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Devlog No 03 - Weather & Fertilities

[h2]Hi everyone! [/h2][p]It’s time for another devlog, showing of some of the features coming to Frisia! Let’s get started![/p][p][/p][h2]Weather[/h2][p]First of all some visual improvements to the atmosphere and the environment: different weathers![/p][p]The north sea would not be the north sea if not for the ever changing weather. One time it was sunny and all of the sudden you got a serious storm at your hands. Currently there is a thunder storm, a cloudy overcast and a sunny atmosphere, with more different weathers on the way. [/p][p]I will also add more Post-Processing Effects and tweak the shader for a more atmospheric look and a moody style in the future, but here are some WIP Screenshots of the current state![/p][p]The diverse atmospheres of the north sea coast![/p][p][/p][h2]Fertilities[/h2][p]Now let’s talk some gameplay! Previously islands were pretty much the same, it did not matter too much, where you built your farms, fishermen etc. The only exception were trees, which you could only find on a single island. With the addition of separate island inventories I will introduce special island fertilities. On some you may grow crops, while on others you have plentiful fishing grounds or mussel banks. You will have to prioritize which islands to settle on first to meet your currents villagers needs. This will open up the game for much more strategic play and planning, as well as giving you an extra reason to go out there and explore the map and settle on more islands![/p][p][/p][p] [/p][p]Fertilities are unique to each island. You will have to look out for the islands with the feritilities you need to progress in the game. [/p][p][/p][p]I can’t wait to get the demo ready and see what you guys think of the new mechanics! Until then![/p][p][/p][p]Cheers[/p][p]- Rouven[/p]