Hotfix v1.0.3
Greetings, Clerks! Another haul of bug fixes, improvements and Design Tweaks are upon us.
[h3]Fixes:[/h3]
[h3]Improvements:[/h3]
[h3]Design Changes:[/h3]
UPDATE: Hotfix 1.0.4. - 11/25, 3 pm CET
Thanks for doing your part at the Border Post! Back to work.
[h3]Fixes:[/h3]
- Fixed a bug that allowed the player thoughts about the 3 messages found to play multiple times when getting close to Building 1 door.
- Fixed an issue that made the rocks falling from the cliff often stay stuck mid-air around the destroyed pine tree.
- Fixed an issue softlocking the player when they died for the first time after seeing the Train's contents.
- Fixed an issue softlocking the player if they hurried the Train to go as fast as possible before the mandatory full stop happens during the Story progression for the 1st time.
- Fixed an issue softlocking the player if they went to the Observatory and then back before seeing the Trains' contents.
[h3]Improvements:[/h3]
- Added a sound que when the air can machine becomes unusable, to highlight the loss of the Air Pressure.
- Improved the way water turns to blood. Still needs some work to be perfect.
- Darkened the blood on mouth UI and when player spits it out.
- Added gibs for the Animals falling from the wall.
- Added a sound that emphasizes the train passing the Border. Can only be heard after the mandatory full stop happens during the Story.
- Improved the "Broken Chains" outcome in the Capital Chambers and fixed some inconsistencies that were sometimes present during that sequence.
- Added the option to skip the Elevator Sequence (available once Player completed the game at least once).
- Now the Capital Chamber will react to the player spilling bucket contents in there.
- Mo runs quicker, his dialogue can be skipped faster, and some UI sequences are shortened after player completes the game at least once).
[h3]Design Changes:[/h3]
- Train will now keep slowing down until player makes the bridge to the Observatory.
- Slightly increased the time needed before the THRESHOLD happens once player cam uncover what's in the grave.
UPDATE: Hotfix 1.0.4. - 11/25, 3 pm CET
- Fixed an issue where if you've selected your country too quickly on a second run, your character could become stuck in place.
Thanks for doing your part at the Border Post! Back to work.