Dev Talk: Latest Improvements for February
[p]Hello, Survivors.
Welcome to the Feburary DevTalk.[/p][p][/p][p][/p][p]We're thrilled to finally share the news you've all been waiting for.
As many of you may have already seen from the announcements, NAKWON's Closed Alpha Test will be held next month.
We’d like to express our sincere gratitude to all of you for your patience and continued interest.[/p][p][/p][p]For about two years since the Pre-Alpha Test, we have been refining and rebuilding most of the game based on what was then a near-prototype.
Systems that previously existed only at the planning stage have now been implemented to deliver a gameplay experience, and we’re finally ready to present the Alpha version to you.[/p][p][/p][p]The three biggest changes in this Alpha test are as follows:[/p]
Moving beyond the simple and patternized "block and hit", combat has evolved into a system that emphasizes movement and aiming, allowing players to create their own attack trajectories.[/p][p][/p][p]We’ve also expanded the range of core actions, including rolling and follow-up attacks against downed enemies. In addition, a newly introduced skill system will allow you to freely equip and combine two skills, enabling a wider variety of playstyles.[/p][p][/p][p]
[/p][p][/p][h2]2. Dynamic Expedition[/h2][p]Expedition has been expanded to ensure that each run presents a different situation. Weather conditions are now more varied, and depending on the weather, the spawn, activity patterns, and combat scenarios of the Infected will change.[/p][p][/p][p]For each expedition, intel about key loot areas is shared. This intel reveals the location and information of lootable unique items, and since the information is shared with all players within the session, decision-making and mind games become a critical part of the expedition.[/p][p][/p][p]We've also introduced special types of zombies called the "Aberrant Infected" that stands out from the standard ones. On top of that, being bitten by the Infected will expose the players to the newly added infection system, which can result in player's death regardless of the remaining health. We believe these new features will keep you on your toes during the expedition.[/p][p]
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[/p][h2]3. Living Through the Apocalypse[/h2][p]The shelter is no longer just a lobby. It is now a living space that reflects player life and progression in NAKWON.[/p][p]
You can install and upgrade functional furnitures such as workbenches and cooking counter and progress through each day by choosing activities during morning and afternoon turns.[/p][p]
Systems such as managing your hunger and morale, ranking up your citizen status, expanding your shelter, completing quests and gaining rewards have now been fully integrated, bringing a complete survival life loop into the game.[/p][p]
[/p][p]As so much time has passed since the Pre-Alpha test, we are both deeply grateful and sorry to those who have waited. Through this Closed Alpha Test, we look forward to showing you how the game has changed and to further improving its quality based on your feedback.[/p][p][/p][p]Players who participated in the Pre-Alpha test will automatically be granted access to this test as well. We also encourage new players to apply and join us.[/p][p][/p][p]Thank you.[/p]
Welcome to the Feburary DevTalk.[/p][p][/p][p][/p][p]We're thrilled to finally share the news you've all been waiting for.
As many of you may have already seen from the announcements, NAKWON's Closed Alpha Test will be held next month.
We’d like to express our sincere gratitude to all of you for your patience and continued interest.[/p][p][/p][p]For about two years since the Pre-Alpha Test, we have been refining and rebuilding most of the game based on what was then a near-prototype.
Systems that previously existed only at the planning stage have now been implemented to deliver a gameplay experience, and we’re finally ready to present the Alpha version to you.[/p][p][/p][p]The three biggest changes in this Alpha test are as follows:[/p]
- [p]More diverse and in-depth survival action. [/p]
- [p]More dynamic expedition environment[/p]
- [p]The experience of living day-to-day in a post-apocalyptic world [/p]
Moving beyond the simple and patternized "block and hit", combat has evolved into a system that emphasizes movement and aiming, allowing players to create their own attack trajectories.[/p][p][/p][p]We’ve also expanded the range of core actions, including rolling and follow-up attacks against downed enemies. In addition, a newly introduced skill system will allow you to freely equip and combine two skills, enabling a wider variety of playstyles.[/p][p][/p][p]
You can install and upgrade functional furnitures such as workbenches and cooking counter and progress through each day by choosing activities during morning and afternoon turns.[/p][p]
Systems such as managing your hunger and morale, ranking up your citizen status, expanding your shelter, completing quests and gaining rewards have now been fully integrated, bringing a complete survival life loop into the game.[/p][p]