Dev talk: Development Progress & Upcoming Features
Hello, this is the director of NAKWON.
It's been a long time, and it's a pleasure to meet you all again.
I hope everyone is having a wonderful start to the new year.
I’ll share the development progress that many of you have been waiting for.
NAKWON has undergone the following changes since last year’s pre-alpha.
Below are the key changes in development, but there have been many other changes as well.
For detailed information on each item and other updates, please check the upcoming content that will be shared.
[h3]Scouting[/h3]
- Deleted magnetic field
- Changed extraction rule
- Designed player movement
- Added special mission
[h3]Action[/h3]
- Reworked melee combat system
- Added Free attack aim
- Added downed enemy attack
- Added shield control mechanism
[h3]Growth[/h3]
- Added level and attribute system
- Added jobs (playstyles) and skills
[h3]Zombie[/h3]
- Deleted zombie revival system
- Added zombie spawn system
- Implemented zombie aggro system
- Added new zombie
- Improved zombie related aspects
[h3]environment[/h3]
- Reworked all building glass to be breakable.
- Added vegetations (trees and grasses)
- Added new map
- Added landmark dungeon
[h3]Loot and controls[/h3]
- Improved Inventory system
- Added radial menu
- Added improved looting methods
- Implemented equipment stats and randomized options
- Added expiration dates for food items
[h3]Housing[/h3]
- Added physical homes
- Implemented home furniture and decoration arrangement system
- Introduced crafting and item dismantle functionality
[h3]Contents[/h3]
- Added main quests
- Added side quests
[h3]Game in overall[/h3]
- Implemented microphone functionality(VOIP)
- Added character customization
- Added slots for changing outfits
- Changed to allow multiple characters per account
For today, I’ll briefly share two points from the content above.
First, let's talk about "Reworked to allow all building glass to be breakable." part.
[previewyoutube][/previewyoutube]
In the pre-alpha, only building doors (glass and metal) could be destroyed.
Now, all windows in accessible buildings can be broken.
This change makes the choices and strategies during scout much more dynamic.
You’ll be able to use the upcoming rope skill to enter through second-floor windows, or experience zombies breaking through storefront windows.
Nest is about "housing" part.
[previewyoutube][/previewyoutube]
The citizen's in NAKWON are living in their assigned home.
You should eat, sleep, and live your life in your assined home, which can be improved according to your citizen class.
You can place a crafting station to craft gear or set up a bed to sleep.
Additionally, you can freely arrange and decorate all the items in the game.
You can hang a frame on your wall or place a lamp on your desk, both of which you can bring back from your scouting.
Currently, we are developing the foundation of a system that allows for complete freedom in item and furniture placement.
What we’re sharing today is still in progress, so some aspects may be rough, but we hope it gives you a glimpse of the housing experience NAKWON aims to provide.
A lot is being prepared, and we’re working hard to bring it to you as soon as possible.
In this ruined world, where people struggle to survive together after the zombie outbreak,
we look forward to the day we can invite you to NAKWON.
Thank you for your continued support and love for the game.
It's been a long time, and it's a pleasure to meet you all again.
I hope everyone is having a wonderful start to the new year.
I’ll share the development progress that many of you have been waiting for.
NAKWON has undergone the following changes since last year’s pre-alpha.
Below are the key changes in development, but there have been many other changes as well.
For detailed information on each item and other updates, please check the upcoming content that will be shared.
[h3]Scouting[/h3]
- Deleted magnetic field
- Changed extraction rule
- Designed player movement
- Added special mission
[h3]Action[/h3]
- Reworked melee combat system
- Added Free attack aim
- Added downed enemy attack
- Added shield control mechanism
[h3]Growth[/h3]
- Added level and attribute system
- Added jobs (playstyles) and skills
[h3]Zombie[/h3]
- Deleted zombie revival system
- Added zombie spawn system
- Implemented zombie aggro system
- Added new zombie
- Improved zombie related aspects
[h3]environment[/h3]
- Reworked all building glass to be breakable.
- Added vegetations (trees and grasses)
- Added new map
- Added landmark dungeon
[h3]Loot and controls[/h3]
- Improved Inventory system
- Added radial menu
- Added improved looting methods
- Implemented equipment stats and randomized options
- Added expiration dates for food items
[h3]Housing[/h3]
- Added physical homes
- Implemented home furniture and decoration arrangement system
- Introduced crafting and item dismantle functionality
[h3]Contents[/h3]
- Added main quests
- Added side quests
[h3]Game in overall[/h3]
- Implemented microphone functionality(VOIP)
- Added character customization
- Added slots for changing outfits
- Changed to allow multiple characters per account
For today, I’ll briefly share two points from the content above.
First, let's talk about "Reworked to allow all building glass to be breakable." part.
[previewyoutube][/previewyoutube]
In the pre-alpha, only building doors (glass and metal) could be destroyed.
Now, all windows in accessible buildings can be broken.
This change makes the choices and strategies during scout much more dynamic.
You’ll be able to use the upcoming rope skill to enter through second-floor windows, or experience zombies breaking through storefront windows.
Nest is about "housing" part.
[previewyoutube][/previewyoutube]
The citizen's in NAKWON are living in their assigned home.
You should eat, sleep, and live your life in your assined home, which can be improved according to your citizen class.
You can place a crafting station to craft gear or set up a bed to sleep.
Additionally, you can freely arrange and decorate all the items in the game.
You can hang a frame on your wall or place a lamp on your desk, both of which you can bring back from your scouting.
Currently, we are developing the foundation of a system that allows for complete freedom in item and furniture placement.
What we’re sharing today is still in progress, so some aspects may be rough, but we hope it gives you a glimpse of the housing experience NAKWON aims to provide.
A lot is being prepared, and we’re working hard to bring it to you as soon as possible.
In this ruined world, where people struggle to survive together after the zombie outbreak,
we look forward to the day we can invite you to NAKWON.
Thank you for your continued support and love for the game.