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Seekers of Eclipse News

Controller and Steam Deck support is here!

Hey,

Seekers of Eclipse is now playable with any controller and with that it means that it can be played on Steam Deck!

In addition these are additional changes added:
  • Difficulty mode added - when you win, you will unlock a new difficulty. Currently there are 5, but if you like it will add more.
  • Days are now got after each fight, so day management became a lot more interesting.
  • Border spaces are not always showed.
  • Improved card images.
  • Enemy towers now have unique shooting effects.
  • Getting Card chances reworked.
  • All gold prices and rewards reworked.


That is it for now. Next time I will return with the Butcher.

Have fun playing!
Emilijus

Quick first session fix

Quick fix for the first time data loading, game got stuck in the main menu when first opening the game.

Reworked most of the game!

Hey,

For the past 2 months I been reworking the game and I am finally ready to share.

  • New Cards - all cards have been reworked. There will be base cards that are always in play does not matter which character you are using (~50 cards), and each character will bring additional cards to the play (30+ cards). In the current version there will only be base cards, but Butcher cards will be added soon.
  • New Relics - 31 total relics, only 8 are old, other are new. Changed that you can get some relics only in the market, or only after the fight.
  • Every level got visual upgrade, no more tiles flying in space.
  • UI visual changes, for better readability.
  • New card type Monuments - when placed card is not discarded, so each card can only build one Monument, which usually has passive ability, similar to relic.
  • New resources added and some removed.
  • New cards and relics are now locked with Packs, which can be unlocked with Stars. Each Pack contains 4-5 cards/relics.
  • Game is faster, now instead of 50 days, you will only have 40, but the enemy cost is lower.
  • Game has saving. You can resume game from where you left off.
  • Cloud saves work correctly.
  • Added Loading Screen.


Please try the game and share your thoughts either on Discord or F12 in game or here in the forums.

Have fun playing!
Emilijus

30 relics already added!

Hey,

Smaller update for the demo is here!

What's new:
  • New relic - Extra Grain - At the start of each fight gain 1 extra day for every 5 cards in your deck. Great way to get extra turns by having a bigger deck.
  • New relic - Knitting kit - Whenever you play 4 cards a turn draw an additional card next turn. Support for the lower costs cards and a great combo if you increased your max energy.
  • Added a feedback form in the end of each run, for you to share your thoughts.
  • Visual improvements and bug fixes.


I will be starting closed testing of the other two characters soon, so if you want to participate in it please join here: Email subscription

Again as always, thank you all who report the bugs and talk about improving the game.

Have fun playing
Emilijus

Orchard and new Relics

Hey,

Another update for the demo is here!

What's new:
  • New relic - Hunting tools - Each time a deck is shuffled produce either Labor or Weapons. Most difficult to get resources are given for free every few turns. And if your deck is small or you draw lots of cards this becomes very strong.
  • New relic - Sacred Bones - Get an Energy for every building of yours destroyed. This makes cards like Ruins and Scavengers Guild just amazing. It helps with the last turns when you try to survive for the last energy production bearable and move a lot faster.
  • New relic - Bottomless Horn - Every 3rd turn you get a free Gem. No downside to it, just more plays.
  • New card - Orchard - a 2 cost card producing food and wood most common resources so a great fit to any deck. But in addition produces Labor for each card drawn this turn. So if your deck has lost of "draw a card" cards this is a perfect fit.
  • Lucky Energy Relics got improved, now gives extra Energy not only for the exactly 7 but for 3 and 12 production too.
  • Cards got nerfed: Carpenter, Charcoal kiln and Quarry.
  • Cards got buffed: Manor, Pike Maker, Ruins and Weapon Recycler.
  • Card UI fixes, now rarer cards have visuals. Card description got bigger so text should be easier to read. Faster appearing resource conversions near the card.
  • Mountain Village and Snow Stronghold got easier, especially Snow Stronghold was too hard.
  • Visual improvements and bug fixes.


Again as always, thank you all who report the bugs and talk about improving the game.

Have fun playing
Emilijus