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Solving the problem with old saves and a too "secret" gallery.



Hello again!

I know that some players are unable to load old saves from Early Access. There are two solutions! A simple solution: start a new game and scroll to where you left off using the quick skip feature (press the CTRL key, but first enable the "Skip Text" option in the game settings).

A slightly more complex solution: To help players facing this issue, I have created a separate branch of the game called "beta_old_saves_fixes – Try this build to fix saves from Early Access." You can update the game to this version, and your old saves should work. At the same time, we avoid the risk of breaking the game for new players experiencing it for the first time. If something goes wrong, you can always revert to the main version.

[h3]How to switch to the new test build of the game:[/h3]
1. Open your game library.
2. Right-click on the game (in the list or on the image).
3. Select "Properties".
4. In the pop-up window, go to the "Betas" section.
5. In the drop-down menu, select "beta_old_saves_fixes – Try this build to fix saves from Early Access."
6. If this option is not in the list, restart Steam and repeat the steps up to step 5 – the required option should appear.
7. Wait for the game update to complete.


The problem is quite complex, but it seems I managed to fix it thanks to the saves provided by players. However, I say "seems" because I worry that this solution might lead to new problems for other players. By fixing one issue, I risk creating ten new ones. Additionally, this build should fix the issue with the secret gallery. Some players reported that after finding the logs, the opened slots would become closed again after some time.

Please, if you encounter the described issues, use the test branch. If the problem with saves and/or logs is resolved, please comment on this news. If the problem remains, let us know as well. If everything is fine, we will make this build the main version of the game.

Game release!



Hello everyone!


We finally did it! Nearly three years of game development have come to an end! Thanks largely to those who joined us during early access! Your moral support, feedback, and financial help were a huge support in finishing the game!

As some of you know, this was my first game, my first experience. It took almost two years to release the earliest version, which entered early access and contained only 30% of the current game content. The remaining 70% I completed in less than a year. I thought it would be MUCH faster, but inexperience took its toll, and still, the pace of work increased several times during this period.

Therefore, I hope the next game will enter early access in just six months, with the release a year from now.

A quick note: due to the rush, there may be minor issues and bugs in the game that were not identified during early access. But I hope nothing that would seriously spoil the game experience. In any case, there is a discussion thread in the community section for reporting bugs and problems you find. During the first seven days after release, I will monitor this thread almost 24/7, so any bugs or issues you help identify will be fixed within a few hours.

Currently, the game includes:

About 6,000 static renders

About 100 sex animations

Over 110,000 words (around 300 pages in A4 format, font size 11ːsteamhappyː).

Point & click mechanics for finding erotic magazines. These magazines will unlock hidden bonus renders and animations in high quality:

35 hidden bonus renders
13 hidden bonus animations

A couple of endings, several gameplay decisions, and a mini-game with a fight.

Not too much, but not too little for a first project. It turned out approximately how I initially envisioned it.

I hope you enjoy the game and that the ending doesn’t disappoint you!
Thank you for playing my game!

Postponing the release for a couple of days.

Hello everyone.

Unfortunately, the release will have to be postponed literally by a couple of days. I'm a bit behind due to the large amount of bonus materials. And I can't abandon them to speed up the release :) I like them too much :) I hope you will like them too!

Therefore, the release is postponed to the evening of January 17th. I hope there will be no more postponements, but I won't make any promises. Stay tuned for updates.

Once again, I apologize for the delay! It's all in the name of your enjoyment.

Seasonal discount and release date!

Hello everyone!

I hope you've been eagerly anticipating the next update, and this time, it's the game's release.

I'm excited to announce that the main scenes of the game are completed, and we are currently assembling all the renders and mechanics into one cohesive piece. The final update will include around 900 new renders, about 30 animations, Steam achievements, a point-and-click mini-game for collecting secret renders and animations in 8K quality, as well as an improved English translation.

By the way, the current seasonal discount is greater than what will be offered at the release, if there is any discount at all. I'm not sure if there's an opportunity for that since I used the launch discount during early access. So it makes sense to buy the game now if you've been waiting for a convenient moment; it will likely be more expensive at release.

When's the release? Soon! The release date is January 15th. I'm leaving a small chance for a delay, but I hope everything will be in order, and I'll finish the game on time.



It's likely that once you finish the game, you'll have questions like, "Is there going to be a sequel?" to explore more about where the story left off. The answer is: possibly yes, but we'll see based on the game's final sales and audience requests. I might release a couple of free or very cheap DLCs.



In the meantime, keep smiling and working, keep smiling and working.

Update 0.93 is now available!

Hello everyone!

It seems I’ve managed to meet the promised deadlines after all! I finished the update yesterday evening but decided not to release it right away to be able to quickly respond to any possible issues, should they arise. Unfortunately, I wasn't able to add the Point & Click mechanics as the associated content wasn’t ready yet. I have an inner sense that this content should be of higher quality than the main one: more complex bonus animations, higher resolution, super quality renders, etc. Such work requires quite some time. So, there’s none of that this time around, but possibly in a week or two, I will release a small update that will bring in this mechanic with a couple of bonuses for testing purposes.
By the way, new languages have been added: Turkish, Polish, Arabic, and Thai.



In the last post, I’ve already talked about the plans and deadlines, so there’s no need to go into details again. Let’s play, enjoy, and share your thoughts, suggestions, and feedback!