1. Golel
  2. News

Golel News

Golel Demo version 1.2.4 update

This update has some big internal changes that might introduce bugs.

Most of the changes in this version are internal.

You will know have a little more verbose loading transition.
There is a wheel that rotates to who you it's not stuck on loading.
But it's not perfect. Sometimes the wheel stalls.

You now can see stats of equipment in the character window and not only in inventory.

You have keys for activating quick items, for items you drag to the quick items. So you don't have to click them with the mouse.


Some improvement to VR, got rid of the not so nice looking click beams. Now there is a 3D cursor, and the actions icons are also visible in VR.


If you find any issues, please let me know.
If there are any other quality of life suggestions, please let me know.

If you already played the Demo, maybe try a quick test to see things didn't break.
I will try to add new talents and items for future demo updates, so it will be more fun to test.

Demo build update to 1.2.3

I have update the Demo to version 1.2.3

Some of the changes:

  • Hit chances have changed a bit. making the Demo a little harder.
  • The logger should also make more sense now.
    An attack log looks like this now: Attacker Name: Total Attack(Attack Bonus + Random Roll of 1 to 100) Target AC.
    If the total attack is equal or bigger than Target AC, there is a Hit, otherwise a miss.
  • There should be a shorter stall when entering a new level(because it captures the screen for a save screenshot).
  • Saves now have map names next to the name selected for the player.
  • New rendering pipelne.
  • A few small bug fixes.


I have switch the build rendering "pipeline" to a more advanced one provided by Unity. It should fix many light related artifacts that used to happen(like blinking lights), hopefully it didn't introduce new bugs.


I am still working mostly on the Demo improvements, because the Demo will be featured soon in festival and it's important that it will be in the best shape.

If you have any suggestions how to improve the way the game communicates what happens, improvements in UI, improvements in general, bugs you found, Please tell me in the discussions.

Demo Update 1.2.0, new trailer.

I have updated to Demo Build 1.2.0.

There are a few changes and bug fixes.

Creatures throwing projectiles cannot throw through walls now. But this is an over steer and they might not throw on other cases too, so I will fix it in the next update.

A big fix is reducing the Size on Disk of the Demo. From 13.3 GB it got down to 7.7 GB.

Some more action icons, a separate icon for ranged attack, and an icon for interaction that requires strength.





In full screen mode the windows mouse is now hidden.
There was also a full screen related bug that was fixed.

There is also a new trailer, tell me what you think in the discussions:

[previewyoutube][/previewyoutube]

Demo Update, version 1.1.7

I have update the Demo today to version 1.1.7

[h2]A few important bug fixes.[/h2]

Incorrect mana consumption bug was fixed.
Some quick action talents did not act quickly. Now they do.
A few other bugs as well.

* Improved Trade UI:
Trade UI was a bit scuffed, I improved it a lot.




[h2]Two new talents:[/h2]
* Mirror Blink. You can quickly appear behind an enemy that is one tile ahead of you.
This allows you to get more time to heal, attack from behind, or evade the enemy.
* Fracture Blow, Clubbing weapon only. Permanently reduce the enemy's attack bonus. Can stack twice.


[h2]VR needs to be improved too.[/h2]
Especially anti motion sickness options.
Head bobbing is a bit too much in VR, and I want to make it optional.


If you find any issues and bugs, please let me know in the discussion in Community Hub.

Demo update 1.1.5

Demo updated to version 1.1.5

New weapons, Falchion and Iron Staff.
More NPC voice acting.
Bug fixes.



In version 1.1.6 I want to add new talents.
I also want to add comfort/anti motion sickness features in VR.