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Stellar Reach News

Crash Hotfix

[p]Hi everyone[/p][p][/p][p]This is a crash caused by having save files from older versions of the demo.[/p][p][/p][p]Thank you to Rich S, John M, and Jon O for their crush dumps, which helped me identify the source of the crash.[/p][p][/p][p]If you experience any crashes while playing Stellar Reach, the game may export a crash dump to your user directory: '/Users//Stellar Reach' (for me it's 'C:/Users/james/Stellar Reach'). You can then email those to [email protected] and I'll take a look. I appreciate your support with this. These don't seem to be generated for everyone, which is probably based on local settings, so don't worry if you can't find them.[/p][p][/p][p]Thanks for you patience[/p][p]James[/p]

Patch 2 - Graphics Settings

[p][/p][hr][/hr][p][/p][p]Based on community feedback, there are a few changes to graphics settings.[/p][h2]Options[/h2]
  • [p]Added settings:[/p]
    • [p]Display Mode[/p]
    • [p]Window border thickness.[/p]
    • [p]Window reflection intensity.[/p]
    • [p]Window transparency.[/p]
    • [p]Skybox brightness.[/p]
  • [p]Anit-Aliasing (toggleable).[/p]
  • [p]Added option to customise the keys for:[/p]
    • [p]Toggling the pause menu.[/p]
    • [p]Switching between Fullscreen and Windowed.[/p]
      • [p]Alt+Enter is now also a default combination.[/p]
  • [p]Fixed issue with input mappings not always saving correctly[/p]
[p][/p][hr][/hr][p][/p][h2]UI[/h2]
  • [p]Added a Scout Window, so players can edit the names of Scouts.[/p]
  • [p]The last touched window is not always in focus so will respond to input. Previously clicking off the window would cause it to lose focus and stop responding to input.[/p]
  • [p]Unfocused windows now have slightly darker borders to help indicate where the focus is.[/p]
  • [p]Made editable textboxes easier to interact with, including making the pencil symbol initiate editing.[/p]
  • [p]Changed the main hotkey for closing windows from ‘Backspace’ to ‘Q’. ‘Backspace’ still works.[/p]
[p]Updated localisation for all non-English languages.[/p][p]New icon added for the ‘Universal Variator’ Project.[/p][h2][/h2][hr][/hr][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue with planet surface textures being visible before they have been visited[/p]
  • [p]Fixed an issue with not being able to go to Faction Window tabs while in the ‘Tech Screen’[/p][p][/p]
[hr][/hr][p][/p][p][/p][hr][/hr][p]As always, use the Steam Discussion page to report any other issues or request features![/p][p][/p][p]https://steamcommunity.com/app/2578670/discussions/[/p]

Patch 1 - UI Hotfixes

Fixes & Updates
  • [p]Added a tooltip to the ‘Budget Effect’ in the faction ribbon to help explain how it effects gameplay.[/p]
  • [p]Fixed an issue with Army projects showing “0.0” attack.[/p]
  • [p]Fixed an issue with bonus notifications showing the wrong target.[/p]
  • [p]Fixed issue with resource tooltips showing incorrect abundance.[/p]
  • [p]Fixed issue with music not changing when returning to main menu.[/p]
  • [p]Fixed an issue with the transfer window appearing behind other windows.[/p]
  • [p]Updates to non-English text.[/p]
  • [p]Fixed an issue with hotkey tooltips showing incorrect text for some non-English languages.[/p]
  • [p]Fixed a few typos.[/p]
[p][/p][hr][/hr][p][/p][p]Thanks for the support in the first 24-hours. I'm working hard on spotting and addressing any issues that pop up.[/p][p][/p][p]If you have any feature requests, questions or have encountered any bugs, please post on our discussions page:[/p][p]https://steamcommunity.com/app/2578670/discussions/[/p]

Stellar Reach is Out Now!

[p]Hello! [/p][p][/p][p]We’re beyond thrilled to finally put Stellar Reach into your hands! Many of you have already explored the demo (thank you so much for that!) but now it’s time to dive into the full Stellar Reach experience.
[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p]
Key Features
  • [p]Classic 4X gameplay across a real-scale, fully 3D star‑system map.[/p]
  • [p]Eight distinct factions, each with its own backstory and mechanics.[/p]
  • [p]Three tiers of government that provide perks to planets, star systems, and factions.[/p]
  • [p]Three diverse victory paths:[/p]
    • [p]Supremacy: Build fleets and armies for orbital and planetary warfare.[/p]
    • [p]Prosperity: Focus on your citizens, nurturing their welfare, politics, and society.[/p]
    • [p]Industrial supremacy: Utilise an automated workforce to develop industrial dominance.[/p]
  • [p]A deep research system with six interconnected tech trees that reward strategic thinking.[/p]
[p]And that’s only the beginning. Stellar Reach is a project that has been my child for years now - and I want to make sure that I support it beyond launch with new content and, most importantly, bug fixes and QOL improvements. [/p][p]For now, I don’t want to make any promises on the timeline. But rest assured that I’ll keep you posted on when you can expect these updates as they are closer to completion.[/p][p][/p][hr][/hr][p][/p]
Roadmap
[p]Future updates:[/p]
  • [p]A brand-new faction (bringing the total number of factions to 9).[/p]
  • [p]UI and overall QOL improvements.[/p]
  • [p]Battle prediction UI (showing balance of power before a battle starts).[/p]
  • [p]Improvements to the Match End screen.[/p]
  • [p]Intermediate game speed.[/p]
  • [p]More graphics settings.[/p]
  • [p]More key binding options.[/p]
  • [p]Overall gameplay optimizations.[/p]
[p]The new faction will be the most notable content update coming to the game post-launch,  introducing new ways to experience Stellar Reach and its existing systems.[/p][p]As you can see, there will be a focus on polish and overall improvements to the game after launch, including requested features from early players like the additional game speeds and increased amount of key bindings.[/p][p]If you have your own gameplay suggestions please visit Stellar Reach’s Steam Discussions, we’d love to hear your thoughts![/p][p][/p][hr][/hr][p][/p][p]To stay updated and share feedback, follow us right here on Steam or on our social channels below. More updates and behind-the-scenes posts are on the way.[/p][p][/p][p]BlueSky: https://bsky.app/profile/stellarreach.bsky.social[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p]Steam Discussions: https://steamcommunity.com/app/2578670/discussions/[/p][p][/p][hr][/hr][p][/p]