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Weekly Post #28: Next Update, IP Boost, DLC, Ranked Info

Double-Infinity-Point Boost!


To celebrate the launch of Rebellion, we've been running a Double-IP event! This 100% base IP boost for games played will last until Monday, November 27 at 11:59pm IWT. The increase in IP is given for all modes except Draft. (For more about Draft and Boost events, see bottom of this post)


Latest DLC: Rebellion Decks (Designed By ES!)


We have released a new DLC package, the highlight items being designer decks crafted by community player ES. These decks are designed to make the most of Rebellion cards, and be competition-viable. Please note that these decks won't get a player easy wins just for having them - new players will still need to learn how to properly play the cards to be competitive. This DLC also includes 4,375 Lp, and an exclusive alt-art Spirit of Vengeance, only available via this DLC package. I've posted a separate thread for this announcement as well, which also includes the card list for each deck.


Ranked Mode: Next Reset & Legality Of Rebellion Wave 4


The next ranked reset will be on the last day of November, the 30th, at 11:59pm IWT. We can confirm staff will be available at this timing in case our reset fails, so they can manually make that happen. I'll be on-hand to message players in the top 25 asking for their Infinity-Border picks as well.

The next Ranked duration will be from December 1st thru 31st, and Rebellion Wave 4 will become Ranked-legal on the 1st of December. There is one more potential balance meeting about Rebellion cards, and any possible changes that come from that are expected to be in effect by the time the December ranked ladder begins on the 1st of December.

I have called for a meeting with the team to discuss alternate reset lengths beyond the month of December, but first we will be gathering up existing player feedback and centralizing an official thread for community discussion.


Infinity Wars - Update Scheduled for December 13th


This update brings new content for players, while also removing the "Beta" tag we placed on IW earlier this year. At the time of this writing, we have no plans to re-enter any sort of Beta in the forseeable future.

Two new faction campaigns will arrive, featuring the Descendants of the Dragon as well as the Sleepers of Avarrach. Like the other campaigns we have so far, DoD will be mostly IW2013-era story content, but the SoA segment of course is a bit further in the timeline, circa ~Rise roughly.

Ian and I have reviewed the script and the missions developed - Apart from a few dialogue issues, we feel this really brings out some needed lore information about the DoD in particular, while shining light on the SoA perspective of the nanobot virus outbreak. For those of you who were here when the missions accidentally got leaked early, we have addressed the difficulty of the missions so they are not so critically challenging.

In addition to the campaign, we are also bringing some much-needed fresh air to the feel of the game in regards to its menu color and texturing. While a layout change of the screens is more involving, we felt it important to bring a UI skin update that will be free for all users. The store page, deckbuilder, etc will all be getting a bit of a face-lift with a Rebellion-themed skin. Screenshots? Sure, here's a preview:

Note: Click image to open larger size on our Imgur account:





Beyond Rebellion - The Road Ahead


Right after the release of so many new cards, players often have a legitimate concern about card games like these. Are we as developers settling into a mindset of "card sets and DLC" as the primary focus going forward? I can safely tell you that the answer is no. I can say that we are not diving straight into another set of 100 cards. DLC will be present, but not our primary focus - it's there for people who want a way to support the game while getting something back.

From here we will continue to increase our bug-fixing efficiency, as well as core in-game features. Marketing has also been asked about, and I can say that we are making greater efforts in this field. For transparency, some of this will be done via Youtube/Twitch personalities, but also with better press releases to news websites such as MMOBomb.

We have heard the requests for things like spectator mode and a revamped layout in deckbuilder. These sorts of possibilities will be discussed in upcoming meetings, but first we will be gathering community feedback this week and next week, while looking at old requests that already exist elsewhere in community forum posts/etc. For the moment, we are working on the updates that are coming December 13th.


-----------------------------------


Note on IP Boost events: For those of you concerned about Draft not getting some form of bonus when other modes get an IP boost, I've pitched the suggestion to the team. Whether it's reducing the draft deck base cost, increasing the cost-savings-per-win, or reducing the entry fee of 2000 IP. Something to that effect does need to be in place for Draft-focused players (including myself).

Weekly Post #28: Next Update, IP Boost, DLC, Ranked Info

Double-Infinity-Point Boost!


To celebrate the launch of Rebellion, we've been running a Double-IP event! This 100% base IP boost for games played will last until Monday, November 27 at 11:59pm IWT. The increase in IP is given for all modes except Draft. (For more about Draft and Boost events, see bottom of this post)


Latest DLC: Rebellion Decks (Designed By ES!)


We have released a new DLC package, the highlight items being designer decks crafted by community player ES. These decks are designed to make the most of Rebellion cards, and be competition-viable. Please note that these decks won't get a player easy wins just for having them - new players will still need to learn how to properly play the cards to be competitive. This DLC also includes 4,375 Lp, and an exclusive alt-art Spirit of Vengeance, only available via this DLC package. I've posted a separate thread for this announcement as well, which also includes the card list for each deck.


Ranked Mode: Next Reset & Legality Of Rebellion Wave 4


The next ranked reset will be on the last day of November, the 30th, at 11:59pm IWT. We can confirm staff will be available at this timing in case our reset fails, so they can manually make that happen. I'll be on-hand to message players in the top 25 asking for their Infinity-Border picks as well.

The next Ranked duration will be from December 1st thru 31st, and Rebellion Wave 4 will become Ranked-legal on the 1st of December. There is one more potential balance meeting about Rebellion cards, and any possible changes that come from that are expected to be in effect by the time the December ranked ladder begins on the 1st of December.

I have called for a meeting with the team to discuss alternate reset lengths beyond the month of December, but first we will be gathering up existing player feedback and centralizing an official thread for community discussion.


Infinity Wars - Update Scheduled for December 13th


This update brings new content for players, while also removing the "Beta" tag we placed on IW earlier this year. At the time of this writing, we have no plans to re-enter any sort of Beta in the forseeable future.

Two new faction campaigns will arrive, featuring the Descendants of the Dragon as well as the Sleepers of Avarrach. Like the other campaigns we have so far, DoD will be mostly IW2013-era story content, but the SoA segment of course is a bit further in the timeline, circa ~Rise roughly.

Ian and I have reviewed the script and the missions developed - Apart from a few dialogue issues, we feel this really brings out some needed lore information about the DoD in particular, while shining light on the SoA perspective of the nanobot virus outbreak. For those of you who were here when the missions accidentally got leaked early, we have addressed the difficulty of the missions so they are not so critically challenging.

In addition to the campaign, we are also bringing some much-needed fresh air to the feel of the game in regards to its menu color and texturing. While a layout change of the screens is more involving, we felt it important to bring a UI skin update that will be free for all users. The store page, deckbuilder, etc will all be getting a bit of a face-lift with a Rebellion-themed skin. Screenshots? Sure, here's a preview:

Note: Click image to open larger size on our Imgur account:





Beyond Rebellion - The Road Ahead


Right after the release of so many new cards, players often have a legitimate concern about card games like these. Are we as developers settling into a mindset of "card sets and DLC" as the primary focus going forward? I can safely tell you that the answer is no. I can say that we are not diving straight into another set of 100 cards. DLC will be present, but not our primary focus - it's there for people who want a way to support the game while getting something back.

From here we will continue to increase our bug-fixing efficiency, as well as core in-game features. Marketing has also been asked about, and I can say that we are making greater efforts in this field. For transparency, some of this will be done via Youtube/Twitch personalities, but also with better press releases to news websites such as MMOBomb.

We have heard the requests for things like spectator mode and a revamped layout in deckbuilder. These sorts of possibilities will be discussed in upcoming meetings, but first we will be gathering community feedback this week and next week, while looking at old requests that already exist elsewhere in community forum posts/etc. For the moment, we are working on the updates that are coming December 13th.


-----------------------------------


Note on IP Boost events: For those of you concerned about Draft not getting some form of bonus when other modes get an IP boost, I've pitched the suggestion to the team. Whether it's reducing the draft deck base cost, increasing the cost-savings-per-win, or reducing the entry fee of 2000 IP. Something to that effect does need to be in place for Draft-focused players (including myself).

Major Hotfix Update: Version 2.1.3f

A round of bug fixes surrounding Rebellion cards, plus a specific item we forgot to mention in a recent update:

- Fixed Time for Fun! only giving Character cards.
- Counterspell and Daclerius's Edict now properly only counter the first Ability card each turn.
- Fixed a bug with Evict that would put the targeted card in your hand.
- Fixed a bug where Helix Worm wouldn't trigger at all.
- Lucca now gives Shield 1 for only one turn, as stated on the card.
- Fixed some framerate issues with playing Rancid with a large graveyard.
- Martyr of Chaos now has the text clarifying it can only be used while in play, like the other Martyr cards.
- Xi, Martyr of Peace now has the Angel subtype, as has been pointed out she was missing it.
- Soldier of Purity and Cheryl, the Forward Scout now once again properly remove cards from the top of the graveyard, rather than the bottom.
- Fixed a bug where Once Was Clean's health would reset back after one turn if it was overcharged.
- Updated Rock Chucker's text to be more accurate.
- Various issues with new avatars fixed.
- Fixed a major issue where Kyrallic, Origin Of The Virus caused serious lag/game freezes on all turn resolutions. We have re-coded the card from scratch; it is now optimized and the frame lock-up is gone.

Major Hotfix Update: Version 2.1.3f

A round of bug fixes surrounding Rebellion cards, plus a specific item we forgot to mention in a recent update:

- Fixed Time for Fun! only giving Character cards.
- Counterspell and Daclerius's Edict now properly only counter the first Ability card each turn.
- Fixed a bug with Evict that would put the targeted card in your hand.
- Fixed a bug where Helix Worm wouldn't trigger at all.
- Lucca now gives Shield 1 for only one turn, as stated on the card.
- Fixed some framerate issues with playing Rancid with a large graveyard.
- Martyr of Chaos now has the text clarifying it can only be used while in play, like the other Martyr cards.
- Xi, Martyr of Peace now has the Angel subtype, as has been pointed out she was missing it.
- Soldier of Purity and Cheryl, the Forward Scout now once again properly remove cards from the top of the graveyard, rather than the bottom.
- Fixed a bug where Once Was Clean's health would reset back after one turn if it was overcharged.
- Updated Rock Chucker's text to be more accurate.
- Various issues with new avatars fixed.
- Fixed a major issue where Kyrallic, Origin Of The Virus caused serious lag/game freezes on all turn resolutions. We have re-coded the card from scratch; it is now optimized and the frame lock-up is gone.

Patch Notes - Version 2.1.3

Here are the patch notes for Rebellion 2.1.3


- Rebellion Wave 4 cards have been pre-loaded into the client. They are currently hidden in the deckbuilder, and will be unlocked for viewing when Rebellion is released on November 12th. This will make it so we have little to no downtime at all when Rebellion's full set goes live.

- Added a red "X" marking to show on cards during the resolution phase. This happens when a targeted ability misfires on its target. For example, if you play Demonize on a character that stays in the Support Zone that turn, the Demonize card will have a large red X across the card to indicate that the ability failed to transform the character.

- Enabled Mega Unit 1's second ability (direct damage) to allow soft-targeting.


Bug Fixes


- For final card balancing, Taiga will be once again able to buff herself from her ability in 1/1 increments.

- Tailored Knight's overcharge effect will now grant Shield 1 and +3/3

- Death Blast: "Unique" status removed (if a copy is in your graveyard, you can play another copy right away). In addition, it now works off a maximum of 10 creatures in the graveyard rather than an unlimited number. It will attempt to take the top 10 characters from the graveyard, so if you have less than that the damage will be reduced accordingly. Still 2 damage per character removed from the graveyard.

- Fixed a discrepancy in the text of Invincible Soldier regarding "0" damage counting as damage or not. In the game code, 0 damage doesn't trigger special card traits such as the morale drain from Invincible Defender. The function is intentional, so we have updated the card text to say: "If Invincible Defender loses health due to combat damage and survives, the player that dealt damage loses 4 morale." This change will probably carry over to other cards that have this condition, such as Spirit of the Ancient Guardians.

- Aberion, Ascended should no longer appear as a draft pick when a player's deck purities do not match it. Gao Han, Champion of Warding is also affected.

- Fixed a bug where the store overlay persisted on the screen, even when changing to different menus.

- Fixed a bug where daily login rewards were sometimes not being awarded to players at random.

- Fixed a bug where, in Fixed Deck mode, the deck selection interface was malfunctioning. The screen has been repaired.

- Fixed a bug where sometimes a match did not record a win or loss for the player properly in Draft and Ranked mode.

- Fixed a bugged interaction between Evolving Parasite and Bromich, Field Commander.

- Fixed a bug where a character took full damage on the same turn that it was affected by both Zunshen, The Resolute General and Xi, Who Honors The Many simultaneously.