Balance, feedback and new relics
[p]Hi, [/p][p][/p][p]Feedback - thank you all for submitting it either on discord or in discussions here on steam. Here are the changes I made:[/p]
Emilijus[/p][p]
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- [p]Added VSync to options[/p]
- [p]Added building rotations - Q and E on keyboard, mouse side buttons or L1 R1 on controller. You can now rotate all buildings while placing them.[/p]
- [p]End turn has additional indicator when enemy would destroy main platform and end your run.[/p]
- [p]Building names now shown when hovering on them.[/p]
- [p]Tree and Rock info when hovering over them.[/p]
- [p]Woodcutter starting relic (Seed of Eternal Growth) now shows where the tree will be placed. If built over it will pick another spot to place it.[/p]
- [p]New tutorial info for adjacent placement to structures and energy not resetting between turns.[/p]
- [p]Boundless Storehouses - For each resource that you are producing max at the end of combat, increase it's max by 1 (Butcher exclusive)[/p]
- [p]Wallbreacher - When playing a card of 3 or more Gem cost reduce enemy main structure Energy value by 3 (Woodcutter exclusive)[/p]
- [p]Earthen Slab - At the start of combat produce 1 Clay for every pickup collected (Miner exclusive)[/p]
- [p]Monument Charm - At the start of combat produce 1 Coal for every Monument in deck[/p]
- [p]Talisman of Refinement - Discarded cards are upgraded for the combat[/p]
- [p]Starstone - Draw 1 additional card at the start of each day[/p]
- [p]Rubble Cache - At the start of combat produce 1 Stone for every card destroyed[/p]
- [p]Witherleaf Bowl - After playing upgraded card, downgrade it permanently and produce 1 of each resource that you produced this combat[/p]
- [p]Levels:[/p]
- [p]Made Harder:[/p]
- [p]Swamp fight 3[/p]
- [p]Snow fight 4[/p]
- [p]River fight 4[/p]
- [p]River fight 5[/p]
- [p]Made Easier:[/p]
- [p]Mountains fight 2[/p]
- [p]Mountains fight 3[/p]
- [p]Forest fight 4[/p]
- [p]Wall fight 4[/p]
- [p]Swamp fight 4[/p]
- [p]Sands fight 5[/p]
- [p]Made Harder:[/p]
- [p]Cards:[/p]
- [p]Buffed:[/p]
- [p]Shelter[/p]
- [p]Crypt[/p]
- [p]Farmhouse[/p]
- [p]Vegetable Garden[/p]
- [p]Sawmill[/p]
- [p]Carpentry[/p]
- [p]Grinding Mill[/p]
- [p]Stone Quarry[/p]
- [p]Hunting Cabin[/p]
- [p]Nerfed:[/p]
- [p]Gemstone Mine[/p]
- [p]Woodcarver[/p]
- [p]Buffed:[/p]
- [p]Relics - some relics changed rarity, but none where buffed or nerfed
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Emilijus[/p][p]
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