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NAKWON Guidebook #2 - The Infected

[p]Greetings from the NAKWON Governance Committee.[/p][p]
Please take a moment to review this guide to learn about the infected before heading out on an expedition.[/p][p][/p][p][/p][carousel][/carousel][p]

[/p]
Chapter 2: The Infected
[p][/p][p][/p][p]Yeouido NAKWON is actively preventing the entry of the infected through strict quarantine and surveillance beyond its protective barriers.
Thorough inspections are conducted at designated quarantine stations prior to entry.
If anyone attempts to breach entry procedures or if you witness individuals displaying suspicious symptoms, report them immediately to the NAKWON Governance Committee.[/p][p]The areas outside of Yeouido NAKWON, including expedition zones, are densely populated with the infected.
Please study this guide carefully to ensure your safety.
[/p][h3]2.1 About the Infected[/h3][p][/p][p]Infected individuals exhibit heightened sensitivity to sound.
Noise in the vicinity agitates them and draws them toward the source.
While they are unable to detect bright light sources such as flashlights, they are highly responsive to movement.
If they spot a moving survivor in their line of sight, they will begin pursuit.[/p][p]
However, due to physical limitations, their focus is limited - if enough distance is gained, they will stop chasing.
Infected entities attack survivors indiscriminately and often bite as a form of assault.
[/p][h3]2.2 Types of Infected[/h3][p][/p][p]Due to virus' ongoing mutations, new forms of infected continue to appear.
The Committee is actively conducting research into these evolving types.
Currently, the infected are broadly classified into three categories: common infected, aberrant infected, and weakened infected, which can typically be found at infected nests.
[/p][h3]2.2.1 Common Infected[/h3][p][/p][p]These are the most commonly encountered infected in expedition zones.
While dormant, they remain standing in a hunched position and do not awaken unless exposed to loud noises.
Active infected stand upright, often scanning their surroundings or patrolling a designated area on foot.
[/p][h3]2.2.2 Aberrant Infected[/h3][p][/p][p]This recently discovered infected types exhibit distinct appearance and unique traits that distinguish them from the ragged appearance of standard infected.
Recognizing each aberrant type is crucial for survival and tactical planning.[/p][p]For example, the “Screamer”(shown on the right) is not particularly dangerous in direct combat.
However, if it detects a survivor, it unleashes a loud scream that draws nearby infected to its location.
It is best to avoid detection or eliminate the Screamer before it becomes aware of your presence.
[/p][h3]2.2.3 Weakened Infected[/h3][p][/p][p]These infected are found in designated infected nests.
They are confirmed to be older cases, infected for a long period, and as a result, show reduced combat capability.
However, if loud noises are made near their infected nest, many may rush out at once and aggressively charge toward nearby survivors, making them difficult to handle.[/p][p]There have been frequent reports of these infected perishing on their own if they are unable to find a target after dispersing.
It appears these entities may turn on themselves when no external target is available. This phenomenon is currently under investigation.[/p][p][/p][h3]2.3 About the Virus Infection[/h3][p][/p][p]Infection can occur through simple contact with the infected, and the risk increases significantly when bitten.
Frequent close encounters with infected significantly increase the risk of infection.
It is important to regularly monitor your infection levels during expeditions.
If your infection exceeds a certain threshold, immediate evacuation is strongly recommended.[/p][p]If you encounter this message during an expedition, evacuate the area as quickly as possible.[/p]

NAKWON Extended Preview

[p]Dear Survivors! [/p][p][/p][p]Extended Preview of NAKWON: LAST PARADISE is here! In this preview, you'll get a closer look at an intense combat and survival sequence that plays out right up to the point of extraction.
Watch the full version to experience the tension-filled moments of NAKWON in action. [/p][p][/p][p]✅ This video was captured in the actual development build, with some directed elements such as lighting and camera angles. It reflects the current stage of development, and certain aspects may differ from the final build. [/p][p][/p][p]We’re always so grateful for your patience and support, and we’ll keep sharing news with you whenever we can. Hope you enjoy this sneak peek – thanks for sticking with us![/p][p][/p][p][/p][previewyoutube][/previewyoutube]

Dev Talk: Latest Improvements for June

Hello,

It's a pleasure to greet you once again with this long-awaited Dev Talk.

Today, I'd like to share an overview of our character progression system.
As NAKWON is still under development, please note that everything we share here is subject to change throughout the development process.

In NAKWON, each character has a specialty, level, traits, and skills.

At the time of character creation, players will select a specialty.
Based on this selection, each character will be assigned a corresponding trait tree.



As the character progresses, you'll earn trait points, which can be spent to unlock new nodes within the tree.









Skills unlocked through the trait tree are called exclusive skills, and their types vary depending on the chosen specialty.
These exclusive skills are designed to reflect the core identity of each specialty.


Below is the trait tree for the Stealth specialty.



One exclusive skill for the Stealth specialty is "Box Tactic," which I added as an homage to the legendary Metal Gear Solid series.
Unlike many PVP games that focus on "combat against opponents," I believe that the looting-extraction genre, which emphasizes "personal survival,"
should provide players with the opportunity to explore a wide range of survival strategies beyond direct combat.

While exploring various methods of camouflage, I was inspired by the idea of using a cardboard box — a mechanic found in a legendary title and something that also exists in real life.
Through multiple rounds of internal testing, I confirmed that the skill not only fits the tone of the game, but also functions effectively for evading both infected and other players.



In addition to "Box Tactic," various other exclusive skills are available depending on the chosen specialty.

Below are several examples of special skills by specialty.
⚠️ Please note that these skills are currently under development and are subject to change.

  • (Stealth) Redirect Attention: Redirects aggro attracted to the user onto another target
  • (Defense) Guard Counter: Enables the user to attack while maintaining a defensive stance
  • (Maneuver) Rope Setup: Installs a rope along a building wall, allowing players to climb it. The rope can be used by anyone and can be retrieved
  • (Maneuver) Listen Mode: Temporarily enhances auditory focus to detect the position of targets behind obstacles
  • (Assault) Rope Dart: Throws a rope dart that restricts enemy movement. If it hits equipment instead of a person, the gear is detached and drops to the ground

There are over 20 exclusive skills currently in development, each offering its own strategic value depending on how you build your character.

Beyond the skills acquired through the trait tree, players may also learn additional skills through shops or quests.
All acquired skills can be viewed and customized via the Skill Management Page.

Skills are categorized as either active or passive, and each type has its own slot limit and cost threshold.
Our goal is to give you the tools to build truly diverse strategies — so that no two expeditions ever feel the same.


That wraps up this overview of the character progression system in NAKWON.
We are still deep in development, so please keep in mind that the details shared in this Dev Talk may be subject to change.

The whole dev team is working hard on the project,
and I truly look forward to the day we can share the game with you and experience it together.
Thank you, as always, for your patience and support.

NAKWON Guidebook #1 - Expedition

[p]Greetings from the NAKWON Governance Committee.

To assist citizens who may be unfamiliar with expeditions, we are distributing the official Expedition Guidebook.
Please review the contents of the Guidebook thoroughly.[/p][p][/p][p]Please note that the information included in this guidebook is subject to change at any time in order to support the efficient administration of NAKWON. - NAKWON Governance Committee -

[/p][carousel][/carousel][p][/p][p] [/p]
Chapter 1: Expedition
[p]
[/p][h3]1.1 Before Departure[/h3][p]All expedition members will receive basic gear and supplies prior to their first mission.
The exact items provided may vary depending on the current situation.
If you require additional equipment, we recommend securing necessary items in advance from shops located within NAKWON.
You may only bring what is physically on your person or inside your backpack into the expedition area.
Please double-check your belongings before departure to ensure nothing is missing.


[/p][h3]1.2 Selecting Region and Expedition Method[/h3][p]Expeditions are currently limited to two difficulty-based zones within the Jongno area.
Tapgol Park is known for relatively safer extractions. Additional expedition zones are under review and will be announced once ready.
You may board an expedition vessel alone or in pairs. Please confirm your team before departure.
Teams will be matched with other extractors under the same conditions.
Some expedition types allow combat between survivors, while others do not.
Be sure to clearly communicate your preferred expedition type before setting out.


[/p][h3]1.3 Expedition Environment[/h3][p]Environmental conditions within the expedition zone will be announced beforehand.
Please review such information prior to departure.
Weather may affect visibility and sound detection range due to noise and visual obstructions.


[/p][h3]1.4 Start and End of the Expedition[/h3][p]Upon disembarking, the Committee will assign each extractor a starting point.
You must begin the expedition there and extract through the assigned exit.
More details on exits will be shared in future announcements.
If your health is depleted or your infection level reaches critical, you will be marked as "left behind."
Infection may rise when attacked by the infected or from prolonged in-zone duration.
Left-behind extractors will be transported back to their shelter for inspection.
Equipment and supplies may be lost during transport.[/p]

May Q&A



[h3]Dear Survivors, this is the NAKWON Governing Committee.[/h3]

This Q&A has been compiled based on questions uploaded in the official NAKWON Discord from April through May.

Our Discord continues to host vibrant community discussions and original content, so we invite all survivors to join the conversation!

Official Discord

===============================================================================

[h3]Q. We hope for more play opportunities like alpha tests before the open beta to keep players engaged and interested.[/h3]
Originally posted by Dev
We are currently focusing our development efforts across various areas including expedition, action, progression, and housing systems.

While we are doing our utmost to deliver a high-quality experience, we kindly ask for your understanding, as we are not yet in a position to provide a concrete timeline.

We will continue to share updates through future Dev Talks to address your questions and keep you informed. Once again, we sincerely thank you for your continued interest and support.


[h3]Q. Will there be various types of melee weapons? And will players be able to craft and upgrade them?[/h3]
Originally posted by Dev
Yes. There are various types of melee weapons, each differing in performance depending on their category.

Weapons are classified as either one-handed or two-handed based on how they are equipped. Players can choose between sharp weapons such as knives or blunt weapons like baseball bats.

Armor also comes in a wide range of materials, from soft to rigid and from lightweight to heavy options. All of these items can be crafted at the workbench located in your shelter.


[h3]Q. I'm curious how the development team is going to address the cheating issue.[/h3]
Originally posted by Dev
We fully recognize the importance of anti-cheat efforts and are investing heavily to protect gameplay integrity.

While we cannot disclose technical details, we plan to implement a standard anti-cheat program, along with enhanced server-side validation, similar to what is commonly used in MMORPGs.

Most importantly, we will spare no expense when it comes to addressing hacks and cheats.

We think that anti-cheat measures in the gaming industry is a constant battle between offense and defense. It is an ongoing challenge where new exploits are always emerging, and we’re prepared to make continuous investments to stay ahead of emerging threats.


[h3]Q: In a game centered around zombie survival and PvP, is a stealth system really necessary?[/h3]
Originally posted by Dev
In NAKWON, players can adopt a wide range of survival strategies.

Among these, stealth play is offered as one form of evasive play.
If stealth is selected as a primary specialty, players will be able to acquire stealth-related skills through the trait tree.

For players who prefer more direct combat, other specialties focused on offensive tactics will be available.

In a post-apocalyptic world, players will adopt a wide range of playstyles to survive, and we're preparing the game to allow stealth to be one of many flexible survival strategies depending on the situation.


[h3]Q. Is there a plan to release the game on mobile platforms?[/h3]
Originally posted by Dev
There are currently no plans for a mobile release.
The game is being developed exclusively for PC, and we remain fully focused on delivering a high-quality experience.


[h3]Q. In similar games within the genre, issues like teaming, cheating, and excessive abusive play for rewards have been problematic. I'm curious how the team plans to address these issues.[/h3]
Originally posted by Dev
This is a common challenge faced by all multiplayer games, and we believe it requires ongoing and proactive measures.

We are actively exploring a variety of solutions.
Please note that these plans outlined below may change as development progresses and the game approaches launch.

1. Anti-Cheat Measures
  • Basic Measures:
    Implementation of standard anti-cheat programs and foundational safeguards
  • Additional Measures:
    Introduction of server-side validation logic, and the design itself to reduce the chance of hack penetration
  • Other Considerations:
    Teaming restrictions, anti-abuse mechanisms, and marketplace design


2. Penalty Measures
  • Enforcement will be aligned with Nexon’s overall policy standards
  • We are considering a level of enforcement as strong as those used in MMORPGs to ensure fairness and integrity


3. Performance Based Match Making
  • We aim to prevent players with large skill gaps from being matched together
  • Matchmaking will be based on a custom MMR system that evaluates a player’s overall performance, particularly their proficiency in looting
  • Equipment setup will not influence matchmaking or MMR, as gear choices are considered a matter of personal strategy


[h3]Q. Revolvers were available during the pre-alpha test. Will other firearms be available in the next test?[/h3]
Originally posted by Dev
We’re re-evaluating our original weapon plans with a more flexible mindset

We are not aiming to add weapons that can deal overwhelming damage, but we are cautiously exploring the possibility of providing various other options beyond just the revolver

We kindly ask for your understanding that we cannot provide a more specific answer at this time