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Hotfix v1.0.6

[h3]Patch Notes:[/h3]

  • Fixed a softlock that could happen if a country was selected too fast, which took away control from the player.
  • Fixed a softlock with Mo getting stuck in the capital chamber.
  • Fixed softlock that could happen with Mo if you asked him anything before running off somewhere else, and then went back to ask him about something else.
  • Fixed a softlock where if the player died behind crates and Mo reached them there, he would get stuck behind the crates.
  • Fixed the sky box obscuring the view of the Tower when fleeing through the mountains.
  • Fixed a timing issue that might have caused the Questions to not properly trigger in the Capital Chambers.
  • Fixed exploit that allowed the player to get infinite Air by getting into the Capital Chamber and then quickly leaving it.
  • Fixed an issue that prevented Mo from being able to look at the player upon loading the game.
  • Fixed an issue where the grave would be in an incorrect visual state if it was already dug by the player.
  • Smoothed out the situation where player wouldn't get the Black whistle in time, to avoid frustration
  • Fixed visual issue with the wall mesh.
  • Duckey can now get faster or bigger depending on how the player names it (all languages have their own set of matching names).
  • If the player only stops the train instead of completely breaking the Bond, the Capital Message in the end will be slightly different.