I Mother Is Coming to Steam this October!
[p]After years of development, I’m excited to finally share that I Mother will release on October 22nd, 2025! If this is the first time you’ve heard about the game or if you’re new here — hi! I’m Adam, the solo developer of I Mother, a prehistoric action-adventure, with no language and no technology. A game that takes you to the roots of storytelling and our cultures, in a world where you have to feel your way forward.[/p][previewyoutube][/previewyoutube][p]The time is about 40,000 years ago. A stranded Neanderthal woman is trying to find her way back home. Something has thrown her into an unfamiliar land, a place her people have never walked. Along the way, she stumbles upon symbols that predate our writing by tens of thousands of years. She’s not dumb. Neanderthals made art. But this? This is something new.[/p][p]That’s where you come in. Together, you’ll set out on a wordless adventure in a world before technology and written words. You’ll feel the raw thrill of a prehistoric journey into the unknown, and shape your own interpretation of this symbolic odyssey.[/p][p]You’ll drink from puddles, hide in bushes, and scream. You’ll chase and be chased, you’ll be terrified and relieved, you’ll climb, fall—and sometimes die.[/p][p]You’ll dream, meditate and dance. You’ll imagine strange things, collect curious objects, and try to uncover their meaning. The symbols will puzzle you, and sometimes you’ll be utterly lost, confused, resourceful, and curious, just like our earliest ancestors.[/p][p]Alone, with only the most basic tools and her intuition, you’ll explore the dangers and beauty of a forgotten world. No map. No tech. Just her senses—smell, hearing, memory—and your attention. When you feel lost, just ask her.[/p][p]She doesn’t speak to you; you wouldn’t understand anyway. She won’t waste time with small talk. She mumbles, grunts, sighs, and laughs—her way of telling you what matters. So, listen closely.[/p][p]In the end, you’ll make it through. Because you’re in this together. Help her finish the journey—your journey. A shared story of humans and our Neanderthal cousins. The untold mystery of human evolution.[/p][p][/p][p]
[/p][p][/p][p]When I began I Mother, my dream was simple: I wanted to create an immersion in prehistoric life. Not as a story told from the outside, but as a life lived—raw and uncertain—before language and before technology.[/p][p]The game grew from that dream. I built it around the idea of emergent experience—of letting things happen, of letting you feel them without me telling what they meant. I didn’t want to give answers. I want you to step into the silence, into the unknown, and make sense of it in your own way.[/p][p]The symbols are real, left by hands tens of thousands of years ago. Discovered by Genevieve von Petzinger, a renowned paleoanthropologist. We don’t know what they meant. Maybe we never will. But that mystery is not a wall—it is an opening. Through the act of play, we could step into that silence together, and let meaning rise, fragile and new, from your own journey.[/p][p]It is never about accuracy. It is about connection. About giving you the space to breathe inside another life, and to feel, for a moment, the weight and wonder of our shared beginnings.[/p][p]If that sparks your curiosity, add I Mother to your wishlist and be the first to know when it launches on October 22nd.[/p][p][/p][p][/p][p]![]()
[dynamiclink][/dynamiclink][/p][p]-Adam from HellYeah![/p]
[dynamiclink][/dynamiclink][/p][p]-Adam from HellYeah![/p]