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How to lose one's virginity News

The time for the summer sale has come!


[h2]Hello everyone![/h2]
It's time to stock up on games for the upcoming fall!
The author of this game also intends to buy a few titles that have been on the wishlist for a while. I'm currently busy with our game and have little time to play myself, but in the fall, obviously, my game will be released, and I will be able to find some time to play something slow and leisurely :)

I love Steam sales!
I'm very happy that this time I can not only buy a couple of cool games at a discount but also join this summer sale as a developer!

Sorry that I didn't localize the picture and prices on it!
Obviously, each region will have its own price different from the one on the picture, but I hope you get the gist — a 30% discount!


So, for those who have been eyeing it for a while, this is your chance to buy the game at the lowest price in these 2 weeks. I think there won't be such a discount until winter (if at all), and at release, I think the full price of the game will increase, albeit slightly.

https://store.steampowered.com/app/2578880/How_to_lose_ones_virginity/

Version 0.8 is now available!

This update is again small, adding about 20 minutes of gameplay, but this time there are more new animations (there were 53 in the previous version, now there are 67). Probably because of this, the update took me more time than I expected. I hoped to release it one and a half to two weeks earlier. In the last poll, most people voted for larger updates, but since it's been a month since the last update, I decided not to delay and keep your interest in the game while you haven't completely forgotten about it :)



I hope the next update will be either faster or twice as large in the same time frame. Overall, we don't have much left, about 1000-1200 renders, which is 3-4 big scenes/events.

In the next update, I also plan to finally introduce secret scenes that will be unlocked through a point-and-click mechanic. For the most impatient, we might add cheats to unlock these secret scenes with just a couple of button presses (I completely understand that some people want everything faster), but in that case, achievements won't work, some of which will be tied to this mechanic.

Anyway, enough talking! Let's explore the new update! I really hope you enjoy it. Please write about your impressions afterward.

Portuguese language added.


Translation into Portuguese added.
Minor corrections in other translations.

Version 0.75 is Now Available!

[h2]Hi there![/h2]
I've released a small game update that adds another scene - the morning after the events you are already familiar with (if you've completed the previous version). The update includes around 260 new renders and 7 new animations.



This scene also provides some hints on how the story will develop further. Please leave a comment on the news post to share your thoughts on the continuation and how you would prefer to receive updates in the future: as small episodes like this or waiting for the full version of the game with a complete story and all promised mechanics?

Thank you for paying attention to my game!

Gallery and a bit about future plans!

Update 7.11.
Gallery and a bit about future plans!

Hello!
Glad you're here!
There were several requests to add a gallery, so I tried to implement it as quickly as possible.
Therefore, today's update will include this feature. Additionally, a "secret room" will be added which will contain hidden scenes and bonus renders, but for now, it's just a placeholder and "announcement"; the actual functionality will appear in the release version, about two months from now.

The gallery will be filled as you progress through the story, so later you can return to interesting scenes without needing saves.
During the testing of the gallery, I encountered some issues with the "loss" of character names and relationships for those who are already in the middle of the story. I have resolved this issue and haven't been able to reproduce the error since, but in larger teams, having multiple testers is usually for a reason. If a developer can't break the game, several thousand players definitely will. I hope it won't affect you, but if something goes wrong, please write here or in a separate thread in the discussions or even to me in private messages - I will try to respond promptly and in the worst case, we will "rollback" the update until the problem is resolved.



All saves will work.

What else has changed:
Some errors in dialogues have been fixed, where a line was assigned to the wrong character.
The resolution and quality of some animations have been improved.

What's next?
Very soon, I plan to add another scene that continues the story and describes the events of the following morning (those who have already completed the current story will know), it will be a good "hint" at future events in the game.
In the future, updates will be released a bit less frequently, likely as the promised mechanics are developed, to get your feedback, possibly make changes or corrections, and ensure everything is the best it can be by the time of release.

Thank you for your interest in the game and the positive feedback!