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Dev Talk - QnA

[h3]Dear Survivors, this is the NAKWON Governing Committee.[/h3]

This Q&A list was written based on your questions on Discord.
Visit our official Discord and join the discussion.


[h3]Q. Is there another surviving island?[/h3]
While the narrative depicts Yeouido as the sole survivor, aside from Yeouido,
there are places in South Korea like Jeju Island and Ulleungdo that are self-sufficient.
Are there any plans to mention these two places as well?

A. The setting is that Yeouido NAKWON is the largest surviving community in Seoul, and we left room to add various other things as well.


[h3]Q. Character skills?[/h3]
Could there be different character types, each with its unique profession and perks, considering that there were skills or something similar below the character?

A. We are considering a system where skills can be swapped whenever (similar to the concept of traits/perks).
The concept of specific roles or professions is still under consideration.
Introducing it would have various impacts, and while we are leaning towards the positive side, there are many aspects to address, so we are currently reviewing it.


[h3]Q. Locked Map[/h3]
During the last test, there were two locked cities. Will they be accessible in the next test?

A. The locked cities were added by mistake, and there are no plans to add additional cities for the time being.
For the next test, we plan to expand the accessible areas within the current map.


[h3]Q. How much of the game would you say is developed so far?[/h3]

A. I would say about 15% to 20% out of 100%.


[h3]Q. Will there be an energy consumption system?[/h3]

A. The Fullness will decrease every session you play, so we aren’t considering any separate energy systems.


[h3]Q. Will each region have different difficulties?[/h3]

A. The difficulty will be based on the player’s level/skill, rather than the regions.


[h3]Q. Will there be a mode where only teams fight each other?[/h3]

A. We aren’t considering a mode only for team fights at the moment.


[h3]Q. I'm curious to know why you chose zombies.[/h3]
Also, as zombies that infinitely resurrect feel more like creatures than zombies, is there a possibility of other forms of zombies appearing, other than human zombies?

A. We chose zombies because they are familiar enough for people to understand and immerse themselves in it well.
However, we haven't considered forms of zombies other than human shapes yet.


[h3]Q. Will there be different grades for bullets?[/h3]
Of course, there are various types of ammunition, but since the setting is in Korea, I mean types such as [baton rounds] or [rock salt shells] rather than bullets in the [live ammunition] category.

A. We haven't considered this, but there is a possibility that it will be contemplated in the future.


[h3]Q. I'm curious if a third force will appear in the future.[/h3]
[ex: People or human zombies from other areas besides NAKWON, non-human animal zombies, or marauder groups.]

A. We have considered it, and there is a high possibility it will be included in the future, but because it is not a top priority, implementation may take some time.


[h3]Q. In the setting of NAWON, what does the weather and date (or season) look like?[/h3]

A. We plan to introduce various weather changes (e.g., rain, thunder).
As for seasons, for now we plan to change them to follow each season, but it is not confirmed.


[h3]Q. Lobby Music[/h3]
Is the main menu music an original soundtrack, or is it from another source as it is still unfinished? Also, could you share the title of the music?

A. It's one of the Mabinogi OSTs, titled 'Macha's Curse.' We used it temporarily for the pre-alpha test, and it has been approved by the Mabinogi director.
You can listen to it here: https://www.youtube.com/watch?v=yaNIq_sWGXg


[h3]Q. Are you considering releasing the game on platforms other than PC, such as consoles?[/h3]

A. We are considering other platforms. However, such plans will likely come after the game is well-developed.