked mode and In-Game Chat very soon! Campaigns and additional balance patches are also in-development and will follow afterwards.

In Conclusion


We’re excited that we got a chance to deliver on some of the features we teased and we can’t wait to keep getting more done for you! We’ll see you next time in the next future newsletter when we have more features and updates to share with you.

As a reminder, all of this is made possible due to the continued support of players like you! Every card in Infinity Wars Classic is free and accessible for anyone to hop in and try, if you’ve enjoyed our game consider joining our Patreon if you haven’t already!