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Stygian: Outer Gods News

Stygian: Outer Gods | Daniel Upton's Notes: The Architecture of Madness

[p][/p][p]Greetings, ladies, gentlemen, and any eldritch entities watching us from the void![/p][p]When we started working on Stygian: Outer Gods, one of our earliest and most daunting challenges was designing a town that would evoke the feelings of Lovecraft’s tales, as if it hovered on the edge of reality itself. Not merely a physical space, but a place where time had grown thin, where the present was an echo and the future a distant cry.[/p][p][/p][p]Eventually we designed Kingsport – an ancient coastal town in Massachusetts, seemingly caught in suspension between centuries. The past never truly passed. The future never arrived. Its crooked lanes twist between crumbling 17th-century houses, untouched by the passage of time.[/p][p][/p][h2]The Architecture of Dread[/h2][p]We turned to Lovecraft’s own depictions of Kingsport, as seen in The Festival, and, in part, The Dream-Quest of Unknown Kadath. Our Kingsport is a place steeped in forgotten centuries. A town preserved not by care, but by madness.[/p][p]We drew visual inspiration from the abandoned fishing hamlets of New England, those coastal towns that seem to have turned their backs on the sea, unable to bear what they once glimpsed within it.[/p][p]Dilapidated houses lean into one another, as if seeking support. The narrow streets show no sign of life – only a tense, lingering silence. Masonry is thick with moss and black mildew. Beams hang low, like soaked bones beneath rotting flesh. Old ropes still sag above the alleyways, once strung for drying fish, now they hang like silent nooses, long forgotten.[/p][p]The farther you stray from the town center, the more it feels as though you're wandering not through the streets of Kingsport, but through someone else’s dream.[/p][p][/p][p][/p][h2]Color and Light[/h2][p]The color palette in Stygian: Outer Gods is sickly and tightly restrained. There is no true black, nor pristine white. At times, the colors feel unreal, soaked in dream logic.[/p][p]Light in Kingsport doesn’t illuminate; it only reveals. It isn’t sunlight, but a dim glow, like the mist before a storm. It casts no shadows and offers no comfort.[/p][p]The only living light comes from torches and the slow burn of candle flames.[/p][p]We deliberately avoided pitch darkness in areas where gameplay doesn’t demand it. Instead, we embraced a pale, evasive radiance. Not to conceal horror, but to underline it.[/p][p][/p]
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[p][/p][h2]Sea Hungers[/h2][p]The town doesn’t merely sit beside the sea – it is nearly consumed by it. The ocean is an ancient, hostile presence, slowly swallowing the streets.[/p][p]Kingsport is covered with salt, shrouded in fog, and worn thin by the ceaseless wind. Each breath carries the bitter tang of rust. And with every dawn, the waters rise anew, creeping further, claiming more.[/p][p][/p][p][/p][h2]Key Landmarks of Kingsport[/h2][p]The Brasco Estate serves as our architectural guiding mark and the emotional core of Kingsport. We designed it to always haunt the player’s periphery. It stands somewhere between cathedral and crypt – a vessel for memories twisted beyond recognition.[/p][p]The Lighthouse is a presence of its own. In Lovecraft’s fiction, lighthouses often serve as symbolic and visual anchors, perched at the boundary between reality and the unknowable. We drew upon the image of Basil Elton, the lighthouse keeper from The White Ship, a solitary wanderer, slipping into dreams in search of distant, forbidden worlds. Our lighthouse remains ever-present and always on the horizon.[/p][p]The lighthouse burns with a pale light above the cliffs, casting its indifferent glow across the shoreline. But deeper in the fog, other lights flicker, a thick, venomous green radiance seeping from the windows of the House of Mists, a place that seems fused to the rock itself. Inaccessible by land, it yields only to the wind. Or to those who no longer belong to the world of the living.[/p][p][/p][p][/p][h2]A Town That Breathes[/h2][p]Kingsport was never meant to feel like a common town. It was conceived as something alive that breathes and watches. Sound plays a crucial role in evoking that presence.[/p][p]While moving through Kingsport, you might hear whispers threading through the walls, too faint to comprehend. The rattle of shutters, the steady ticking of ancient clocks, the weary groan of swollen doors on rusted hinges. The shrill wails of witches prowling the outskirts, tearing through the silence, sharp, unnatural shrieks that gnaw at your sanity.[/p][p]The sounds shift and twist, as if the town is speaking to you in its own twisted language.[/p][p][/p][p][/p][p]Creating Kingsport was one of the most demanding journeys we’ve taken as a team. We needed to preserve the spirit of the source material, weave it into our own vision, and, most importantly, to capture that delicate sensation of a dream gone wrong. That instability of existence, which is key to Lovecraftian horror, where behind every crooked wall, something ancient awaits.[/p][p]We want players to feel more than fear the moment they step into these streets. That strange familiarity, as though something long-buried stirs in them. As if they’ve walked here once before, in a life not their own, or in a dream that still clings to them like mist.[/p]

Stygian: Outer Gods | Giveaway Winners + Summer Sale Discount

[p]Greetings, ladies, gentlemen, and any eldritch entities watching us from the void![/p][p][/p][p]Steam Summer Sale is here and discount madness has arrived with it. And we do love some madness here, don't we! What's in it for you? Up until July 10, you'll be able to get Stygian: Outer Gods with a 20% discount. That's not all, however, since for the duration of Summer Sale, almost every game on Steam is discounted, so it's the perfect time to grab yourself whole bundles of games. You can find some of them below the article.[/p][p]
And before we go, we have one more pleasant duty to fulfill, as today marks the end of the giveaway we've hosted here on Steam. Thank you all for participating, it certainly wasn’t the last batch of free gifts from us, so stay tuned and head over to our Discord for more giveaways![/p][p][/p][p]The winners are:[/p][p]Grimshock[/p][p]Dr8Drake[/p][p]shanedooglas[/p][p][/p][p]CONGRATULATIONS![/p][p]
You'll receive your winnings by a private message here on Steam, so check your mailboxes![/p][p][/p][p]STYGIAN: OUTER GODS BUNDLES[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Stygian: Outer Gods | Steam Keys Giveaway

[p]Greetings ladies, gentlemen, and any eldritch entities watching us from the void!

The Summer Sale madness descends upon Steam on June 26th, and Stygian: Outer Gods would not dare be absent from this grand celebration of gaming. But before you sacrifice your hard-earned golden teeth for a chance to delve into the world of Stygian, why not tempt fate and try to win yourself a copy in our giveaway?

We have prepared 3 Steam keys, awaiting their rightful owners. And to claim one, you need to summon nothing less than your poetic genius:[/p]
  1. [p]Write a short phrase explaining why you enjoy Lovecraftian mythology. Bonus points if it references Stygian: Outer Gods.[/p]
  2. [p]The 3 most creative entries shall be chosen on June 26th, on the cusp of the Steam Summer Sale.[/p]
  3. [p]Winners will be announced shortly after in the comments, and their rewards will be delivered via a Steam message.[/p]
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Now, we can only wish you the best of luck!

And one last thing – if you’ve played Stygian: Outer Gods and enjoyed it, we’d be truly grateful if you considered leaving a positive review here on Steam. Support like that not only means the world to us, but more importantly makes it easier for more players to discover the game. We’re also very thankful for any feedback that can help us improve Stygian during Early Access. In case you’d like to get more involved, feel free to join our Discord community.

Thanks everyone for your undying support, and may the otherworldly presence from the deep cosmos shine upon your days!

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Stygian: Outer Gods | New Trailer Teasing Upcoming Content

Greetings, ladies, gentlemen, and any eldritch entities watching us from the void!

Not so long ago, we shared the news that we were working on a new video, offering a glimpse of the new areas, weapons and enemies that will come to Stygian: Outer Gods in future updates – and today, you are finally able to witness the fruits of our labors in a brand-new trailer!

[previewyoutube][/previewyoutube]

Rest assured, the video doesn't reveal everything the updates will bring; we don't want to spoil every surprise we are working on, so that we can continue to delight and frighten you! But we will be sharing more information and insights into the expanding world of Stygian: Outer Gods with you as time goes on – therefore please make sure that you wishlist and follow the game here on Steam, so you don't miss anything.

Remember that we also run an official Discord server for the game, which is the best place for you to share your feedback, suggestions and bug reports, or just hang out with your fellow adventurers; although the Steam Discussions are a perfectly fine spot for all that too, of course!

Last but not least, if you have already purchased the game and would like to support it further, the best way to do that is by writing a positive review here on Steam, recommending it to other players. It may not seem like it, but it does make a world of difference!

That is all for today.

We will see you on the other side.

https://store.steampowered.com/app/2581410/Stygian_Outer_Gods/

Stygian: Outer Gods | Daniel Upton's Notes: Alternative Means of Combat

Greetings, ladies, gentlemen, and any eldritch entities watching us from the void!

What happened in Kingsport long ago crossed the threshold of ordinary fear; and few of those who survived ever spoke of it. But sometimes, a memento of that time appears - a torn scrap of paper, a mark on the wall, a few hastily carved words - a vessel for the voices of those who lived through the nightmare.

And those voices… They can teach us how to live through it too.



Kingsport isn’t just a regular place. It’s a nexus of reality and nightmare, a place where the hero comes face to face with the forbidden - with things no human was meant to witness. Here, you don't just fight monsters - every last moment you have to fight to stay sane, while reality unravels around you. In a world like this, you need every advantage you can get, as fights in Stygian: Outer Gods are brutal and unforgiving. That is why we want to talk about what makes the game's combat system stand out - and what many players tend to overlook or underestimate, to their detriment.

Don't expect to be given an arsenal of high-powered weapons. Even though as you progress through the game, you can find various firearms, at the start, you find a knife, a rusty sickle, maybe an axe; but what many fail to realize is that almost anything you can pick up can be used in combat, amplifying your strength and improving the odds of your survival. If you wish to succeed in your quest, you need to keep in mind that In Stygian, anything can become a weapon:
  • A crate on the street.
  • A bucket by the well.
  • A wooden chair in a forgotten room.
  • A glass bottle rolling across the pub floor.

These aren’t just decorations; they become a lifeline in the most desperate of situations.

Picture it: you're wounded, bleeding, barely standing, and something terrible is closing in… You're out of bullets, and lack the strength to swing a blade anymore.
But then - your hand finds something, as you desperately scramble around - a bottle.
You barely have time to think, but some instinct buried deep down, the primal need for survival, takes over and you throw it. And while you await the inevitable as you hear the growls just a few feet away, a miracle happens; a glass shattering, and a whimper.

For one single second, the creature stumbles. And that precious second… That is all you need. To get up and flee. Or to compose yourself and finish the fight.



There are plenty of reasons to use this mechanic:
  • To interrupt a charging enemy.
  • To create an opening for your own attack.
  • To start the fight with a surprise strike.
  • To buy a precious moment and retreat.
  • And of course, to distract an unaware enemy and sneak around them.




We deliberately built a world where there is no perfect weapon that can win every fight. Everything depends on your situation - and on your ability to improvise.
You’re not an invincible action hero - you’re just someone trying to stay alive inside a nightmare.
Throwing objects isn’t a gimmick - it’s a tactical tool.

If you’ve never tried hurling something into the face of a nightmare… now’s the time. It’s more satisfying than you’d think. And can be more effective than you’d hope.

Thank you - for playing Stygian: Outer Gods. For venturing with us into this bleak, broken world. For daring to stare into the abyss…
And perhaps you can already feel the abyss staring back.
Don't blink.

https://store.steampowered.com/app/2581410/Stygian_Outer_Gods/