Dev Talk - QnA
[h3]Dear Survivors, this is the NAKWON Governing Committee.[/h3]
This Q&A list was written based on your questions on Discord.
Visit our official Discord and join the discussion.
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[h3]Q. Question on Ledgers[/h3]
When we open a certain safe, sometimes there is a ledger placed within which is a quest item for a different player. It states, "If someone other than the owner owns this item, it may be tracked, so be careful.”.
Would there be a penalty or a certain event that would happen if I ignored this warning and took it?
[h3]Q. Will there be leaderboards in the game?[/h3]
Like ‘the most player kills’ or ‘the most Zombie kills’ etc.?
[h3]Q. Do you have plans to make a separate intro video explaining the lore?[/h3]
[h3]Q. Will NAKWON be coming to consoles?[/h3]
[h3]Q. I would like to know the date of official release and the price of the game.[/h3]
[h3]Q. In-game voice chat question[/h3]
Will the voice chat alert the Zombies? Or will the VOIP not have any effect on them?
[h3]Q. Do you have plans to make a story-related quest?[/h3]
I am curious to know if you have a story quest or ending planned to be added.
[h3]Q. What are the plans for Melee and Ranged weapons?[/h3]
I am curious to know if there were any discussions regarding new weapons to be added to the Alpha Test.
For example, there could be a Josun Scythe that fits the vibe of NAKWON, and perhaps a shotgun for new firearms.
[h3]Q. Do you have any plans to add special types of Zombies?[/h3]
For example, Zombies that run on all fours and climb onto vehicles, or dogs that became Zombies, so once they detect the player, they will follow them everywhere by scent, until one or the other is killed.
[h3]Q. Question on new Zombies[/h3]
You mentioned "Zombies with the concept of being a former NAKWON Scouter/Explorer". If that is the case, will we get better items if we loot their bodies?
[h3]Q. Question on “separation of the upper and lower body”[/h3]
“Separation of upper and lower body: players will be able to move and attack as they wish without stopping when attacking.” → Will this apply to weapons like Crowbar or Axe?
I feel like it would be more suitable for only short weapons with light attacks. I am curious to know how it will be implemented.
[h3]Q. If there are a lot of characters, does this mean there will be a gacha system?[/h3]
This Q&A list was written based on your questions on Discord.
Visit our official Discord and join the discussion.
===============================================================================
[h3]Q. Question on Ledgers[/h3]
When we open a certain safe, sometimes there is a ledger placed within which is a quest item for a different player. It states, "If someone other than the owner owns this item, it may be tracked, so be careful.”.
Would there be a penalty or a certain event that would happen if I ignored this warning and took it?
Originally posted by DevA. We were planning to add a tracking system as you mentioned, but we weren’t able to get to it for the previous test.
There is a possibility a similar concept will be implemented for missions or in-game systems but this isn’t finalized yet.
[h3]Q. Will there be leaderboards in the game?[/h3]
Like ‘the most player kills’ or ‘the most Zombie kills’ etc.?
Originally posted by DevA. Yes, there are plans to add a leaderboard-like system in the future, and the intent is to encourage ranked competition for different ways of playing rather than just player or Zombie kills.
But this is still in the planning phase, and it's not of high priority, so it would take some time to implement.
[h3]Q. Do you have plans to make a separate intro video explaining the lore?[/h3]
Originally posted by DevA. Yes, we definitely want to in the future if time and resources allow us.
[h3]Q. Will NAKWON be coming to consoles?[/h3]
Originally posted by DevA. We're always open to the possibility of a console release, but nothing has been decided yet - we're focused on PC for now.
[h3]Q. I would like to know the date of official release and the price of the game.[/h3]
Originally posted by DevA. Nothing is certain yet. We are working very hard on this game, so please bear with us a little more!
[h3]Q. In-game voice chat question[/h3]
Will the voice chat alert the Zombies? Or will the VOIP not have any effect on them?
Originally posted by DevA. Our current development plan is to make sure that VOIP doesn't affect the actual gameplay itself, meaning that no matter how loudly you speak into the microphone, it won't affect the Zombies around you.
If we make Zombies react to VOIP, we might expect some players to use external voice chat platforms (like Discord right now) instead of the in-game microphone feature, which would make VOIP itself an unequal playing field, so we want to make sure that the in-game microphone is only audible to the players themselves.
[h3]Q. Do you have plans to make a story-related quest?[/h3]
I am curious to know if you have a story quest or ending planned to be added.
Originally posted by DevA. We will add a quest system, and there will be a main quest that follows the main story.
We’re still considering the possibility of an ending.
[h3]Q. What are the plans for Melee and Ranged weapons?[/h3]
I am curious to know if there were any discussions regarding new weapons to be added to the Alpha Test.
For example, there could be a Josun Scythe that fits the vibe of NAKWON, and perhaps a shotgun for new firearms.
Originally posted by DevA. For now we aren’t focused on ranged weapons.
We were thinking of developing hunting rifles but that is on hold for the time being.
The reason behind this is that our current focus is on renewing the melee combat system and adding a shield system.
For example, as you can see in the below image, we are currently developing features related to shields.
We are also considering combinations of [shield + knife] or [shield + club].
We are also contemplating making it available to wield two one-handed weapons (one in each hand) but depending on the development process this may be added or not.
These are our main focus, and ranged weapons are of less priority.
Additionally, we are planning various new melee weapons.
A scythe, as you mentioned, was also one of the ideas we had, and many others such as police batons, tennis rackets, wrenches, etc. are being discussed.
Please understand that at this moment we cannot confirm if everything we planned can be developed in time.
When the game is further developed, we will release more information before the test like we did for the Pre-Alpha.
[h3]Q. Do you have any plans to add special types of Zombies?[/h3]
For example, Zombies that run on all fours and climb onto vehicles, or dogs that became Zombies, so once they detect the player, they will follow them everywhere by scent, until one or the other is killed.
Originally posted by DevA. Zombies on all fours were excluded from the plans due to high costs, but we still plan to add new types of Zombies.
Currently planned Zombies include the following, which may change during development:
- Zombies who used to farm for NAKWON, like players: Equipped with equipment from their previous lives.
- Screaming Zombies: Previously, all Zombies screamed, but now there will be separate Zombies that scream.
- Armored Zombies: Difficult to kill due to their armor.
- Runner Zombies that chase Survivors faster.
- Blind Zombies.
- Butcher Zombies who were butchers in their previous lives and wield knives.
- Zombies wearing combat police uniforms, equipped with full riot gear which they died in.
[h3]Q. Question on new Zombies[/h3]
You mentioned "Zombies with the concept of being a former NAKWON Scouter/Explorer". If that is the case, will we get better items if we loot their bodies?
Originally posted by DevA. Compared to normal Zombies there probably would be better items.
But this isn’t going to be a boss-level Zombie, so there will be limits to what you will get.
We are going to have better items dropped based on the difficulty of the Zombies.
[h3]Q. Question on “separation of the upper and lower body”[/h3]
“Separation of upper and lower body: players will be able to move and attack as they wish without stopping when attacking.” → Will this apply to weapons like Crowbar or Axe?
I feel like it would be more suitable for only short weapons with light attacks. I am curious to know how it will be implemented.
Originally posted by DevA. This will be implemented for all weapons and attacks.
While before it was more like a Soulslike movement where every attack triggered upper and lower body movement (couldn't walk while attacking), the new system will allow the upper body to be able to always attack, and the lower body to be constantly on the move.
It would be similar to Mordhau, Chivalry, or Warhaven action styles.
[h3]Q. If there are a lot of characters, does this mean there will be a gacha system?[/h3]
Originally posted by DevA. No, there won’t be. For now, we are considering ‘Unlock Conditions’ for each character.
(ex. Once the main quest for character A is complete, character E is unlocked / Upon reaching a certain Citizen Class, character F is unlocked, etc.)
We haven’t discussed the BM yet but for now, we are considering for it to be in the form of cosmetics or Battle Passes.
