1. NAKWON: LAST PARADISE
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June Q&A

[p][/p][p][/p][p]Dear Survivors,[/p][p]This Q&A has been compiled based on questions uploaded in the official NAKWON Discord this month.[/p][p][/p][p]Our Discord continues to host vibrant community discussions and original content, so we invite all survivors to join the conversation! [/p][p]Join the Discord [/p][p][/p][p][/p][h3]Q. What is the "ZOMBIES vs VAMPIRES FEST", and does NAKWON's participation as an upcoming title mean that the release date has been confirmed?[/h3]
[p]Steam regularly hosts events that spotlight a wide range of games across various genres.
For May, the theme was Zombies vs Vampires; we saw it as a great opportunity to introduce the world of NAKWON and highlight its core features to a broader audience.[/p][p][/p][p]While we’re not quite ready to share a specific release date, we are continuing to polish various aspects of the game, including action, progression, and housing systems.[/p][p][/p][p]We’ll continue to share updates through our Dev Talks to answer your questions and keep you informed as development progresses.[/p]
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[/p][h3]Q. Could you share an approximate release date of the game?[/h3]
[p]We are currently focusing development efforts on several key areas, including expeditions, action, progression, and housing.[/p][p][/p][p]While we are doing our utmost to deliver a polished and high-quality experience, we kindly ask for your understanding as we are not yet able to share a specific release schedule at this time.[/p][p][/p][p]We will continue to share updates through our Dev Talks to address your questions and keep you informed. Thank you once again for your continued interest and support.[/p]
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[/p][h3]Q. Some of the violent scenes in the trailer appear intense enough to potentially trigger a reclassification. Is the team preparing for the possibility of Korea's Game Rating and Administration Committee rejecting the rating?[/h3]
[p]Thank you for your interest in NAKWON’s content rating.[/p][p][/p][p]Currently, the pre-alpha version of NAKWON has received a "Restricted" classification through the official rating review process. This rating was issued due to unrestricted depictions of weapons and the presence of blood effects during combat - both of which fall under the category of “violence.”[/p][p][/p][p]For titles that have already been rated, any new game elements added before external testing must undergo an update review. During this process, any newly rated content descriptors will be added accordingly.[/p][p][/p][p]We plan to complete this update review process ahead of any external testing to ensure a smooth and uninterrupted experience for our players.[/p][p][/p][p]Thank you once again for your support.[/p]
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[/p][h3]Q. There are reports that BGM copyright issues are making it difficult to create NAKWON content on YouTube. Are there any plans to revise the copyright policy to help promote the game?[/h3]
[p]Currently, NAKWON uses music tracks that are officially licensed through music licensing websites for use in our videos. Since we do not own the copyrights to these tracks, it is difficult for us to carry out any additional procedures related to the music rights.[/p][p][/p][p]To prevent any potential copyright issues, we will conduct pre-release checks for future videos before they are made public.[/p]
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[/p][h3]Q. Will military-infected enemies appear in the game? If so, will players be able to loot and use their military equipment?[/h3]
[p]Currently, there are no specific plans for military-type infected enemies. However, as development progresses, there is a possibility that such enemies may be added in the future.[/p][p][/p][p]That said, we are implementing a system where players can loot equipment carried by infected. For example, in the recently released trailer, players can obtain gear from a special infected enemy through combat—though the drop is subject to a certain probability.[/p]
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[/p][h3]Q. Will the game feature infected NPCs based on different professions, such as soldiers, firefighters, or doctors? And will it be possible to loot and use their gear?[/h3]
[p]At this stage, only a few individuals such as police officers or fellow expedition members have been turned into special infected types. However, we plan to introduce a broader variety of infected in future development phases.[/p][p][/p][p]We are also exploring the possibility of allowing players to loot equipment worn by these special infected. That said, as the game is still in development and not yet in its final phase, please note that these plans are not final and may be subject to change.[/p]
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[/p][h3]Q. How about adding limited-time challenge content with higher difficulty by allowing access to restricted areas through unofficial entrances not managed by the Nakwon Governance Committee?[/h3]
[p]The concept of unofficial entrances has been left open for potential future use, though there are currently no specific plans to utilize them.[/p][p][/p][p]While we do not have any immediate plans to use them directly for challenge content or as a means of accessing higher-difficulty areas, it is possible that such a concept could be incorporated into a separate, more difficult mode in the future.[/p][p][/p][p]Thank you for the interesting suggestion![/p]
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Q. How can content creators or streamers apply to participate in game tests such as closed betas?[/h3]
[p]At this time, there are no specific events or testing opportunities planned for creators.[/p][p][/p][p]Should any such plans be confirmed in the future, we will share the details through a separate announcement.[/p][p][/p][p]We will continue to provide updates about the game through our community channels and Dev Talks. We truly appreciate your continued interest and support. Thank you![/p]
[p][/p][p][/p][h3]Q. What happens if I get attacked while using the "Use Box Tactic" skill from the Stealth trait? Also, can I change the type of box to avoid being detected by other players?[/h3]
[p]If you hit a player who is hiding inside a box, a distinct sound cue will help you identify them. The player being hit will take increased damage or stronger stagger effect; similar to being struck while crouching.[/p][p][/p][p]In short, players inside a box will receive more damage, and attackers will be able to tell they hit someone.[/p][p]We're also planning to introduce the ability to change the type of box as part of an advanced trait.[/p][p][/p][p]That said, the box skill is actually harder to detect than you might think. During expeditions, there are so many other things to pay attention to that players often overlook the boxes entirely.[/p]
[p][/p][p][/p][h3]Q. Is the number of inventory slots fixed and the same for all players?[/h3]
[p]While the inventory slots are same for all players for now, we’re keeping the possibility open for changes depending on main specialties or traits in the future.[/p][p][/p][p]We’re exploring ideas like reducing inventory space for players who choose utility-focused specialties such as stealth or maneuver. However, nothing has been finalized yet.[/p][p][/p][p]We plan to continue adjusting the balance through ongoing development and testing.[/p]
[p][/p][p][/p][h3]Q. Is there a reason the game uses a third-person perspective?[/h3]
[p]After extensive discussions and internal testing regarding the game’s camera perspective, we concluded that a third-person view is more suitable than first-person for supporting survival and stealth gameplay. Considering NAKWON's environment, we believe that third-person offers advantages in the situations like hordes of zombies approaching from all directions.[/p][p][/p][p]In a third-person environment, there’s a concern that combat might lose some of its tension when players are positioned with their backs against a wall in a standoff. Fortunately, NAKWON is centered around melee combat, which naturally forces players to close the distance and engage at close range. This leads to more opportunities for both sides to respond and react, helping maintain tension and interactivity during encounters.[/p][p][/p][p]Additionally, when using firearms, the camera switches to first-person view to help minimize issues that can arise when shooting from a third-person perspective.[/p][p][/p][p]In this way, we are exploring multiple approaches to ensure NAKWON’s camera adjusts to the optimal perspective depending on the situation. We look forward to hearing your feedback during future public tests once you have the chance to experience it for yourself.[/p]
[p][/p][p][/p][h3]Q. If a box large enough for someone to hide in suddenly appears in a specific location, wouldn’t that make stealth meaningless? I’m curious if there are plans for level design that dynamically changes structures, box locations, or monster spawns on each map as a countermeasure.[/h3]
[p]NAKWON is being developed as a game where players 'have the chance to improve their skills.' In the case of stealth play, we want to create an environment where players can counter box-hiding tactics by learning and memorizing the placement of objects and structures on the map. For this reason, we intentionally keep the locations of related structures and objects fixed in NAKWON.[/p][p][/p][p]While you may expect box hiding to feel similar to experiences in other games, such as the hide-and-seek modes in Counter-Strike, there are aspects of NAKWON that play out differently once you actually experience it. The objective of the game is not to find players hiding in boxes, but to loot and survive amidst zombies and other players. In most situations, players are too focused on surviving to pay attention to every box around, and this creates opportunities for box hiding to become a meaningful variable.[/p][p][/p][p]We also hope that box hiding will create a skill gap depending on how and when it is used, and that players who can effectively spot and distinguish hidden enemies will likewise demonstrate superior skill.[/p]
[p][/p][p][/p][h3]Q. Is the combat system as refined in melee as in "FOR HONOR" or is it more of a button-mashing style?[/h3]
[p]A comparable game to NAKWON in terms of combat would be the Chivalry series. NAKWON is being developed so that players can enjoy combat even without advanced control skills, but those with higher control proficiency will be able to engage in more complex and refined combat exchanges.[/p][p][/p][p]NAKWON features combat that leverages weapon trajectories and hitboxes. The trajectory of an attack varies depending on the mouse aim, and whether the attack lands and how effective it is will depend on the interaction between the weapon and the hitboxes of the target’s body or armor.[/p][p][/p][p]Attack motions also differ based on the weapon type, and the vertical trajectory changes according to the mouse aim. Likewise, defense mechanics are designed so that players need to aim accurately to block attacks based on hitboxes. This means that new players may enjoy combat as straightforward brawls, while more experienced players can read and react to weapon types and attack trajectories with greater precision.[/p]
[p][/p][p][/p][h3]Q. What is the purpose of looting in NAKWON[/h3]
[p]A loot and escape game needs a strong motivation for looting. Without it, players would have little reason to risk venturing into dangerous areas where they could lose valuable assets. That is why NAKWON is designed to provide players with powerful incentives for looting.[/p][p][/p][p]NAKWON is a survival game where players must endure day by day. As shown at the shelter scene in the recent overview trailer, characters have two statuses: Satiety and Stress.[/p][p][/p][p]Each time you go on an expedition, a day passes in the game. Satiety level decreases and stress level rises. To avoid starving or going mad from stress, you must go out on expeditions and secure the necessary resources.[/p][p][/p][p]This system is designed to function like a survival simulation, encouraging players to gather more resources, build better shelters, and strive for higher citizen status to manage their stress and satiety status.[/p][p][/p][p]Various story quests and repeatable quests will be provided to help guide players in how to achieve these goals. Shelter customization and decoration systems are in development, offering further motivation for players who have reached a more stable stage of survival.[/p][p][/p][p]Through these systems, we aim to provide not only the fun of PvPvE gameplay, but also the enjoyment of MMORPG and survival simulation elements. This will help sustain strong motivation for continued expeditions.[/p]
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