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Chapter 2 bug fix, and Demo 2.1.1

[p]Hello,[/p][p][/p][h2]Chapter 2 progress[/h2][p]After I finished chapter 2's base structure, I was using a service to playtest it.[/p][p]Many issues arouse, and I am working to fix them.[/p][p]In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.[/p][p][/p][h2]Demo and game wide improvements.[/h2][p]I have also fixed a lot of issues that have always exist in the Demo as well.[/p][p]Some quality of life improvements such as:[/p]
  • [p]Pointing on enemy health bar will show the HP in numbers.[/p]
  • [p]Map names appear in mini map[/p]
  • [p]Weapons now show the attack and damage values for your specific stats.[/p]
  • [p]Showing vacant equipment slots names.[/p]
  • [p]Sort button for your inventory[/p]
[p][/p][p]Quite a few bug fixes in Chapter 2, that also affect chapter 1.[/p][p][/p][p]One of the major bug fixes, is the smoothness of the walking.[/p][p]The player would walk a few tiles straight, but there was often a small "stall" between tiles.[/p][p]This was not a performance issue, it was a logical bug.[/p][p]I have put a fix to this issue in Demo 2.1.1, and now both monitor and VR should play a lot smoother and feel better.[/p][p][/p][p]A few audio bugs were fixed as well, where the audio was not set down even when you did set down it in the options.[/p][p][/p][h2][/h2][p][/p][p][/p][p][/p][h2]Steam Deck and Linux and VR[/h2][p]Sadly VR is not yet Supported on Linux.[/p][p]This is an issue with Unity, I will see what I can do to make it work.[/p][p]I have update the Linux Demo with the latest Demo fixes as well.[/p][p]Linux build is 1.14.[/p][p][/p][h2]Lastly[/h2][p]There is good progress and I am hoping to start working on chapter 3.[/p][p][/p][p]As always, if you have any feedback, comment or suggestions, you can comment here or in the discussions.[/p][p][/p][p]Thanks you,[/p][p]Ofer.[/p]

Chapter 2 Done? New demo build.

[p]Hello,[/p][p][/p][h2]Demo update[/h2][p]I have update the Demo for both Windows and Linux.[/p][p]The demo include some bug fixes, also an update to the visuals.[/p][p]There was also a recommendation by Unity to update Unity builds, so I did so.[/p][p]I am working on new QoL updates that will also be part of the Demo.[/p][p][/p][h2]Chapter 2 technically "done"[/h2][p]I have technically completed all the maps and levels of chapter 2.[/p][p]Including the last boss battle.[/p][p]There are a lot of additions and things need to be add to make Chapter 2, truly complete.[/p][p]Playtesting of chapter 2 will start soon.[/p][p]Things that needs to be add for chapter 2, to be complete:[/p]
  • [p]More level decorations[/p]
  • [p]More loot[/p]
  • [p]More talents and update to the talent system.[/p]
  • [p]Balance.[/p]
  • [p]Improve NPC dialogs, improve effects, and bugs.[/p][p]
    [/p]
[h2]Update to talent system[/h2][p]The talent system requires an update, especially for chapter 2.[/p][p]I need to add new talents.[/p][p]I also want to add talent upgrades. So existing talents will have an upgrade available.[/p][p]Instead of getting 1 new talent every level, in higher level, you will get a new talent but also a talent upgrade.[/p][p]Right now you can actually switch any talent you want, and you have the stats to use.[/p][p]I want to make this switching of talents more limited.[/p][p]If you selected talents for a certain weapon type, I want you to have the option to replace the talents with talents of a different weapon.[/p][p]However, I want to limit the option to switch any talent slot you have, in any other talent you have the requirements of(the way it is now).[/p][p][/p][h2]More loot[/h2][p]A lot of people rightfully complain that they win a difficult battle, but the loot is not very "rewarding".[/p][p]In chapter 2 I want to have more loot available.[/p][p]I will consider having more loot in chapter 1 as well. I mean loot as items you can equip, not just consumables.[/p][p]Chapter 2 will have more rewarding loot. Chapter 2 is already quite difficult, so I think more loot will offset the difficulty of chapter 2.[/p][p][/p][h2]What's next?[/h2][p]I hope to finish a version of Chapter 2 that I can start send to playtesters.[/p][p]Chapter 2 was actually never tested by anyone by myself.[/p][p]This is going to be very interesting and insightful.[/p][p]I am still aiming for a release of Q1 2026.[/p][p][/p][p]If you have any questions, feedback, suggestions, bug reports, please let me know in the discussions or in the comments.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p]

Demo update 2.0.7, and Chapter 2.

[p]Hello,[/p][p][/p][h2]Demo build 2.0.7[/h2][p]Improvements to the Demo, which are also improvements for the overall game.[/p][p]I have changed weapon damage from the 1d6+2 notation, into a range of damage.[/p][p]So 1d6+2 would be 3-8 instead.[/p][p]There is now graphical indication of the condition's time until they are over.[/p][p]You won't have to look at the condition tooltip to see how longer it will take for it to disappear.[/p][p][/p][p]In addition a better presentation of the time it takes an ability to be available again:[/p][p][/p][p][/p][p]I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.[/p][p][/p][p]I have also made the graphics options have a wider frame, since there was very little room to see the options.[/p][p][/p][p]I have also added the possibility to really limit the frame rate.[/p][p]So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.[/p][p][/p][p]Another thing that was requested, is locking the mouse.[/p][p]I did not lock the mouse to the center like other games, but instead confined it into the game's screen, even in window mode.[/p][p]Tell me if there is any other issues with that.[/p][p][/p][p]There are other bug fixes as well.[/p][p][/p][h2]Chapter 2[/h2][p]There is quite some progress in chapter 2 as well.,[/p][p]I am really near it's completion.[/p][p]I actually have only the final boss of chapter 2 to implement.[/p][p][/p][p]There are a lot of small things, and balancing and content tweaking for chapter 2. But the layout of the level is already set, more or less.[/p][p][/p][p]I have also prepared for playtesting of chapter 2.[/p][p]There is a playtesting service I use, and I have already prepared a multiple parts tests so I can have playtesters that finished chapter 1, to also playtest chapter 2.[/p][p][/p][h2]Release Date, Q1 2026[/h2][p]I had to delay release date again. This time to Q1 2026.[/p][p]I won't be able to finish the game by December 2025, and even if I did, I would also need a lot of playtesting.[/p][p]2026 Q1 is quite a realistic date for release, I hope I will be able to do so.[/p][p][/p][h2]Feedback and you.[/h2][p]Please let me know if you have any questions, feedback, suggestions, Quality of Life requests.[/p][p]Any other issues you may have.[/p][p][/p][p]Please let me know in the discussions or in the Community hub of Golel.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p][p][/p]

Linux/Steam deck Demo update. Chapter 2.

[p]Hello,[/p][p][/p][h2]Linux and SteamDeck Demo update[/h2][p]I have updated the Linux build of the Demo.[/p][p]The build works on Linux and SteamDeck. There should be no visual artifacts.[/p][p]I have test it on a real Steam Deck device, it seems to work well.[/p][p]If you have any tips how to improve the Steam Deck controls for the Demo, please let me know in the comments or discussions.[/p][p][/p][p]VR support for Linux is not available yet.[/p][p][/p][p]A demonstration of me trying out Golel Demo on Steam Deck, can be seen here:[/p][p][/p][p][/p][previewyoutube][/previewyoutube][h2]Chapter 2 progress[/h2][p]Chapter 2 is progressing well.[/p][p]I have said I am nearly complete of chapter 2, but there was a lot more work to do.[/p][p]I am now working on the last dungeon, and there is the final boss battle as well to do.[/p][p]All the NPCs are already in place, but need to be worked on more too.[/p][p]Overall, I am close to finish chapter 2.[/p][p]A lot of bugs and usability improvement were made as well.[/p][p][/p][p]Here is a blurred sneak peak:[/p][p][/p][p][/p][h2]Feedback for UI and usability[/h2][p]You can play the Demo again, in windows. See if you have more quality of life improvement suggestions.[/p][p]Performance was improved as well.[/p][p][/p][p]If you have any feedback, suggestions, tips, ideas, bug reports, please let me know in the comments or in the community hub discussions.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]

Progress update, and Demo Build 1.9.7

[p]Hello,[/p][p][/p][h2]Demo Build 1.9.7[/h2][p]A demo build was uploaded to Steam.[/p][p]This Demo includes several improvements, in performance, bug fixes, and quality improvements.[/p]
  • [p]Flank Hack skill now fixed.[/p]
  • [p]Poison attacks now have their own "decal"[/p]
  • [p]Important update in "Turn manager" that might affect smoothness in some cases.[/p]
  • [p]VR headset recenter now saved from the intro screen.[/p]
[p]More bug fixes and performance improvement. There may be new bugs introduced as well.[/p][p]So if you find any, please tell me in the comments or in the discussions.[/p][p][/p][h2]Chapter 2 progress[/h2][p]I have made a significant chapter 2 progress.[/p][p]Still have more work.[/p][p]I would say it is more than 60% finished.[/p][p]I cannot reveal too much, but it is a very beautiful environment and has a lot of new challenges.[/p][p][/p][h2]What's next?[/h2][p]As I said before, I would like to improve a few existing things:[/p][p]For VR, there is a slight hiccup in some cases, even if you select comfort view. I don't think it cause too much issue for the player, but I would like to make it perfectly smooth. In VR it is more apparent.[/p][p]Better gamepad support, I would like to improve gamepad support, also allow full gamepad support.[/p][p]That requires that I will be able to do everything with gameplay, and also have key symbols and pictures to help a new player.[/p][p]Linux, and SteamDeck support is also something I would like to make. I already have a linux build for the Demo, but it isn't on par. I do not have a good Linux system to test as of yet, I will have soon enough.[/p][p][/p][p]Apart from those quality and functionality changes. I would like to mostly progress with the full game.[/p][p][/p][p][/p][p]As always, if you see any issue, have any question, any feedback, report any bug... please comment int here or ask so in the discussions.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]