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Stellar Reach News

Patch 9 - UI & Balance Updates

[p]The latest patch for Stellar Reach includes a number of changes to the UI. Below is a look at the most notable changes, but on top of these there are overall small improvements to UI layout, behaviour and graphics.[/p][p][/p][hr][/hr]
UI Updates
  • [p]Increased size of some small buttons.[/p]
  • [p]Increased size of some small text.[/p]
[p][/p]
  • [p]Added a window with larger text for Representative effects.[/p]
[p][/p]
  • [p]Improved the layout of the Star System UI
    [/p]
  • [p]Improved the presentation of the faction scores window
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  • [p]Made sliders and scrollbars easier to interact with.[/p]
  • [p]Added pie charts to Icon Groups to show how many Fleets of each player are grouped.[/p]
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  • [p]Added completed Objectives to Objectives Window.[/p]
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  • [p]Made the notification list scrollable with the mouse wheel.[/p]
  • [p]Changed the presentation of the Transfer window to make the behavior clearer and more intuitive.[/p]
[p][/p]
  • [p]Updated the layout of the Start New Game screen.[/p]
  • [p]Updated the layout of the Options screen.[/p]
[p]As mentioned above, there are also a number of additional smaller changes to the UI as a whole, and I hope it makes the experience smoother for everyone. If you have any feedback on these changes please let me know in the comments on this post![/p][hr][/hr][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below.[/p][p]
BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p][p]
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Patch 8 - Saves Hotfix

[p]Hi everyone[/p][p][/p][p]Some people were reporting issues with Steam Cloud saves not syncing correctly. This appears to be because the size of the save files exceeded the maximum space available without having reached the maximum number of files available.[/p][p][/p][p]To fix this, I've reduced the number of files an account can keep on Steam Cloud from 200 to 150 so they comfortably fit in the available space. I've also reduced the maximum number of auto saves the game stores from 100 to 50. These aren't ideal solutions, but they make the most sense at the moment.[/p][p][/p][p]If you get an error message from Steam about the Cloud syncs, try to launch the game anyway. I expect this to fix the issue.[/p][p][/p][p]Thanks[/p][p]James[/p]

Patch 7 - Locations HUD, Balance Pass, Rogue AI changes & more

[p]Today we have our largest update yet to share with you all, addressing key community feedback while introducing several new features and balance adjustments.
[/p][p]This update is a bit larger than our usual patches, as it brings together a wide range of improvements, but don’t worry, we’ll continue releasing our regular sized updates and fixes as development continues.[/p][p][/p][hr][/hr][p][/p]
New ‘Locations’ HUD Window
[p][/p][p]One of the most requested features in the community has been an ‘Outliner’-style HUD window that makes managing your empire easier.
[/p][p]A brand new ‘Locations’ window now replaces the old ‘Star System Planets’ window on the right side of the screen.[/p][p][/p][p][/p][p][/p][p]This new hud shows:[/p]
  • [p]Star Systems and their Planets (including current projects and scan progress)[/p]
  • [p]Fleets, with their movements states and time-to-target[/p][p][/p]
[p]You can also:[/p]
  • [p]Filter to show only your owned planets or those in the focused system[/p]
  • [p]Interact directly:[/p]
    • [p]Left-click Fleets to select[/p]
    • [p]Ctrl+Left-click to multi-select[/p]
    • [p]Double-click to open their window[/p]
    • [p]Right-click to issue travel commands.
      [/p]
[p]This should make empire management smoother and more intuitive as your reach expands.[/p][p][/p][hr][/hr][p][/p]
Balance Updates
  • [p]Machine, population and projects balance pass[/p]
  • [p]Reduced Frigate and Destroyer construction times to make them more competitive with Cruisers and Javelins.[/p]
  • [p]Changed two of the perks of the ‘Aphelion’ faction to address an issue of these perks diminishing in effect over the course of the game[/p]
  • [p]AI Planet and Project management balance pass[/p][p][/p]
[hr][/hr][p][/p]
Rogue AI Changes
[p][/p][p]Many players have noted that Rogue AI events become frustrating in the late game. To address this:
[/p][p]Several military civil projects now reduce Rogue AI spawn rates in their Star System:[/p]
  • [p]Electromagnetic Shield[/p]
  • [p]Orbital Field Emitter[/p]
  • [p]Planetary Shield[/p]
  • [p]Surface To Orbit Array
    [/p]
[p]Each time one of these Projects is completed, the time between spawns will increase by 50%. After 2 of these Projects are built, the time will double. After 4 are built, the time will triple, and so on.[/p][p][/p][hr][/hr][p][/p]
UI & Quality of Life
[p][/p][p]This updates comes with a variety of interface improvements:[/p][p][/p]
  • [p]Improved Project Buttons around planet icons for clarity[/p]
  • [p]Added planet names to “Project Completed” notifications[/p]
  • [p]Added battle status symbols to Fleets engaged in combat[/p]
  • [p]Added an intermediate game speed option[/p][p][/p]
  • [p]Fleet selection now shows name, movement state, and time-to-target (double click to open window)[/p][p][/p]
  • [p]Improved Population Change tooltip (now accounts for births/deaths caused by low health)[/p]
  • [p]Added a highlight in the Tech Screen to indicate which trees require a Tech to be selected.[/p][p][/p]
  • [p]Scout Window now shows scan duration[/p]
  • [p]Added select-all functionality to the army list. After clicking on an army list, Ctrl+A will now select all armies belonging to the first player represented in the list.[/p]
  • [p]You can now right-click to cancel queued or developing Projects[/p]
  • [p]Added “Scanning Planet” and “Battle Raging” as Fleet movement statuses to make it clearer what Fleets are doing when viewed in a list.[/p]
  • [p]Various layout improvements, tooltip fixes, and type corrections[/p]
[p][/p][hr][/hr][p][/p]
Other Changes
  • [p]Auto-Exploring Scouts no longer revert time to real time when sending notifications[/p]
  • [p]Steam Cloud Saves are now enabled![/p]
  • [p]Added a check-box filter for autosaves in Save/Load windows[/p]
  • [p]Fixed an issue with AI leaving battles when on route to an occupation.[/p]
[p][/p][hr][/hr][p][/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below. [/p][p][/p][p]BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p][p]
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Roadmap Updates

[p]Hi everyone[/p][p][/p][p]It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks:[/p][p]
[/p][p]Roadmap items covered so far:[/p]
  • [p]Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.[/p]
  • [p]Window graphics, skybox, and anti-aliasing settings have been added.[/p]
  • [p]Added key bindings for toggling full-screen and toggling pause menu.[/p]
[p]
[/p][p]Other changes:[/p]
  • [p]Destroying Civil Projects.[/p]
  • [p]Various fixes and typo corrections.[/p]
  • [p]Updated artwork.[/p]
[p]
[/p][p]Still to come:[/p]
  • [p]Balance pass (current priority).[/p]
  • [p]Intermediate game speed (will be included in the next patch).[/p]
  • [p]A new faction, which will bring the total to nine.[/p]
  • [p]Battle prediction UI (showing balance of power before a battle starts).[/p]
  • [p]Improvements to the Match End screen.[/p]
  • [p]Continue to improve UI and QOL.[/p]
  • [p]Ongoing overall gameplay optimizations.[/p]
  • [p]‘Outliner’-style window for covering all Fleets and Planets.[/p]
  • [p]Changes to Rogue AI spawning[/p]
[p]
[/p][p]I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach’s Steam Discussions page. [/p][p]

[/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below.
[/p][p]BlueSky: [/p][p]https://bsky.app/profile/stellarreach.bsky.social[/p][p] [/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p] [/p][p]Steam Discussions: [/p][p]https://steamcommunity.com/app/2578670/discussions/[/p][p] [/p]

Hot Fixes (1.0.8)

  • [p]Fixed a crash when occupying a planet.[/p]
  • [p]Fixed some memory leaks.[/p]