Patch 5 - Automated Exploration (1.0.7)
[p]
[/p][h2]Automated Exploration[/h2][p]Requested by quite a few people, here is Automated Exploration:[/p]
[/p][p][/p][hr][/hr][h2]Destroy Completed Civil Projects[/h2]
[/p][p][/p][hr][/hr][h2]UI[/h2]
- [p]Select one or more Scouts and press the ‘Automated Exploration’ button in the ‘Selected Forces’ window (bottom right) or the ‘A’ key to command them to Auto-Explore.[/p]
- [p]Giving a Scout any other command will cancel their Auto-Explore.[/p]
- [p]Auto-Exploring Scouts will go to any Star Systems without other friendly Scouts and scan all planets there, then move on to the next.[/p]
- [p]This uses the AI behaviour, so where Scouts go is based on calculated prioritisation.[/p]
- [p]When all Planets are scanned, the Scouts will continuously cycle through every Star System repeatedly, indefinitely updating your map.[/p]
- [p]Completed Civil Projects can now be deleted by pressing the cross icon next to them.[/p]
- [p]This does not apply to the ‘Hall’ Project or Projects that provide construction slots - ‘Space Station’, ‘Capital Shipyard’, ‘Space Elevator’, ‘Electromagnetic Factory, & ‘Zero-G Construction Site’.[/p]
- [p]Icons fanned out around an Icon Group now always appear in front of nearby Planets, making them easier to interact with.[/p]
- [p]Added Star System name to “Enemy Fleet Detected” notifications.[/p]
- [p]Transparency of icons not under cursor now changes gradually, rather than instantly as previously.[/p]
- [p]Added a warning icon in the Planet Industry tab to indicate low Machine growth. (Maintaining Machine growth through a game is key to planet and faction development).[/p]
- [p]Added some text to the Fleet Formation tab to indicate how to move Ships between formation lines.[/p]
- [p]Made the buttons for closing windows slightly bigger.[/p]
- [p]The ‘Happiness’ and ‘Disorder’ tutorials now trigger if a planet’s happiness drops below 35%, addressing an issue where players were not aware that too many armies on the surface was causing population loss.[/p]
- [p]Fixed issue with resources not showing on planets not yet inhabited.[/p]
- [p]Various typos and text correction.[/p]
- [p]Fixed incorrect rotation in Colony Ships in Space Battle view.[/p]
- [p]Fixed incorrect values in Project Operation Cost tooltip.[/p]