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Seafarer: The Ship Sim News

A Seafarer's Letter – Performance, Stability, and Next Steps

[p][/p][h3]Ahoy, Seafarers![/h3][p][/p][p]First of all: Thank you so much for setting sail with us – it's been an absolute pleasure to see so many of you hop on board and join the crew! ⚓[/p][p]It's been a day since the launch of Seafarer: The Ship Sim and we've received plenty of feedback in the meantime. Our team has spent a lot of time already going through all the threads, comments, and messages, collecting and evaluating everything you've mentioned.[/p][p]Thank you so much for sharing your thoughts with us – and please continue to do so, it helps a lot! 🙏[/p][p]While it's too early to talk about additional content and features we'd love to introduce based on your feedback (next to everything that's planned as part of our Early Access roadmap), one topic in particular stood out across reviews and forums: performance & stability.[/p][p]A noticeable amount of the community has reported an unsatisfying performance, especially on higher-end systems, sometimes even going hand-in-hand with decreased graphical quality. From the bottom of our hearts, we’re sincerely sorry should you have experienced any kind of issue that does neither meet your nor our expectations and apologize for all inconveniences this might have caused, especially if you’ve been eagerly anticipating the release.[/p][p]Be assured that we're taking all of this seriously and are investigating as much as possible about the root causes.[/p][p][/p][h3]First of all, how can you help us?[/h3][p][/p][p]If you encounter any sort of unexpected performance, be it in terms of framerate or graphical quality, please report the issue to us via the In-Game Bug Reporter. Be sure to include your hardware details in the respective comment section. You can reach the In-Game Bug Reporter by pressing F4.[/p][p]Please be aware that you need to accept the Privacy Policy first to use the Bug Reporter. If you haven't, you can do so by going to Options > Gameplay > Legal Acknowledgement.[/p][p]Alternatively, you can post your hardware details and a detailed description of your performance into the comment section of this blogpost! We're collecting all of the data to evaluate potential bottlenecks.[/p][p]If you encounter a crash, please send us the crashlogs with the Crash Reporter provided by Unreal! These reports go straight to the tech team who can then resolve the issues in the most efficient way.[/p][p][/p][h3]Here's what we're working on already[/h3][p][/p][p]The team has already started their work on a hotfix that is planned to be launched in Open Beta by next week at the latest. This hotfix will contain several improvements and adjustments related to performance, including:[/p]
  • [p]Implementation of NVIDIA DLSS[/p]
  • [p]Shaders will be created at launch of the game, not during active gameplay: This will ensure that they're properly loaded in instead of being created in the background which harms performance[/p]
  • [p]Adjustments to default graphical settings for new players: FSR + Frame Generation + Upsampling set to 66%. This should significantly increase the performance for the majority of the players.[/p]
  • [p]Adjustments to System Evaluation Benchmark: Players will be asked to run detection for default settings again, so the most appropriate graphics settings can be applied with ease.[/p]
  • [p]Addition of Statistics Overlay: This will show detailed information about hardware utilization by the game to identify bottlenecks, which helps us to deliver an even more optimized update in the near future.[/p]
  • [p]Potentially also re-enabling the option to activate hardware raytracing[/p]
[p]This is just what's planned as short-term solution to improve performance for most players. We're also working on several mid-term and long-term adjustments – more details on that will be announced as soon as possible.[/p][p][/p][h3]What can you do to improve your performance in the meantime?[/h3][p][/p][p]Based on your reports, our team has investigated several solutions to improve performance. We are aware that these do not replace any sort of adjustments from our side, but they can help your time on deck while we're working on long-term improvements :)[/p]
  • [p]Make sure your graphics drivers are up-to-date[/p]
  • [p]Try to switch upscale options (TAA, FSR) off and on again to observe if it makes any difference[/p]
  • [p]Check if the auto-detection has not applied the appropriate settings for your system[/p]
  • [p]Deactivate VSync[/p]
  • [p]Turn off and turn on Anti-Aliasing again[/p]
  • [p]Turn down Global Illumination (this one seems to cause a huge performance decrease at the moment)[/p]
[p]If you have any questions or further feedback, please do not hesitate to ask the team in the comment section. We're very happy to help![/p][p]You can also join the conversation across our socials and on Discord.[/p][p][/p][p]🌐 www.seafarergame.com
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💬 Discord
[/p][p][/p][p]Once again: Thank you so, so much for all the feedback and all the input. We honestly couldn't be more grateful for all the passion and love you have shown 💙[/p][p][/p][p]Your Seafarer Team 🚣[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

The Voyage Begins: Join the Early Access Launch!

[p][/p][h3]Ahoy, Seafarers![/h3][p][/p][p]The moment has finally arrived – Seafarer: The Ship Sim is officially in Early Access! Step aboard and take the helm as you explore the open seas, command your ships, and experience life at sea with cargo operations, coast guard missions, firefighting, and more.[/p][p] [/p][p]📺 Watch the Release Trailer now:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]From towing massive cargo vessels and securing twistlocks on deck to patrolling harbors and rushing to fire emergencies with the Tide Guard, every mission puts you in the captain’s seat.[/p][p][/p][p]Early Access includes:[/p]
  • [p]Over 30 hours of gameplay[/p]
  • [p]Story Mode: Act 1[/p]
  • [p]Quickplay Mode[/p]
  • [p]Two playable factions: Crescentport Logistics and Tide Guard[/p]
  • [p]Six unique ships ready for your command[/p]
[p][/p][p][/p][p][/p][h3]📜 Your Feedback Shapes the Seas[/h3][p][/p][p]Early Access is just the beginning, and your input is essential. While we’ve already revealed our plans for Early Access with our Early Access Roadmap on Trello, there’s still so much that you can steer in the right direction.[/p][p]Please use the in-game bug reporter to report any issues, and join the discussion on Steam forums or our Discord community. Your feedback will guide upcoming updates and improvements for the whole community.[/p][p][/p][p][/p][p][/p][h3]🚣 Thank you, Seafarers![/h3][p][/p][p]We couldn’t have reached this milestone without the incredible support you’ve shown from our very first announcement to today. A special thank you to our secret seafarers who joined the closed beta – your testing, reports, and gameplay feedback helped us polish the game even more and prepare for this launch. Moving forward, we’ve already gathered lots of ideas and suggestions and are so excited to plot the course for Seafarer.[/p][p]From all of us on the team: thank you so much for joining this voyage. Step aboard, take the helm, and let’s explore the open seas together![/p][p]As a little surprise, we've also enabled a launch discount of 20% to celebrate all of us setting sail – this one's for you! 🥂[/p][p]Follow our social channels, and join the conversation on Discord.[/p][p][/p][p]🌐 www.seafarergame.com
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🎥 TikTok
💬 Discord
[/p][p][/p][p]We can’t wait for your first feedback, Seafarers![/p][p]Your Seafarer Team 🚣[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

A Taste of the Open Seas: Revealing our Early Access Roadmap

[p][/p][h3]Ahoy, Seafarers![/h3][p][/p][p]It’s almost time to set sail – Early Access launches October 7, and we’re excited to share what’s waiting for you and what lies beyond the horizon. Today, we’re revealing the Seafarer Early Access Roadmap![/p][p]This roadmap will guide our voyage through Early Access and beyond. It’s not just a static image – you’ll find it live on our Trello board, updated regularly with new details, features you can vote on, and more.[/p][p]Ready to plot your course? Let’s dive in![/p][p][/p][p][/p][h3]🛳️ Casting off: What Awaits at Launch[/h3][p][/p][p]When you step aboard on October 7, you’ll have an entire harbor of opportunities waiting for you. Your starting fleet features six unique ships, from the reliable Tugboat Bernhard to the dependable Cargo ferry Herbert, alongside vessels serving Tide Guard duties such as the Police boat Rigid, Police ship Density, and firefighting specialists Archer and Lancer.[/p][p]From the very first voyage, you’ll find depth and variety: over 30 hours of gameplay content, a comprehensive onboarding experience, and the beginning of your journey in the first story mode campaign act. If you prefer to just jump into a mission, the Quickplay Mode will be the right fit for you.[/p][p]You’ll also meet the first two factions shaping life on the seas:[/p]
  • [p]Crescentport Logistics, the gateway to your cargo career[/p]
  • [p]Tide Guard, protectors of the coast, ready for patrol and firefighting duties[/p]
[p]To top it off, you’ll have access to a basic character editor to start building your seafaring persona.[/p][p][/p][p]Dive into our official Crescentport Logistics Trailer to get hyped for the release next week:
[/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]⚓ On the Horizon: The First Updates[/h3][p]While you start your voyage on October 7, we’re already busy working on the next major updates for Seafarer, that will expand your fleet and deepen your experience. We’re excited to already give you the overview of the first two major updates planned.[/p][p][/p][p]📦 Crescentport Logistics: The LNG & Bulk Update (Estimated Release: Q4 2025)[/p][p]The first stop on our journey through Early Access adds some true giants of the sea. The Big Trip will bring large-scale container shipping to life, while the Bulk Willy and Nordic Duchess introduce bulk cargo and LNG operations (Liquified natural gas operations). Alongside these vessels and new missions, we’ll also include bug fixes and ongoing improvements to ensure smooth sailing.[/p][p][/p][p][/p][p]🚨 Tide Guard: The Rescue Update (Estimated Release: Q1 2026)[/p][p][/p][p]Next, we plan on reinforcing the Tide Guard with Salvation and Grace, two powerful new police ships, and introduce rescue operations. Once again, expect fixes, refinements, and minor features based on your feedback.[/p][p][/p][p][/p][h3]🔭 Beyond the Horizon: Already in Development[/h3][p][/p][p]While these two updates are our first ports of call, the voyage doesn’t end there. We’ve already begun work on even more content for the future, including:[/p]
  • [p]New missions for Crescentport Logistics and Tide Guard[/p]
  • [p]Additional Story Missions[/p]
  • [p]A Vessel Editor[/p]
  • [p]A new faction (to be revealed later!)[/p]
  • [p]Expanded map areas[/p]
  • [p]Online co-op and multiplayer missions[/p]
  • [p]And yes… more ships![/p]
[p]And there’s more – plenty of ideas on the table for future consideration. They’re not confirmed yet, but the possibilities are exciting.[/p][p][/p][p][/p][h3]🗺️ Your Voice on the Waves[/h3][p][/p][p]Of course, we’re not charting this course alone. Our roadmap will live on a Trello board, where you can track development and vote on ideas. We’ll keep adding community suggestions to the board over time so your feedback can help steer the ship.[/p][p][/p][p][/p][h3]📅 Early Access sets sail October 7, 2025![/h3][p]Make sure you wishlist Seafarer: The Ship Sim on Steam, follow our social channels, and join the conversation on Discord.[/p][p][/p][p]🌐 www.seafarergame.com
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💬 Discord[/p][p][/p][p]We’re thrilled to begin this journey with you. See you out there, Seafarers![/p][p]Your Seafarer Team 🚣[/p][p] [/p]

Speed Meets Firepower – Meet Fireboat Archer

[h3]Ahoy, Seafarers![/h3][p][/p][p]Welcome to our final entry in our Meet the Fleet series before Seafarer: The Ship Sim sets sail into Early Access on October 7![/p][p]We’ve explored the rugged workhorses of Crescentport Logistics, enforced order with the police ships Rigid and Density, and introduced Lancer, the first of our firefighting specialists.[/p][p]Now, it’s time to reveal the last piece of the starting fleet: Fireboat Archer.[/p][p]When a blaze ignites on the seas and in ports, speed and precision make all the difference. Archer is built to deliver both – combining the agility of a speed boat with raw firefighting power to extinguish flames in ports and coastal zones before disaster spreads.[/p][p]

[/p][h3]🚤 Meet Archer[/h3][p][/p][p]Fireboat Archer brings rapid response capability to your Tide Guard fleet. Perfect for emergencies in tight and crowded spaces, this nimble vessel hits the scene fast and hard.[/p][p][/p][p][/p][p][/p][h3]⚠️ Compact, Fast, Essential[/h3][p][/p][p]Larger ships may bring heavy-duty solutions, but when you need quick intervention, Archer is first on the scene – small, sharp, and laser-focused on saving structures from fire.[/p][p][/p][p][/p][p][/p][h3]🗺️ Early Access Roadmap on the Horizon[/h3][p][/p][p]With the fleet revealed and the horizon in sight, we’re almost ready to launch. Are you?[/p][p]Soon, it’s finally time to reveal our Early Access Roadmap plans. Stay tuned![/p][p]📌 Make sure you add Seafarer: The Ship Sim to your Steam Wishlist and join us on the journey:[/p][p][/p][p]The countdown to launch is on - see you on the horizon on October 7, Seafarer.

Your Seafarer Team 🚣[/p]

Built for Fighting Flames – Meet Firefighting Ship Lancer

[h3]
Ahoy, Seafarers![/h3][p][/p][p]We’re back with another post for our Meet the Fleet series. We’ve already had a look at the two ships of the Crescentport Logistics faction and at the two police ships, Rigid and Density, so now it’s time to move onto a different part of the Tide Guard faction work: Firefighting.[/p][p]When flames erupt on the open water, speed and precision make the difference. Enter the Firefighting Ship Lancer – a compact powerhouse designed to battle the toughest infernos and hold its own against the challenges of the high seas.[/p][p][/p][p][/p][p][/p][h3]🚨 Meet Lancer[/h3][p][/p][p]Lancer is a specialized firefighting vessel equipped for rapid response and resilience. Whether you’re quenching fires on cargo ships, dousing flames at offshore structures, or rushing to emergency calls in turbulent waters, Lancer is your frontline defender.[/p][p][/p][p][/p][p][/p][h3]🔥 Purpose-Built for Emergencies[/h3][p][/p][p]Lancer focuses on one mission: fight fire fast and fight it effectively. When every second counts, this ship delivers reliability, control, and raw firefighting power. Fire at sea is unforgiving – but so is Lancer. Ready to brave the elements, this ship will be a crucial part of your Tide Guard fleet when disaster strikes.[/p][p][/p][p][/p][p][/p][h3]👀 More on the Horizon[/h3][p][/p][p]Want more behind-the-scenes updates from Seafarer: The Ship Sim? Follow us and join the crew on your favorite platforms:[/p][p][/p][p]📌 Don’t forget to add Seafarer: The Ship Sim to your Steam Wishlist!
[/p][p]We’ll see you out there on October 7 – keep the waters safe, Seafarer.

Your Seafarer Team 🚣[/p]