July Q&A
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[/p][p][/p][p]Dear Survivors,[/p][p]This Q&A has been compiled based on questions uploaded in the official NAKWON Discord this month.[/p][p]Our Discord continues to host vibrant community discussions and original content, so we invite all survivors to join the conversation! [/p][p]Join the Discord [/p][p][/p][p][/p][h3]Q. Are the spawn locations fixed at the start of the game? If so, I’m concerned that this might allow experienced players to target new players at the start of the match.[/h3]
[/p][h3]Q. In addition to the sports gear, protective gear crafted from books, and police riot equipment shown in the trailer, will there be other improvised gear made from materials like metal, leather, or wood?[/h3]
[/p][h3]Q. It would be great to see improvised firearms such as handguns or shotguns added to the game.[/h3]
[/p][h3]Q. Will there be different types of bags with varying inventory sizes available?[/h3]
[/p][h3]Q. Which regions will servers be available in for NAKWON?[/h3]
[/p][h3]Q. Will NAKWON feature voice filtering or modulation based on the player's surrounding environment?[/h3]
[/p][h3]Q. After dying or escaping, will players be able to spectate others who are still in the game?[/h3]
Q. What if firearms were given disadvantages so they could only be used as a last-resort option for short, decisive encounters?[/h3]
[p]To ensure smooth and fair gameplay, we have fixed spawn points in carefully selected locations to prevent clipping issues and support gameplay balance. To address the concern you mentioned, each match randomly selects a subset of these spawn points to prevent potential abuse. Spawn points have been spaced far apart from each other to reduce the risk of interference in the early game.[/p][p]In addition, matchmaking will use an MMR system to minimize large skill gaps between players.[/p][p]
[/p][h3]Q. In addition to the sports gear, protective gear crafted from books, and police riot equipment shown in the trailer, will there be other improvised gear made from materials like metal, leather, or wood?[/h3]
[p]In addition to the equipment shown in the previously released footage, a diverse lineup of items is currently in the works for future updates. We will continue to introduce items crafted from diverse materials and in varied forms, all designed to embody the rugged, improvised aesthetic fitting the post-apocalyptic world.[/p][p]
[/p][h3]Q. It would be great to see improvised firearms such as handguns or shotguns added to the game.[/h3]
[p]The differences between standard firearms and improvised guns would likely be limited to factors like accuracy and lethality.[p]
From an immersion point of view, we're more positively considering the addition of alternative ranged weapons, such as bows or slingshots, rather than focusing on firearm crafting.[/p][p]As for firearms, we're exploring various directions internally and will share more detailed information at a later time.[/p]
[/p][h3]Q. Will there be different types of bags with varying inventory sizes available?[/h3]
[p]We haven't finalized the specific details regarding the variety of bags.[/p][p]Since inventory size can significantly affect overall game balance, we're reviewing our options carefully before making any decisions. However, as bag appearance is mainly a cosmetic feature, we're considering giving players the freedom to customize it to their preferences.[/p][p]
[/p][h3]Q. Which regions will servers be available in for NAKWON?[/h3]
[p]We have not yet come to a decision on server regions.[/p][p]However, we are actively exploring the best possible options to ensure a stable and comfortable environment for everyone.[/p][p]We will share detailed information through our community channels once our plans for server regions are more finalized.[/p][p]
[/p][h3]Q. Will NAKWON feature voice filtering or modulation based on the player's surrounding environment?[/h3]
[p]Sound-based gameplay is a one of NAKWON's core elements, and we're dedicating significant effort to refining it. We're currently using external plugins to enhance spatial and distance-based audio for in-game voice chats, as well as other approaches to provide a more immersive audio experience.[/p][p]
[/p][h3]Q. After dying or escaping, will players be able to spectate others who are still in the game?[/h3]
[p]In duo mode, if one player dies, one will be able to spectate one's surviving teammate.[/p][p]Spectating non-teammate players is a feature that has not been confirmed yet and will be decided through further internal discussions.[/p][h3]
Q. What if firearms were given disadvantages so they could only be used as a last-resort option for short, decisive encounters?[/h3]
[p]Firearms are planned to carry sufficient risks to offset their high ranged lethality compared to regular weapons.[/p][p]One example under consideration is the sound of gunfire attracting nearby infected.[/p][p]With these risks in mind, firearms are being designed to allow for varied usage, such as a last-resort option in critical situations or a means of initiating combat decisively.[/p][p][/p][p][/p][h3]Q. Will there be a system that shows how the player died?[/h3]
[p]While we haven’t made a final decision on including a death cam showing how players died, there's a high chance it will be added. It will serve as a way to prevent abnormal gameplay and unauthorized programs, while strengthening player reporting. Discussions on this feature are currently ongoing.[/p][p][/p][p][/p][h3]Q. Is PvP mandatory? Or can we choose a PvE mode?[/h3]
[p]NAKWON will offer multiple game modes, including PvPvE and PvE, allowing players to choose the mode that best suits their playstyle.[/p][p]The PvPvE mode allows for player-versus-player combat in addition to encounters with infected enemies, enabling dynamic interactions and competition between players.[/p][p]The PvE mode, on the other hand, does not allow PvP. This mode is designed for players who prefer to avoid the stress of PvP and focus solely on combating infected enemies. It’s ideal for those looking to gather resources in a safer, more stable environment.[/p][p]However, to maintain balance across modes, the types of obtainable rewards and gameplay conditions may vary depending on the selected mode.[/p][p][/p]