1. Golel
  2. News

Golel News

Demo update version 1.3.0

I update the Demo to version 1.3.0.

Here are some of the fixes/changes, these are not all the changes:

  • Langod Bush, title is now "Langod Bush" and not Chest.
  • You can see how much mana you have left in Character window, just like HP.
  • Shop window now have item details as well instead of only price.
  • Improved confusing formatting in talen tooltip('Required | Player')
  • Breakable stone debris is now nicer.
  • Fixed bug when kicking crate into gate, and you get stuck while walking on that tile.
  • Some spelling errors fixes: "Increases" instead of "Increase".
    Reposite is now Riposte
    Hit PONTIS is now Hit Points.
  • Quick Items in hot bar, now also have tooltips.
  • You can now show keys for QuickItems as well, just like you could for Talents.
  • X in the character screen now also reset and disable the approval of the character attributes. So you can redo it without exiting the game.
  • Gates now have try to open when locked, animation.


Inventory also behave a little different now.

I am not done with the fixing and bugs, I have more in the list of issues I have found, I just wanted to make an update with the fixes I did so far.

Please if you have any feedback or find more bugs, let me know in the discussions.

Update Demo to version 1.2.6

Version 1.2.6(and also 1.2.5) updates.

Performance improvements in 1.2.5. Especially related to step spikes.
Should be noticeable in VR too.

Some VR updates:

Dynamic pointer.
Loot all button(left controller secondary button).
Left stick is now Strafe LR + Walk.
Right Stick Rotate LR + Change ability.

Other improvement:
There was no sound when stone tomb and failing strength test, now it's clear it cause you damage.
"New Character" button, so people won't get confused in the main menu.
You can see the tooltip about items in your character "sheet".
You can activate Quick Items using Shift + 1..9 instead of clicking it.


If you find bugs or have suggestions, please let me know.


Golel Demo version 1.2.4 update

This update has some big internal changes that might introduce bugs.

Most of the changes in this version are internal.

You will know have a little more verbose loading transition.
There is a wheel that rotates to who you it's not stuck on loading.
But it's not perfect. Sometimes the wheel stalls.

You now can see stats of equipment in the character window and not only in inventory.

You have keys for activating quick items, for items you drag to the quick items. So you don't have to click them with the mouse.


Some improvement to VR, got rid of the not so nice looking click beams. Now there is a 3D cursor, and the actions icons are also visible in VR.


If you find any issues, please let me know.
If there are any other quality of life suggestions, please let me know.

If you already played the Demo, maybe try a quick test to see things didn't break.
I will try to add new talents and items for future demo updates, so it will be more fun to test.

Demo build update to 1.2.3

I have update the Demo to version 1.2.3

Some of the changes:

  • Hit chances have changed a bit. making the Demo a little harder.
  • The logger should also make more sense now.
    An attack log looks like this now: Attacker Name: Total Attack(Attack Bonus + Random Roll of 1 to 100) Target AC.
    If the total attack is equal or bigger than Target AC, there is a Hit, otherwise a miss.
  • There should be a shorter stall when entering a new level(because it captures the screen for a save screenshot).
  • Saves now have map names next to the name selected for the player.
  • New rendering pipelne.
  • A few small bug fixes.


I have switch the build rendering "pipeline" to a more advanced one provided by Unity. It should fix many light related artifacts that used to happen(like blinking lights), hopefully it didn't introduce new bugs.


I am still working mostly on the Demo improvements, because the Demo will be featured soon in festival and it's important that it will be in the best shape.

If you have any suggestions how to improve the way the game communicates what happens, improvements in UI, improvements in general, bugs you found, Please tell me in the discussions.

Demo Update 1.2.0, new trailer.

I have updated to Demo Build 1.2.0.

There are a few changes and bug fixes.

Creatures throwing projectiles cannot throw through walls now. But this is an over steer and they might not throw on other cases too, so I will fix it in the next update.

A big fix is reducing the Size on Disk of the Demo. From 13.3 GB it got down to 7.7 GB.

Some more action icons, a separate icon for ranged attack, and an icon for interaction that requires strength.





In full screen mode the windows mouse is now hidden.
There was also a full screen related bug that was fixed.

There is also a new trailer, tell me what you think in the discussions:

[previewyoutube][/previewyoutube]