Dev Talk: Alpha Sneak Peek
Here's an update on our development.
NAKWON has moved forward from last year's pre-alpha phase and is now entering alpha.
We're working very hard on it, with the goal of completing the alpha by the end of this year.
If you're asking why it's taking so long, it's because we started testing very early compared to other games, which is why you're seeing a longer development period.
We started testing 11 months after we started development, so we're now over a year and a half into development, and there's still a lot of groundwork to be done.
We don't want to take too much time, and we want to get the things we need done quickly and well and get them out to you.
In the pre-alpha, you've been exploring the city, but in the future alpha and beta, you'll be able to experience living and growing in the survivor's sheltered 'NAKWON'.
Today, we'd like to share a short video of us walking around the city in a preview environment in the Unreal Editor.
We're also working on a number of other aspects of your character's progression, such as their class concept: style, personality, level, perks, and skills.
As always, thank you for your patience.
[previewyoutube][/previewyoutube]
NAKWON has moved forward from last year's pre-alpha phase and is now entering alpha.
We're working very hard on it, with the goal of completing the alpha by the end of this year.
If you're asking why it's taking so long, it's because we started testing very early compared to other games, which is why you're seeing a longer development period.
We started testing 11 months after we started development, so we're now over a year and a half into development, and there's still a lot of groundwork to be done.
We don't want to take too much time, and we want to get the things we need done quickly and well and get them out to you.
In the pre-alpha, you've been exploring the city, but in the future alpha and beta, you'll be able to experience living and growing in the survivor's sheltered 'NAKWON'.
Today, we'd like to share a short video of us walking around the city in a preview environment in the Unreal Editor.
We're also working on a number of other aspects of your character's progression, such as their class concept: style, personality, level, perks, and skills.
As always, thank you for your patience.
[previewyoutube][/previewyoutube]