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  3. Dev Talk: Latest Improvements for March

Dev Talk: Latest Improvements for March

Hello,
Here's an update on the development progress and latest news.

[h2][Development Progress][/h2]

I'd like to briefly share the changes in Nakwon's UI since the pre-alpha.

First, the basic interface during exploration has undergone significant changes.
We are redesigning it to be more intuitive and easier to read, while minimizing screen obstruction.
Elements like health and stamina indicators have been adjusted for better visibility,
and a new 'Infection Level' gauge, introduced after the pre-alpha, has been added to the bottom left.

Meanwhile, survival-related elements such as hunger and stress, which need to be managed outside of exploration, have been removed from the main exploration screen.
Additionally, UI elements obstructing the overall view at the top of the screen have been removed or minimized.




We've also continuously refined the inventory screen.
We wanted the inventory, accessible via the TAB key, to serve as the central hub for character information.
It needed to present a lot of information in a clear and organized way without feeling cluttered.
After multiple revisions, we are now close to the final version.

During exploration, pressing the TAB key will allow you to check not only your inventory
but also your stats, traits, and skill settings.




The tablet and map have also been redesigned for better usability and immersion.
We wanted them to work like a real tablet PC so that players, already familiar with tablets, wouldn't need extra tutorials.
However, due to development constraints, the pre-alpha version included only rough implementations.

Now, you can freely navigate between apps, view maps, receive quests via in-game messages,
and manage your friends—just like using a real tablet.




I'm sure many of you are eager to see how the game is shaping up.
With most core systems in place, the team is now fully focused on development.

To fine-tune content and balance, we conduct internal playtests daily.
Personally, I always play as a stealth-focused character.
Here's a short gameplay video I recorded during a single session.

[previewyoutube][/previewyoutube]



[h2][News][/h2]

We'll soon resume Nakwon's Discord and other community activities, with a separate announcement to follow.

That wraps up this short Dev Talk.
We're working hard to meet you all as soon as possible.

Thank you!