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January Q&A

[p][/p][p][/p][p]Dear Survivors,[/p][p]This Q&A has been compiled based on questions uploaded in the official NAKWON Discord this month.[/p][p]Please note that the development details and content plans may change depending on the progress of development.[/p][p]Our Discord continues to host vibrant community discussions and original content, so we invite all survivors to join the conversation! [/p][p]Join the Discord [/p][p][/p][p][/p][h3]Q. Are the story quests structured as separate, NPC-specific storylines? Also, what is the current progress on the quests planned for the upcoming test and the official launch?[/h3]
[p]NAKWON offers a variety of content, including NPC quests, quests delivered via NAKWON Chat, the main story, and the request board.[/p][p]While we’re not able to share detailed progress updates at this time, we’re continuing to refine and prepare the game to deliver a more complete, high-quality gameplay experience.[/p]
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[/p][h3]Q. Would you consider incorporating Easter eggs or light teases about upcoming additions to the game in your community posts? (It would be great to see hints that build anticipation—such as new zombies or weapons planned for the upcoming test.)[/h3]
[p]Although the content that we’ve posted doesn’t include any Easter eggs, we believe that what we’ve shared so far has some hints about the direction NAKWON is heading.[/p][p]We understand that some aspects may not fully come across yet. We look forward to presenting a clearer, more direct look at the game in the near future.[/p]
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[/p][h3]Q. Are realistic features of improvised firearms reflected in-game, such as reduced accuracy over distance and potential malfunctions while firing?[/h3]
[p]Firearms are broadly divided into two types: factory grade weapons from pre-apocalypse, and improvised firearms built post-apocalypse. Improvised weapons are generally less reliable and lower-performing than factory-made ones.[/p][p]In particular, low-end improvised firearms are designed to be disposable. They come loaded with a limited number of rounds and are meant to be discarded once those rounds are spent. They can also malfunction (e.g., jam), requiring a brief action to clear before firing again.[/p][p]We apply realistic ballistics to all firearms, with weapon-specific settings for range, bullet speed, reloading, and grouping, which results in distance-based changes in accuracy and shot spread.[/p][p]Our main goal is to keep firearms rare and impactful without undermining core gameplay, and we’ll continue refining this through future tests and community feedback.[/p]
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