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August Q&A

[p][/p][p][/p][p]Dear Survivors,[/p][p]This Q&A has been compiled based on questions uploaded in the official NAKWON Discord this month.[/p][p]Please note that the detailed development direction and planned content may change depending on the progress of development.[/p][p]Our Discord continues to host vibrant community discussions and original content, so we invite all survivors to join the conversation! [/p][p]Join the Discord [/p][p][/p][p][/p][h3]Q. Suggestion: Add a match timeline feature that visualizes player movement and where events (like kills, deaths) happened.[/h3]
[p]Currently, NAKWON is preparing a post-session summary screen that will provide a recap of the various events encountered during gameplay, as suggested. Please look forward to further details to be shared through upcoming contents.[/p]
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[/p][h3]Q. For the next test, will there be only a single map, or will additional areas be added so that more maps are available?[/h3]
[p]We are planning to add multiple maps; However, the number and types of maps for the next test haven't been decided yet. We are preparing to deliver a richer and more engaging gameplay experience than the pre-alpha, so please look forward to it![/p]
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[/p][h3]Q. Will there be a feature to visit friends’ homes or the homes of random players, as well as allow others to visit mine?[/h3]
[p]We are positive about the feature that allows visiting others’ shelters and plan to implement it at some point. However, it has not yet been decided whether it will be included at the point of the release. While it is an important feature to enhance social satisfaction, its development is scheduled to begin only after we’ve completed higher-priority elements.[/p]
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[/p][h3]Q. It would be more enjoyable if the weapons that can already be crafted at the workbench could also be modified. Adding a separate Craftsmanship level, where a higher level increases the chance of achieving higher quality during modification, would also be a good idea.[/h3]
[p]We are considering a workbench system where both weapon crafting and modification are possible. There will be specific recipes, and you can choose the way you want to modify your weapon. Stats and appearance will change depending on your choice. For example, a baseball bat can be modified into a nailed baseball bat. A concept such as a Craftsmanship level does not exist for now, but the workbench itself has levels. By raising its level, the number of recipes available for both crafting and modification will increase.[/p][p]While not offering total freedom, our gear modification will involve selecting from a variety of recipes, which we feel should largely satisfy your expectations for customization.[/p]
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[/p][h3]Q. You've mentioned adding new equipment, such as riot gear. Will new armor types have specialized roles, like stab-proof vests offering high resistance to blades, or will they simply be integrated as general-purpose armor that provides a flat defense bonus?[/h3]
[p]We're leaning towards a system where armor types have specific affinities, much like a rock-paper-scissors mechanic. For example, cloth armor might be weak to bladed weapons, whereas metal armor would be highly resistant. On top of this system, individual pieces will still feature different defense values and other detailed stats, creating a fun and rewarding experience for players who enjoy farming and collecting gear for any situation.[/p]
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