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Dev Talk: Sharing the Current Development Status

[h3]It's almost springtime.[/h3]


The development team has finished its internal reorganization and reorientation and is at the beginning of the next phase of development.

We're still in the early stages, so there are few visible changes.

As we get closer to the end of the next development cycle, we'll have a lot more to show you.

For today, I'd like to share a quick in-progress.
(All are screenshots of work in progress, and the final product may be different.)

  1. New Zombies
    - We're working on some new, powerful boss-level Zombies.


  2. New Weapons
    - We're adding new weapons.


  3. New Lobby
    - We're reorganizing the lobby and its UI.


  4. New spaces in the map
    - We're adding more new areas to the map.

    For example, a new floor of NAKWON Arcade will be opened, which will be bigger and more maze-like.

    All configurations are temporary and no objects are placed yet.

# Note 1: This is a test video of walking around the map, so there are no Zombies in it.
# Note 2: We have temporarily removed a significant number of objects (eg. vehicles) to make way for the new map configuration.
[previewyoutube][/previewyoutube]