Dev Talk: Latest Improvements for December
[p]Hello, Survivors
Welcome to the December DevTalk.[/p][p][/p][p][/p][p]As the year draws to a close, it’s hard to believe December is already over. We originally planned this month’s DevTalk to be a simple message to mark the end of the year. But after thinking about everyone who's believed in us and stayed with us, I felt it was only right to speak honestly rather than just giving a formal message. Today, I’d like to share a few things about NAKWON and my honest thoughts as its director.[/p][p][/p][p]I know many of you are waiting to hear what’s next for NAKWON, especially regarding open tests and release. Our team is moving forward with greater focus than ever, working within our constraints to improve both the quality and scale of the game.[/p][p][/p][p]Typically, most games don’t begin open testing until at least 1 or 2 years into development, but NAKWON held its Pre-Alpha Test after 11 months. This was because NAKWON was a fresh approach within an emerging genre, and we felt it was essential to first validate our vision through direct player feedback.[/p][p][/p][p]Looking back, it proved to be invaluable—early tests allowed us to connect with our player base and shape NAKWON’s identity more clearly.[/p][p][/p][p]Dev Talk was created to make this anxious wait a little easier while staying connected with you. Every time we release a video, I record and edit them myself on my work computer instead of using a professional editing team. That's because I want to share what it’s really like behind the scenes of development. They're a little rough around the edges, but I hope you’ll see them as a sincere effort to share how NAKWON is being made.[/p][p][/p][p]Recently, I’ve been playing the latest build every day, working to narrow down what makes NAKWON unique and fun. There are many moments when I feel a strong urge to share these experiences with you. At the same time, I feel a deep responsibility to share only the finalized progress, so as not to disappoint you.[/p][p][/p][p]One thing I can promise today is that we’ll be back with the next test very soon. It’s difficult to provide a specific date right now, but we’ll share it as soon as we’re ready.[/p][p][/p][p]I want to take this opportunity to thank you again for standing by with us over the past 2 years since the Pre-Alpha Test. We’ll do our very best to make sure that your expectations become the excitement you experience in the game.[/p][p][/p][p]I wish you a warm and peaceful close to this year, and a bright and exciting New Year ahead.[/p][p][/p][p](For this year-end Dev Talk, we’ve put together some illustrations to give you a glimpse of daily life in NAKWON, including buildings and NPCs you’ll see in the game.)[/p][p]![]()
[/p]
Welcome to the December DevTalk.[/p][p][/p][p][/p][p]As the year draws to a close, it’s hard to believe December is already over. We originally planned this month’s DevTalk to be a simple message to mark the end of the year. But after thinking about everyone who's believed in us and stayed with us, I felt it was only right to speak honestly rather than just giving a formal message. Today, I’d like to share a few things about NAKWON and my honest thoughts as its director.[/p][p][/p][p]I know many of you are waiting to hear what’s next for NAKWON, especially regarding open tests and release. Our team is moving forward with greater focus than ever, working within our constraints to improve both the quality and scale of the game.[/p][p][/p][p]Typically, most games don’t begin open testing until at least 1 or 2 years into development, but NAKWON held its Pre-Alpha Test after 11 months. This was because NAKWON was a fresh approach within an emerging genre, and we felt it was essential to first validate our vision through direct player feedback.[/p][p][/p][p]Looking back, it proved to be invaluable—early tests allowed us to connect with our player base and shape NAKWON’s identity more clearly.[/p][p][/p][p]Dev Talk was created to make this anxious wait a little easier while staying connected with you. Every time we release a video, I record and edit them myself on my work computer instead of using a professional editing team. That's because I want to share what it’s really like behind the scenes of development. They're a little rough around the edges, but I hope you’ll see them as a sincere effort to share how NAKWON is being made.[/p][p][/p][p]Recently, I’ve been playing the latest build every day, working to narrow down what makes NAKWON unique and fun. There are many moments when I feel a strong urge to share these experiences with you. At the same time, I feel a deep responsibility to share only the finalized progress, so as not to disappoint you.[/p][p][/p][p]One thing I can promise today is that we’ll be back with the next test very soon. It’s difficult to provide a specific date right now, but we’ll share it as soon as we’re ready.[/p][p][/p][p]I want to take this opportunity to thank you again for standing by with us over the past 2 years since the Pre-Alpha Test. We’ll do our very best to make sure that your expectations become the excitement you experience in the game.[/p][p][/p][p]I wish you a warm and peaceful close to this year, and a bright and exciting New Year ahead.[/p][p][/p][p](For this year-end Dev Talk, we’ve put together some illustrations to give you a glimpse of daily life in NAKWON, including buildings and NPCs you’ll see in the game.)[/p][p]