Devlog No 2 - Recap & Widescreen
[h3]Hi everyone![/h3][p]Happy to get back to you with another insight into the development process of Frisia! I am currently planning to release one of these devlogs regularly every two weeks![/p][p][/p][p]So let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo! [/p][p]After the showcase german streamer Tobinator played Frisia live on stream, which I was lucky enough to join in time and exchange some words via the chat! Tobi being one of the creators I watched during my youth, this was of course amazing to see![/p][p]At this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" community![/p][p][/p][p]Now regarding the development: I have just released a small update for the demo, since some of you requested widescreen support. The previous version obstructed some UI-Windows, which made it impossible to play the game properly. These issues should be resolved for now and I will try to incorporate widescreen for the final version of the game and optimize it for a clean gameplay experience![/p][p]Special thanks to the players who pointed this out:)[/p][p][/p][p]And with that I wish you all a nice rest of the week! See you on the next devlog![/p][p][/p][p]- Rouven[/p][p][/p][p]
[/p][p]Also: Some north frisian cows for you guys to sweeten up this post...[/p]