1. Save the Villainess: An Otome Isekai Roleplaying Game
  2. News

Save the Villainess: An Otome Isekai Roleplaying Game News

🦋Save the Villainess is in Steam's GDOC Festival with Bonus Talk!

[p]Come join Save the Villainess in celebrating Steam's Game Developers of Color Festival, which celebrates the works of dozens of game developers from diverse backgrounds![/p][p][/p][p]
[/p][p]Last year, we also had the pleasure of hosting a talk on Save the Villainess at the Game Devs of Color expo. Our talk is called “Why Save the Villainess? Challenging Injustice through Perspective” and can be viewed on Youtube below: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p] This talk strikes at the heart of an important question that haunts every story of a villainess that experiences and fights against a cruel fate. Namely, what makes a woman a villainess? After all, while Save the Villainess is a game that asks you to discover who wants to murder a villainess, it also reflects on how Jane’s identity as an autistic biracial woman makes her a villainess within the cruel and unjust historical society she is thrown into. Is Jane a villainess because of the past actions of the original Jane Neville? Or is Jane a villainess because she does not follow the rules of her cruel, sexist, and classist culture? 
[/p][p]Finally, how do the injustices that Jane faces as a woman outside the bounds of ‘accepted society’ reflect in the cruelties that people outside the bounds of ‘accepted society’ experience today? [/p][p][/p][p]Ultimately, we hope that everyone who has ever experienced cruelty, persecution, and injustice due to being different from those around her can empathize with Jane and other villainesses like her. If you’ve ever been hurt by others for your differences, we hope Jane is someone you can relate to.[/p]

🦋Save the Villainess Celebrates Edmund's Birthday - Go Ahead, Cake His Day!

[p]Dear Villains and Villainesses,[/p][p]Have you enjoyed your summer, even as the last few days slip away? This is Tanya and Emily, the two devs behind Save the Villainess, and we’re missing our fun in the sun already. Still, we got a lot done this August and we’re eager to share our progress with you. We also want to share  a glimpse of a new map of House, a celebration of Edmund’s birthday, and the release of a free prequel novel![/p][p][/p][p][/p][p]First, we wanted to share this map of House’s eccentric layout that was created by the amazing Saleha Chowdhury, who created almost all of our item art, animal/creature art, and many backgrounds.[/p][p]
[/p][p]Saleha designed this map using dozens of different layers. We programmed her layers within the Ren’py game engine to create a clickable and ever-changing map. This map will change depending on the choices you make within Save the Villainess. There might even be a map-based mini-game depending on how you choose to build your story. Have fun experimenting with your choice of destination. You never know what secrets you’ll uncover by taking the wrong path on the road…[/p][p][/p][p]This month, for scene 24, we programmed both the first map mini-game and a skippable map tutorial that offers some sassy dialogue from Voice that is based on the choices you make. We also programmed scenes 22 and 23. Scene 22 offers some interesting character development and challenges for Jane. Meanwhile, Scene 23 features Jane meeting a fan-favorite character who loves to give cryptic hints about the plot![/p][p][/p][p]We also significantly revised scenes 25 and 26 for coding next month. These long and detailed scenes tell you more about Carcosa, the fantasy kingdom that this story takes place in. Carcosa is a beautiful and bizarre land full of royals and nobles who justify their immense privilege due to the powerful magic they wield. Are these royals and nobles Jane’s allies, her enemies, or something else entirely? You’ll find out more as you explore these pivotal scenes, read important documents, and make deductions that could save Jane’s life… or doom her forever. [/p][p][/p][p]To learn more about the people and magic of Carcosa even before the game arrives, you can also read our free prequel novel – ‘The Villainess Wants Her Prince to Live!’ We’ll discuss more about the novel below![/p][p][/p][p]This August 20th, we celebrated Crown Prince Edmund Alpin's birthday! [/p][p][/p][p][/p][p]Edmund's birthday fan-art was commissioned from LuckL![/p][p][/p][p]As was deduced by clever fans on our discord sever, we chose this date to reflect both the Leo star sign as well as the tarot card of the reversed Knight of Cups... though there might be other interesting aspects to August 20th if you look further. [/p][p][/p][p]Together, the Leo star sign and reversed Knight of Cups tarot card reflect Edmund's warmth, optimism, passion, potential to be a leader... but also the clash between idealism and pragmatism that he goes through as he prepares himself to rule the land of Carcosa. [/p][p][/p][p]Will Edmund be the fair and just ruler that he wishes to be by the end of his story? [/p][p][/p][p]Decide for yourself when you play his route. After all, it's your story too... isn't it?[/p][p][/p][p]On a more light-hearted note, we also created this video to show how Edmund and friends "celebrate" his birthday. Maybe one day, he might even get a good present...[/p][p][/p][p]Finally, as a gift for the end of our summer, we wanted to share the complete version of Save the Villainess’ official prequel novel, “The Villainess Wants Her Prince to Live!”[/p][p][/p][p][/p][p]Cover art by Kmochi; Cover design by Best Laid Plans Productions, Inc.[/p][p][/p][p]This prequel novel follows Lady Regina Sheridan, a noblewoman in Carcosa who can see into the future. Unfortunately, the future says that she will be executed as a villainess unless she can keep her new fiancé, Prince Artem Alpin, alive.[/p][p][/p][p]The future also tells her someone is hunting Artem… and that he has the survival instincts of a goldfish.[/p][p][/p][p]Please universe, The Villainess Wants Her Prince to Live![/p][p][/p][p]You can read our prequel novel online at Royal Road. You can also download the pdf and the epub version at this Google Drive link.[/p][p][/p][p]Note: You do not need to play the game to understand the prequel novel or read the prequel  novel to understand the game. However, the mysteries and events of the novel do affect the game, which takes place decades later in the same fantasy kingdom of Carcosa. So if you read the novel, you’ll learn more information ahead of time about the great families of Carcosa, including the Sheridans, Alpins, Nevilles, Burens, and Kuzeys. [/p][p][/p][p]Warnings: Please note that this story contains non-graphic depictions of violence, murder, assassination attempts, death threats, and an adorable Alpin prince who has the survivability of a goldfish. Mix in all of the above with one determined villainess lost in a world with terrifying politics and even more terrible families, many orphans, and even more ducks. Stir all of these ingredients vigorously to generate a romantic dark comedy murder mystery action adventure story where changing the future requires cleverness and the ability to frolic. Happy reading![/p][p][/p][p]In any case, thank you for ending your summer with us. We truly appreciate your support and would love to have you keep in touch with us through the links below. Have a great end to your summer and a wonderful start to the autumn that lies ahead! [/p][p][/p][p]Finally, please remember you can always catch us at the various sites below: [/p]
  • [p] Our discord server - come chat with us and hear what other players have discovered about our game!
    [/p]
  • [p] Our mailing list - we send free cards featuring new banter from our main characters every month. This June, everyone will discuss what kind of flower represents their love in this season of Pride.
    [/p]
  • [p] Youtube, Bluesky, and Tumblr - our main social media accounts
    [/p]
[p]With Much Love, [/p][p]Tanya & Emily [/p][p]Best Laid Plans Productions, Inc.[/p]

🦋Summer Fun, Faces, and Freedom with Save the Villainess!

[p]Dear Villains and Villainesses,[/p][p]Have you been staying cool in the face of the scorching summer sun? This is Tanya and Emily, the duo behind Save the Villainess, and we’ve been keeping our fans on full blast in our faces. While doing so, we accomplished a lot of fun goals and are ready to share them with you, along with a revealing interview with our character artists at Somate Studio![/p][p][/p][p]Let's begin with a first glimpse of Ashe Firalis, a character in one of the beautiful portraits that will show up in our game. Her animated portrait will show up in House during the storyline and will play a critical role by the end of the tale. Thank you to OmegaScales for commissioning this portrait through Kickstarter and supporting our game! [/p][p][/p][p][/p][p]This portrait was created by Somate Studio, who created all of our beautiful character designs and sprites. Later in this update, you can read an interview we did with the Project Manager of Somate Studio where she walks us through her design decisions regarding our game. She’ll even share some fun tips for beginner artists! [/p][p][/p][p]This month, we completed a large slate of programming! First, we programmed the closing sequences for chapter 2 and the opening sequences for chapter 3. Each chapter sequence takes about 5 to 10 hours to complete and tells a different “story” using symbology taken from tarot. Tarot plays a key role in our game because it became an increasingly popular form of divination in the late Victorian and early Edwardian time periods that inspired our game. [/p][p][/p][p]Chapter 1’s tarot symbology is the Wheel, while Chapter’s 2 tarot symbology is the Tower. Can you guess what Chapter 3’s tarot symbology is, based on the preview below?[/p][p][/p][p][/p][p]To go with our art, our chapter also includes a thematically fitting quote about inner struggle and acceptance by Carl Jung. Carl Jung was an influential psychologist who wrote about the importance of coming to terms with one’s lifelong struggle to understand and accept oneself. Since this is one of the cornerstones of our game, we’ve included many of his quotes in it! [/p][p][/p][p]Additionally, we programmed scene 21, an animation-heavy scene that can be broken down into 4 interwoven sequences which build upon each other to tell a haunting story that you must analyze for clues regarding the original Jane Neville. After all, how can you avoid the tragic fate of the original villainess if you do not understand what happened to her in the first place? [/p][p][/p][p]We also revised and edited our existing writing for scenes 22, 23, and 24 to prepare them for programming next month. These scenes all contain important clues to the mystery that build upon past scenes. One of these scenes also includes an optional tutorial for a new gameplay mechanic we wrote about last month. This tutorial contains all new banter by fan-favorite character, Voice. Voice may even have some interesting things to say if you keep saying taht you don’t understand their instructions…[/p][p][/p][p][/p][p]Let’s conclude with an interview we conducted with the Project Manager of Somate Studio. Somate Studio is the art team we partnered with to create all the character designs from Save the Villainess. They have also worked on the character art and design for games such as Peachleaf Valley and Volantes. We are thrilled to share more about their work with you – with additional love to the wonderful people on our game’s discord server who supplied these questions! [/p][p][/p][p]Question 1: What's your favorite character or outfit in this game?[/p][p]Somate Studio: There are many things I enjoyed about working on this project. But the first thing that impressed me was the main character, because she's a villain type. At that time, this trope was super popular, and I thought it was really cool to create such a character. I really like Jane's facial proportions; I'm drawn to unique facial proportions, like Anya Taylor-Joy's. While not entirely based on her, as we still closely followed the story's description, she was part of the inspiration for Jane's face.[/p][p][/p][p][/p][p]Question 2: Who was the hardest Love Interest or Character for your team to draw/create and why?[/p][p]Somate Studio: The most challenging character to create, in my opinion, was Edmund. We wanted to convey a clean, profound face—a sharp yet friendly and unpredictable look that most important royal characters embody. We paid a lot of attention to his facial expressions, neat hairstyle, and standing posture. His clothes were also intentionally made to look more modern, rather than close to military uniforms or tailcoats \[editor: from the Victorian period], because I wanted to portray him as a rational future monarch who wouldn't be conservative with old ways. That's what I think, but I'm not sure if that's been conveyed. Overall, though, we're satisfied with the result.[/p][p]
[/p][p]Question 3: Who was the easiest Love Interest or Character for your team to draw/create and why?[/p][p]Somate Studio: The easiest character to create was Izel. He's always been our forte: a cool, handsome, very Northern-type character.[/p][p]
[/p][p]Question 4: Who are your favorite villainesses?[/p][p]Somate Studio: I like the femme fatale character archetype, so my favorite villainess recently is Makima from the Chainsaw Man series. [/p][p][/p][p]Question 5: Are there any art details you are especially proud of in Save the Villainess that you want to point to?[/p][p]Somate Studio: What I'm most proud of, I think, is that we paid a lot of attention to making the characters' clothing as authentic as possible when compared to the Edwardian era which served as inspiration. Of course, this is still a story with fantasy elements, so it still needs costume details to reflect that. And naturally, balancing the aesthetic of the era with the old-fashioned atmosphere was also a consideration. I'm also proud that all the costumes look like they could actually be sewn into real clothes.[/p][p][/p][p]Question 6: Do you have any tips for beginners who are starting to learn how to draw art?[/p][p]Somate Studio: I think most advice emphasizes that people should start with the basics, and I completely agree with that. Even if you're a professional, honing your fundamentals is something that always needs to happen, because habits can easily lead to basic mistakes. However, this is easy when you're already familiar with it and know where you're going wrong and what you need to do to fix it. But for a beginner, it's clearly not easy at all.[/p][p]When you don't know where to start, studying art from masters is a good beginning. When you learn this way, your brain constantly asks, "How did they do that?" When you find the answer, you'll feel satisfied and confident to move forward. And even if you haven't found the answer, you'll still be looking for it. It's during these times that your interests and abilities will become clearer, and the path forward will emerge. At that point, deciding who to learn from, what to learn, and which tools to use will ultimately determine the kind of artist you want to become. And importantly, maintain stable mental health! This profession often struggles with psychological issues. I consider it part of... occupational hazard, lol.[/p][p][/p][p]Question 7: What kind of software or tablet do you use to draw?[/p][p]Somate Studio: We usually use Clip Studio Paint. I'm not used to drawing directly on a screen, so I still use screenless tablets, like before.[/p][p][/p][p]Thank you again to Somate Studio for working on Save the Villainess and for the wonderful interview. We look forward to sharing new character designs from them in the future as our game continues to develop![/p][p][/p][p] Finally, we wanted to finish with a recommendation for a new game by our friends at DEADline Studios.  They recently published PIG: The Game, a short and deliciously dark horror horror game where you must pay or perish. In this game, you'll challenge the mysterious Alleyman to a deadly dice game. Will you win more time with your roles... or lose what little time you have? [/p][p][/p][p]You can play PIG: The Game for free on Itch.io. If you enjoy this dark little treat, please consider checking out their other horror games, including Fool's Paradise. If you love beautiful, bone-chilling horror games, all their works are fantastic! [/p][p][/p][p]Finally, please remember you can always catch us at the various sites below: [/p]
  • [p] Our discord server - come chat with us and hear what other players have discovered about our game!
    [/p]
  • [p] Our mailing list - we send free cards featuring new banter from our main characters every month. This June, everyone will discuss what kind of flower represents their love in this season of Pride.
    [/p]
  • [p] Youtube, Bluesky, and Tumblr - our main social media accounts
    [/p]
[p]Thanks again for joining us for another lovely month and update, friends. We’ll see you in June with more fun updates on our game!

With Much Love,
Tanya & Emily [/p][p]Best Laid Plans Productions, Inc.[/p]

🦋Pride and Posies: Staging Save the Villainess this Summer!

[p][/p][p]Dear Villains and Villainesses,[/p][p][/p][p]This is Tanya and Emily, the co-developers behind Save the Villainess. We hope you’re having a great time during this first month of summer and not allowing the sun’s rays to scorch your delicate villain or villainess skin. Even as you continue your summer frolics, we have some fun updates and surprises! [/p][p][/p][p]This June, we programmed scenes 19 and 20 which are pivotal scenes that you will receive based on the choices you made in the previous scenes. Scene 19 is a multi-sequence scene that plays out as a three-part tragedy. It is one of our more elaborate bad endings and features new animations, lengthy dialogue, and a tragic final twist. The more you’re willing to explore difficult consequences, the more you’ll learn! [/p][p][/p][p]Ben has always wished for Jane’s courage… but is the cost of it too much to bear?[/p][p][/p][p]Chapter 20 is the alternate scene that you will receive if you make different choices throughout the last few deduction sequences. You’ll get to see a different side of Jane - one that has had it with constant threats and is willing to strike back! [/p][p][/p][p]Pictured: One villainess who is DONE with the men trying to destroy her.[/p][p][/p][p]We also ran some experimental writing and coding tests and discovered that we can incorporate two new gameplay elements into our future scenes. These gameplay elements have now been added to our existing script outline and will offer exciting deductive challenges for those who wish to challenge themselves by playing in the harder detective mode. Otherwise, you can always use the in-game story mode and/or our free walkthrough guide to solve all of the puzzles/deductions.  [/p][p][/p][p]Welcome to Emily’s History Corner, a new segment that we ran in previous streams but are now bringing to our updates! This segment allows us to share some of the fun historical details that have shaped our story, our visuals, and our characters. For June, Emily will share more on our use of floriography (the technical name for the language of flowers) in Save The Villainess. [/p][p][/p][p]Save the Villainess is a historical fantasy game that takes place in Carcosa, a magical kingdom that is patterned after England in the late Victorian and Early Edwardian time periods. We incorporated the Victorian interest in floriography, which allowed people to give different meanings to plants and flowers and use them to demonstrate affection, friendship or even threats. We use flowers and plants in Save the Villainess to communicate subtle meanings about our characters.[/p][p][/p][p]Can you figure out the meanings behind the flowers on Izel’s list?[/p][p]
Victorians sometimes created small bouquets ( called “tussie-mussies”) to wear as corsages or to give to their lovers. Depending on where a woman pinned a tussie-mussie, she could communicate whether she was interested in the suitor who sent her the bouquet… or whether he should leave in disgrace. Can you decode the symbolic tussie-mussies we wove into Jane’s costumes? [/p][p]
Thanks again to Somate Studio for weaving symbolism into our characters’ designs![/p][p][/p][p]As a tribute to the Victorians and as lovers of plants and symbolism, we’ve incorporated Victorian and contemporary use of plant and flower language in our game. We’ll write more about that process in our upcoming art book. In the meantime, keep your eyes peeled for the floral messages of love and destruction lurking within Save the Villainess.[/p][p]
[/p][p]You’ll never know when symbolic plants will appear on the stage![/p][p]We wanted to finish by wishing you a Happy Pride Month! As women writing a story centered on a pansexual protagonist who can fall in love with a wide range of love interests, this month means a great deal to us. We wanted to share our joy through our beloved nonbinary suspect and love interest, Servant.[/p][p][/p][p][/p][p]As you can see, even someone who is a little… uncertain about normal human emotions can see the beauty of this holiday. So Happy Pride, friends. May you continue to love with all your heart! [/p][p][/p][p]Finally, please remember you can always catch us at the various sites below: [/p]
  • [p] Our discord server - come chat with us and hear what other players have discovered about our game!
    [/p]
  • [p] Our mailing list - we send free cards featuring new banter from our main characters every month. This June, everyone will discuss what kind of flower represents their love in this season of Pride.
    [/p]
  • [p] Youtube, Bluesky, and Tumblr - our main social media accounts
    [/p]
[p]Thanks again for joining us for another lovely month and update, friends. We’ll see you in June with more fun updates on our game!

With Much Love,
Tanya & Emily [/p][p]Best Laid Plans Productions, Inc.[/p]