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Golel News

Demo update 2.0.7, and Chapter 2.

[p]Hello,[/p][p][/p][h2]Demo build 2.0.7[/h2][p]Improvements to the Demo, which are also improvements for the overall game.[/p][p]I have changed weapon damage from the 1d6+2 notation, into a range of damage.[/p][p]So 1d6+2 would be 3-8 instead.[/p][p]There is now graphical indication of the condition's time until they are over.[/p][p]You won't have to look at the condition tooltip to see how longer it will take for it to disappear.[/p][p][/p][p]In addition a better presentation of the time it takes an ability to be available again:[/p][p][/p][p][/p][p]I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.[/p][p][/p][p]I have also made the graphics options have a wider frame, since there was very little room to see the options.[/p][p][/p][p]I have also added the possibility to really limit the frame rate.[/p][p]So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.[/p][p][/p][p]Another thing that was requested, is locking the mouse.[/p][p]I did not lock the mouse to the center like other games, but instead confined it into the game's screen, even in window mode.[/p][p]Tell me if there is any other issues with that.[/p][p][/p][p]There are other bug fixes as well.[/p][p][/p][h2]Chapter 2[/h2][p]There is quite some progress in chapter 2 as well.,[/p][p]I am really near it's completion.[/p][p]I actually have only the final boss of chapter 2 to implement.[/p][p][/p][p]There are a lot of small things, and balancing and content tweaking for chapter 2. But the layout of the level is already set, more or less.[/p][p][/p][p]I have also prepared for playtesting of chapter 2.[/p][p]There is a playtesting service I use, and I have already prepared a multiple parts tests so I can have playtesters that finished chapter 1, to also playtest chapter 2.[/p][p][/p][h2]Release Date, Q1 2026[/h2][p]I had to delay release date again. This time to Q1 2026.[/p][p]I won't be able to finish the game by December 2025, and even if I did, I would also need a lot of playtesting.[/p][p]2026 Q1 is quite a realistic date for release, I hope I will be able to do so.[/p][p][/p][h2]Feedback and you.[/h2][p]Please let me know if you have any questions, feedback, suggestions, Quality of Life requests.[/p][p]Any other issues you may have.[/p][p][/p][p]Please let me know in the discussions or in the Community hub of Golel.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p][p][/p]

Linux/Steam deck Demo update. Chapter 2.

[p]Hello,[/p][p][/p][h2]Linux and SteamDeck Demo update[/h2][p]I have updated the Linux build of the Demo.[/p][p]The build works on Linux and SteamDeck. There should be no visual artifacts.[/p][p]I have test it on a real Steam Deck device, it seems to work well.[/p][p]If you have any tips how to improve the Steam Deck controls for the Demo, please let me know in the comments or discussions.[/p][p][/p][p]VR support for Linux is not available yet.[/p][p][/p][p]A demonstration of me trying out Golel Demo on Steam Deck, can be seen here:[/p][p][/p][p][/p][previewyoutube][/previewyoutube][h2]Chapter 2 progress[/h2][p]Chapter 2 is progressing well.[/p][p]I have said I am nearly complete of chapter 2, but there was a lot more work to do.[/p][p]I am now working on the last dungeon, and there is the final boss battle as well to do.[/p][p]All the NPCs are already in place, but need to be worked on more too.[/p][p]Overall, I am close to finish chapter 2.[/p][p]A lot of bugs and usability improvement were made as well.[/p][p][/p][p]Here is a blurred sneak peak:[/p][p][/p][p][/p][h2]Feedback for UI and usability[/h2][p]You can play the Demo again, in windows. See if you have more quality of life improvement suggestions.[/p][p]Performance was improved as well.[/p][p][/p][p]If you have any feedback, suggestions, tips, ideas, bug reports, please let me know in the comments or in the community hub discussions.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]

Progress update, and Demo Build 1.9.7

[p]Hello,[/p][p][/p][h2]Demo Build 1.9.7[/h2][p]A demo build was uploaded to Steam.[/p][p]This Demo includes several improvements, in performance, bug fixes, and quality improvements.[/p]
  • [p]Flank Hack skill now fixed.[/p]
  • [p]Poison attacks now have their own "decal"[/p]
  • [p]Important update in "Turn manager" that might affect smoothness in some cases.[/p]
  • [p]VR headset recenter now saved from the intro screen.[/p]
[p]More bug fixes and performance improvement. There may be new bugs introduced as well.[/p][p]So if you find any, please tell me in the comments or in the discussions.[/p][p][/p][h2]Chapter 2 progress[/h2][p]I have made a significant chapter 2 progress.[/p][p]Still have more work.[/p][p]I would say it is more than 60% finished.[/p][p]I cannot reveal too much, but it is a very beautiful environment and has a lot of new challenges.[/p][p][/p][h2]What's next?[/h2][p]As I said before, I would like to improve a few existing things:[/p][p]For VR, there is a slight hiccup in some cases, even if you select comfort view. I don't think it cause too much issue for the player, but I would like to make it perfectly smooth. In VR it is more apparent.[/p][p]Better gamepad support, I would like to improve gamepad support, also allow full gamepad support.[/p][p]That requires that I will be able to do everything with gameplay, and also have key symbols and pictures to help a new player.[/p][p]Linux, and SteamDeck support is also something I would like to make. I already have a linux build for the Demo, but it isn't on par. I do not have a good Linux system to test as of yet, I will have soon enough.[/p][p][/p][p]Apart from those quality and functionality changes. I would like to mostly progress with the full game.[/p][p][/p][p][/p][p]As always, if you see any issue, have any question, any feedback, report any bug... please comment int here or ask so in the discussions.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]

Demo Build 1.9.6

Hello,

[h2]What's new in Demo update 1.9.6?[/h2]
Golel Demo update 1.9.6 has a few improvements.
  • Used Quick items that reach 0, do not disappear from the quick item menu. So picking more of the same item, will refill the same item spot you placed it at.
  • Bug fixes, quality issues, performance. A big update in Unity version, hopefully not major bug introduced.
  • Windowed full screen mode that was requested by a lot of people.
  • There is a "Loot all" button, and you can see more "combat keys" under the controls menu.
  • Mushroom can be opened from both side(there is one in the beginning that could be opened only from one side).


[h2]More future updates for the Demo.[/h2]
Improving existing language support.
There needs to be improvements in terms of translation, and space to contain the text so it won't overlap.
More bug fixes, mostly visual.
Support for SteamDeck in the future(which will improve support for Linux).
Not sure about Mac.
Also significant improvement in VR controls.

[h2]Full version update.[/h2]
There was quite some progress in chapter 2. Still didn't finish chapter 2, but it is progressing.
New interesting ideas and mechanics.


If you found any issue, if you have any question, if you have any feedback, any request...
Please let me know in the discussions in Community Hub or in the comments of this event.

Thank you,
Ofer.

Demo Build 1.9.3.

Hello,

[h2]What's new in Demo 1.9.3[/h2]
The have been a few demo version updates.
Several performance and bug issues were fixed.
In version 1.9.2 VR didn't work, it works now in 1.9.3 again.
In addition, I have gone through and improved several localization languages issues:
German, Japanese, Korean, Polish and Russian.

I will keep improving locazliation issues in future updates as well.

[h2]Full game[/h2]
There has been a lot of work on the full game as well.
But the recent week I was mostly focused on issues pertaining for both Demo and Release.
Like performance, Unity version update, and bugs.
Now I am going to continue focus again on the full version.

[h2]What's next?[/h2]
I am going to keep building the chapters for the full version.
I am going to add more languages support.
Improve quality of life issues.
I want to have a dedicated Linux machine(perhaps a Steam Deck), so I could work on the Linux build.
I want a better steam page banner, I am using AI for it again. In the future I want to commission this to a real artist.

Any support you can show by letting friends know about this game, and ask them to wishlist could help.

If you have any questions, feedback, suggestions, bugs, or anything you want to ask and say, please do so in the discussions(or here in the comments).

Thank you,
Ofer.